Searched refs:POTION_SYM (Results 1 - 9 of 9) sorted by relevance

/openbsd-current/games/hack/
H A Ddef.objclass.h108 #define POTION_SYM '!' macro
H A Dhack.shknam.c176 { POTION_SYM, shkliquors },
H A Dhack.u_init.c125 { UNDEF_TYP, 0, POTION_SYM, 2, 0 },
139 { POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
149 { UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
H A Ddef.objects.h216 POTION_SYM, 0, 0, 2, 0, 0, 0 }
344 BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM,
H A Dhack.do.c360 if(obj->olet == POTION_SYM)
375 } else if(obj->olet == POTION_SYM) {
436 } else if(obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
H A Dhack.mkobj.c143 case POTION_SYM:
H A Dhack.objnam.c112 case POTION_SYM:
221 case POTION_SYM:
427 char wrpsym[] = { WAND_SYM, RING_SYM, POTION_SYM, SCROLL_SYM, GEM_SYM };
H A Dhack.read.c345 char foodsym = confused ? POTION_SYM : FOOD_SYM;
H A Dhack.shk.c173 POTION_SYM, ARMOR_SYM, 0
863 case POTION_SYM:

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