Searched refs:shader_slot (Results 1 - 3 of 3) sorted by relevance

/netbsd-current/sys/external/bsd/drm2/dist/drm/vmwgfx/
H A Dvmwgfx_binding.h95 * @shader_slot: Device data used to reconstruct binding command.
99 SVGA3dShaderType shader_slot; member in struct:vmw_ctx_bindinfo_shader
106 * @shader_slot: Device data used to reconstruct binding command.
113 SVGA3dShaderType shader_slot; member in struct:vmw_ctx_bindinfo_cb
123 * @shader_slot: Device data used to reconstruct binding command.
128 SVGA3dShaderType shader_slot; member in struct:vmw_ctx_bindinfo_view
196 u32 shader_slot, u32 slot);
H A Dvmwgfx_binding.c138 * @offsets: array[shader_slot] of offsets to the array[slot]
263 * @shader_slot: The shader slot of the binding. If none, then set to 0.
268 enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
271 size_t offset = b->offsets[shader_slot] + b->size*slot;
304 u32 shader_slot, u32 slot)
307 vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
514 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
615 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
645 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
743 int shader_slot)
267 vmw_binding_loc(struct vmw_ctx_binding_state *cbs, enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot) argument
302 vmw_binding_add(struct vmw_ctx_binding_state *cbs, const struct vmw_ctx_bindinfo *bi, u32 shader_slot, u32 slot) argument
742 vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs, int shader_slot) argument
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H A Dvmwgfx_execbuf.c785 * @shader_slot: The shader slot to user for the bindings.
793 uint32 shader_slot,
818 binding.shader_slot = shader_slot;
821 shader_slot, binding.slot);
2061 binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN;
2062 vmw_binding_add(ctx_info->staged, &binding.bi, binding.shader_slot, 0);
2146 binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN;
2151 if (binding.shader_slot >= SVGA3D_NUM_SHADERTYPE_DX10 ||
2159 vmw_binding_add(ctx_node->staged, &binding.bi, binding.shader_slot,
790 vmw_view_bindings_add(struct vmw_sw_context *sw_context, enum vmw_view_type view_type, enum vmw_ctx_binding_type binding_type, uint32 shader_slot, uint32 view_ids[], u32 num_views, u32 first_slot) argument
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