1/*	$NetBSD: vmwgfx_binding.c,v 1.3 2021/12/18 23:45:45 riastradh Exp $	*/
2
3// SPDX-License-Identifier: GPL-2.0 OR MIT
4/**************************************************************************
5 *
6 * Copyright 2015 VMware, Inc., Palo Alto, CA., USA
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the
10 * "Software"), to deal in the Software without restriction, including
11 * without limitation the rights to use, copy, modify, merge, publish,
12 * distribute, sub license, and/or sell copies of the Software, and to
13 * permit persons to whom the Software is furnished to do so, subject to
14 * the following conditions:
15 *
16 * The above copyright notice and this permission notice (including the
17 * next paragraph) shall be included in all copies or substantial portions
18 * of the Software.
19 *
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
23 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
24 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
25 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
26 * USE OR OTHER DEALINGS IN THE SOFTWARE.
27 *
28 **************************************************************************/
29/*
30 * This file implements the vmwgfx context binding manager,
31 * The sole reason for having to use this code is that vmware guest
32 * backed contexts can be swapped out to their backing mobs by the device
33 * at any time, also swapped in at any time. At swapin time, the device
34 * validates the context bindings to make sure they point to valid resources.
35 * It's this outside-of-drawcall validation (that can happen at any time),
36 * that makes this code necessary.
37 *
38 * We therefore need to kill any context bindings pointing to a resource
39 * when the resource is swapped out. Furthermore, if the vmwgfx driver has
40 * swapped out the context we can't swap it in again to kill bindings because
41 * of backing mob reservation lockdep violations, so as part of
42 * context swapout, also kill all bindings of a context, so that they are
43 * already killed if a resource to which a binding points
44 * needs to be swapped out.
45 *
46 * Note that a resource can be pointed to by bindings from multiple contexts,
47 * Therefore we can't easily protect this data by a per context mutex
48 * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
49 * to protect all binding manager data.
50 *
51 * Finally, any association between a context and a global resource
52 * (surface, shader or even DX query) is conceptually a context binding that
53 * needs to be tracked by this code.
54 */
55
56#include <sys/cdefs.h>
57__KERNEL_RCSID(0, "$NetBSD: vmwgfx_binding.c,v 1.3 2021/12/18 23:45:45 riastradh Exp $");
58
59#include "vmwgfx_drv.h"
60#include "vmwgfx_binding.h"
61#include "device_include/svga3d_reg.h"
62
63#define VMW_BINDING_RT_BIT     0
64#define VMW_BINDING_PS_BIT     1
65#define VMW_BINDING_SO_BIT     2
66#define VMW_BINDING_VB_BIT     3
67#define VMW_BINDING_NUM_BITS   4
68
69#define VMW_BINDING_PS_SR_BIT  0
70
71/**
72 * struct vmw_ctx_binding_state - per context binding state
73 *
74 * @dev_priv: Pointer to device private structure.
75 * @list: linked list of individual active bindings.
76 * @render_targets: Render target bindings.
77 * @texture_units: Texture units bindings.
78 * @ds_view: Depth-stencil view binding.
79 * @so_targets: StreamOutput target bindings.
80 * @vertex_buffers: Vertex buffer bindings.
81 * @index_buffer: Index buffer binding.
82 * @per_shader: Per shader-type bindings.
83 * @dirty: Bitmap tracking per binding-type changes that have not yet
84 * been emitted to the device.
85 * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
86 * have not yet been emitted to the device.
87 * @bind_cmd_buffer: Scratch space used to construct binding commands.
88 * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
89 * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
90 * device binding slot of the first command data entry in @bind_cmd_buffer.
91 *
92 * Note that this structure also provides storage space for the individual
93 * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
94 * for individual bindings.
