Searched refs:W_ARMS (Results 1 - 4 of 4) sorted by relevance

/openbsd-current/games/hack/
H A Ddef.obj.h92 #define W_ARMS 010L macro
94 #define W_ARMOR (W_ARM | W_ARM2 | W_ARMH | W_ARMS | W_ARMG)
H A Dhack.worn.c73 { W_ARMS, &uarms },
H A Dhack.do_wear.c205 if(!err) mask = W_ARMS;
H A Dhack.u_init.c350 if(!uarms) setworn(obj, W_ARMS);

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