Searched refs:winddir (Results 1 - 10 of 10) sorted by relevance

/netbsd-current/games/sail/
H A Dgame.c78 if (dir == winddir)
80 else if (dir == winddir + 2 || dir == winddir - 2 ||
81 dir == winddir - 6 || dir == winddir + 6)
83 else if (dir == winddir + 3 || dir == winddir - 3 ||
84 dir == winddir - 5 || dir == winddir + 5)
86 else if (dir == winddir
[all...]
H A Dpl_main.c82 winddir = cc->winddir;
H A Ddr_1.c443 winddir = 1;
448 winddir++;
451 winddir--;
454 winddir += 2;
457 winddir -= 2;
460 if (winddir > 8)
461 winddir -= 8;
462 if (winddir < 1)
463 winddir += 8;
477 send_wind( winddir, windspee
[all...]
H A Ddr_main.c97 winddir = cc->winddir;
H A Dpl_7.c611 maxmove(ms, winddir + 3, -1) + '0',
612 maxmove(ms, winddir + 3, 1) + '0');
615 maxmove(ms, winddir + 2, -1) + '0',
616 maxmove(ms, winddir + 2, 1) + '0');
619 maxmove(ms, winddir + 1, -1) + '0',
620 maxmove(ms, winddir + 1, 1) + '0');
622 maxmove(ms, winddir, -1) + '0',
623 maxmove(ms, winddir, 1) + '0');
695 wmove(slot_w, Y - dr[winddir], 1 - dc[winddir]);
[all...]
H A Dglobals.c49 * int winddir;
578 int winddir; variable
H A Ddr_3.c258 sp->file->row -= dr[winddir];
259 sp->file->col -= dc[winddir];
H A Dextern.h183 char winddir; /* 0 */ member in struct:scenario
249 extern int winddir;
H A Ddr_2.c240 *row -= dr[winddir];
241 *col -= dc[winddir];
H A Dsync.c942 winddir = a;

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