95 *
96 */
97struct vmw_ctx_binding_state {
98	struct vmw_private *dev_priv;
99	struct list_head list;
100	struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
101	struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
102	struct vmw_ctx_bindinfo_view ds_view;
103	struct vmw_ctx_bindinfo_so so_targets[SVGA3D_DX_MAX_SOTARGETS];
104	struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
105	struct vmw_ctx_bindinfo_ib index_buffer;
106	struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE_DX10];
107
108	unsigned long dirty;
109	DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
110
111	u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
112	u32 bind_cmd_count;
113	u32 bind_first_slot;
114};
115
116static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
117static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
118					   bool rebind);
119static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
120static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
121static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
122static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
123static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
124static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
125static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
126				       bool rebind);
127static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
128static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
129static void vmw_binding_build_asserts(void) __attribute__ ((unused));
130
131typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
132
133/**
134 * struct vmw_binding_info - Per binding type information for the binding
135 * manager
136 *
137 * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
138 * @offsets: array[shader_slot] of offsets to the array[slot]
139 * of struct bindings for the binding type.
140 * @scrub_func: Pointer to the scrub function for this binding type.
141 *
142 * Holds static information to help optimize the binding manager and avoid
143 * an excessive amount of switch statements.
144 */
145struct vmw_binding_info {
146	size_t size;
147	const size_t *offsets;
148	vmw_scrub_func scrub_func;
149};
150
151/*
152 * A number of static variables that help determine the scrub func and the
153 * location of the struct vmw_ctx_bindinfo slots for each binding type.
154 */
155static const size_t vmw_binding_shader_offsets[] = {
156	offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
157	offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
158	offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
159};
160static const size_t vmw_binding_rt_offsets[] = {
161	offsetof(struct vmw_ctx_binding_state, render_targets),
162};
163static const size_t vmw_binding_tex_offsets[] = {
164	offsetof(struct vmw_ctx_binding_state, texture_units),
165};
166static const size_t vmw_binding_cb_offsets[] = {
167	offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
168	offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
169	offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
170};
171static const size_t vmw_binding_dx_ds_offsets[] = {
172	offsetof(struct vmw_ctx_binding_state, ds_view),
173};
174static const size_t vmw_binding_sr_offsets[] = {
175	offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
176	offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
177	offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
178};
179static const size_t vmw_binding_so_offsets[] = {
180	offsetof(struct vmw_ctx_binding_state, so_targets),
181};
182static const size_t vmw_binding_vb_offsets[] = {
183	offsetof(struct vmw_ctx_binding_state, vertex_buffers),
184};
185static const size_t vmw_binding_ib_offsets[] = {
186	offsetof(struct vmw_ctx_binding_state, index_buffer),
187};
188
189static const struct vmw_binding_info vmw_binding_infos[] = {
190	[vmw_ctx_binding_shader] = {
191		.size = sizeof(struct vmw_ctx_bindinfo_shader),
192		.offsets = vmw_binding_shader_offsets,
193		.scrub_func = vmw_binding_scrub_shader},
194	[vmw_ctx_binding_rt] = {
195		.size = sizeof(struct vmw_ctx_bindinfo_view),
196		.offsets = vmw_binding_rt_offsets,
197		.scrub_func = vmw_binding_scrub_render_target},
198	[vmw_ctx_binding_tex] = {
199		.size = sizeof(struct vmw_ctx_bindinfo_tex),
200		.offsets = vmw_binding_tex_offsets,
201		.scrub_func = vmw_binding_scrub_texture},
202	[vmw_ctx_binding_cb] = {
