Searched refs:RING_SYM (Results 1 - 9 of 9) sorted by relevance

/openbsd-current/games/hack/
H A Ddef.objclass.h111 #define RING_SYM '=' macro
H A Dhack.shknam.c180 { RING_SYM, shkrings },
H A Ddef.objects.h293 RING_SYM, 0, 0, 1, spec, 0, 0 }
345 WAND_SYM, RING_SYM, GEM_SYM, 0 };
H A Dhack.mkobj.c160 case RING_SYM:
H A Dhack.objnam.c121 case RING_SYM:
269 case RING_SYM:
360 case RING_SYM:
427 char wrpsym[] = { WAND_SYM, RING_SYM, POTION_SYM, SCROLL_SYM, GEM_SYM };
H A Dhack.cmd.c127 { RING_SYM, doprring },
H A Dhack.steal.c165 case RING_SYM:
H A Dhack.u_init.c148 { UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
H A Dhack.shk.c172 RING_SYM, WAND_SYM, WEAPON_SYM, FOOD_SYM, SCROLL_SYM,
850 case RING_SYM:

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