Searched refs:velx (Results 1 - 7 of 7) sorted by relevance
/netbsd-current/games/warp/ |
H A D | them.c | 58 obj->velx = 0; /* stop and munch amoeba */ 61 obj->velx = (obj->image=='<' ? 1 : -1); 63 else if (!obj->velx) { 66 obj->velx = obj->image == '<' ? 1 : -1; 71 setimage(obj, (obj->velx *= -1) < 0 ? '>' : '<'); 76 nuke->velx = nuke->vely = 0; 90 else if (curkl->vely || curkl->velx) 145 else if (!obj->vely && !obj->velx) { 192 x=(curkl->posx+curkl->velx+XSIZE00)%XSIZE; /* new position */ 230 if (!obj->vely && !obj->velx [all...] |
H A D | weapon.c | 44 [(from->posx+from->velx+xdir+XSIZE00)%XSIZE]; 45 if (from->type != Enemy || !to || to->vely || to->velx) { 49 to->velx += xdir; 54 from->vely+ydir,from->velx+xdir, 0L, 1L,&root); 61 from->vely+ydir,from->velx+xdir, 0L, 1L,&root); 69 from->vely+ydir,from->velx+xdir, 100L, 1L,&root); 85 from->vely+ydir,from->velx+xdir, 0L, 1L,&root); 150 && -dx + attackee->velx == obj->velx) 153 -dx + attackee->velx); [all...] |
H A D | play.c | 63 evelx = ent->velx; 77 bvelx = base->velx; 116 ent->velx = evelx; 150 base->velx = bvelx; 157 [(curobj->posx+curobj->velx+XSIZE00)%XSIZE]; 158 if (to && !to->vely && !to->velx) {
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H A D | object.h | 26 short velx, vely; member in struct:object
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H A D | move.c | 44 x = (obj->posx - sgn(obj->velx) + XSIZE00) % XSIZE; 59 obj->velx = 0; 89 if (curobj->vely || curobj->velx) { 97 x = (x + curobj->velx + XSIZE00) % XSIZE; 107 curobj->velx = rand_mod(3)-1; 110 curobj->vely = curobj->velx = 0; 156 if (curobj->velx) 193 (curobj->velx || curobj->vely || 197 if (curobj->type == Crusher && curobj->velx) { 268 : (5+abs(ent->velx) [all...] |
H A D | object.c | 43 obj->velx = vx;
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H A D | us.c | 358 [x=(obj->posx+obj->velx+XSIZE00)%XSIZE] 380 obj->vely = obj->velx = 0;
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