Searched refs:ARMOR_SYM (Results 1 - 9 of 9) sorted by relevance

/openbsd-current/games/hack/
H A Dhack.u_init.c103 { LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
109 { RING_MAIL, 0, ARMOR_SYM, 1, 1 },
116 { RING_MAIL, 1, ARMOR_SYM, 1, 1 },
117 { HELMET, 0, ARMOR_SYM, 1, 1 },
118 { SHIELD, 0, ARMOR_SYM, 1, 1 },
119 { PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
124 { STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
146 { ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
347 if(obj->olet == ARMOR_SYM){
H A Ddef.objclass.h107 #define ARMOR_SYM '[' macro
H A Dhack.shknam.c178 { ARMOR_SYM, shkarmors },
H A Ddef.objects.h200 ARMOR_SYM, prob, delay, 8, ac, can, 0 }
344 BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM,
H A Dhack.mkobj.c147 case ARMOR_SYM:
H A Dhack.objnam.c212 case ARMOR_SYM:
344 case ARMOR_SYM:
553 let = ARMOR_SYM;
H A Dhack.cmd.c126 { ARMOR_SYM, doprarm },
H A Dhack.steal.c168 case ARMOR_SYM:
H A Dhack.shk.c173 POTION_SYM, ARMOR_SYM, 0
872 case ARMOR_SYM:

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