Searched refs:WAND_SYM (Results 1 - 7 of 7) sorted by relevance

/openbsd-current/games/hack/
H A Ddef.objclass.h110 #define WAND_SYM '/' macro
H A Dhack.shknam.c179 { WAND_SYM, shkwands },
H A Dhack.objnam.c118 case WAND_SYM:
259 case WAND_SYM:
354 case WAND_SYM:
427 char wrpsym[] = { WAND_SYM, RING_SYM, POTION_SYM, SCROLL_SYM, GEM_SYM };
622 else if(let == WAND_SYM)
626 if(let != WAND_SYM && spesgn == -1)
H A Ddef.objects.h268 WAND_SYM, prob, 0, 3, flags, 0, 0 }
345 WAND_SYM, RING_SYM, GEM_SYM, 0 };
H A Dhack.mkobj.c155 case WAND_SYM:
H A Dhack.u_init.c147 { UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
403 trop->trolet = WAND_SYM;
H A Dhack.shk.c172 RING_SYM, WAND_SYM, WEAPON_SYM, FOOD_SYM, SCROLL_SYM,
853 case WAND_SYM:

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