203		.size = sizeof(struct vmw_ctx_bindinfo_cb),
204		.offsets = vmw_binding_cb_offsets,
205		.scrub_func = vmw_binding_scrub_cb},
206	[vmw_ctx_binding_dx_shader] = {
207		.size = sizeof(struct vmw_ctx_bindinfo_shader),
208		.offsets = vmw_binding_shader_offsets,
209		.scrub_func = vmw_binding_scrub_dx_shader},
210	[vmw_ctx_binding_dx_rt] = {
211		.size = sizeof(struct vmw_ctx_bindinfo_view),
212		.offsets = vmw_binding_rt_offsets,
213		.scrub_func = vmw_binding_scrub_dx_rt},
214	[vmw_ctx_binding_sr] = {
215		.size = sizeof(struct vmw_ctx_bindinfo_view),
216		.offsets = vmw_binding_sr_offsets,
217		.scrub_func = vmw_binding_scrub_sr},
218	[vmw_ctx_binding_ds] = {
219		.size = sizeof(struct vmw_ctx_bindinfo_view),
220		.offsets = vmw_binding_dx_ds_offsets,
221		.scrub_func = vmw_binding_scrub_dx_rt},
222	[vmw_ctx_binding_so] = {
223		.size = sizeof(struct vmw_ctx_bindinfo_so),
224		.offsets = vmw_binding_so_offsets,
225		.scrub_func = vmw_binding_scrub_so},
226	[vmw_ctx_binding_vb] = {
227		.size = sizeof(struct vmw_ctx_bindinfo_vb),
228		.offsets = vmw_binding_vb_offsets,
229		.scrub_func = vmw_binding_scrub_vb},
230	[vmw_ctx_binding_ib] = {
231		.size = sizeof(struct vmw_ctx_bindinfo_ib),
232		.offsets = vmw_binding_ib_offsets,
233		.scrub_func = vmw_binding_scrub_ib},
234};
235
236/**
237 * vmw_cbs_context - Return a pointer to the context resource of a
238 * context binding state tracker.
239 *
240 * @cbs: The context binding state tracker.
241 *
242 * Provided there are any active bindings, this function will return an
243 * unreferenced pointer to the context resource that owns the context
244 * binding state tracker. If there are no active bindings, this function
245 * will return NULL. Note that the caller must somehow ensure that a reference
246 * is held on the context resource prior to calling this function.
247 */
248static const struct vmw_resource *
249vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
250{
251	if (list_empty(&cbs->list))
252		return NULL;
253
254	return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
255				ctx_list)->ctx;
256}
257
258/**
259 * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
260 *
261 * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
262 * @bt: The binding type.
263 * @shader_slot: The shader slot of the binding. If none, then set to 0.
264 * @slot: The slot of the binding.
265 */
266static struct vmw_ctx_bindinfo *
267vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
268		enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
269{
270	const struct vmw_binding_info *b = &vmw_binding_infos[bt];
271	size_t offset = b->offsets[shader_slot] + b->size*slot;
272
273	return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
274}
275
276/**
277 * vmw_binding_drop: Stop tracking a context binding
278 *
279 * @bi: Pointer to binding tracker storage.
280 *
281 * Stops tracking a context binding, and re-initializes its storage.
282 * Typically used when the context binding is replaced with a binding to
283 * another (or the same, for that matter) resource.
284 */
285static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
286{
287	list_del(&bi->ctx_list);
288	if (!list_empty(&bi->res_list))
289		list_del(&bi->res_list);
290	bi->ctx = NULL;
291}
292
293/**
294 * vmw_binding_add: Start tracking a context binding
295 *
296 * @cbs: Pointer to the context binding state tracker.
297 * @bi: Information about the binding to track.
298 *
299 * Starts tracking the binding in the context binding
300 * state structure @cbs.
301 */
302void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
303		    const struct vmw_ctx_bindinfo *bi,
304		    u32 shader_slot, u32 slot)
305{
306	struct vmw_ctx_bindinfo *loc =
307		vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
308	const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
309
310	if (loc->ctx != NULL)
311		vmw_binding_drop(loc);
312
313	memcpy(loc, bi, b->size);
314	loc->scrubbed = false;
315	list_add(&loc->ctx_list, &cbs->list);
316	INIT_LIST_HEAD(&loc->res_list);
317}
318
319/**
320 * vmw_binding_transfer: Transfer a context binding tracking entry.
321 *
322 * @cbs: Pointer to the persistent context binding state tracker.
323 * @bi: Information about the binding to track.
324 *
325 */
326static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
327				 const struct vmw_ctx_binding_state *from,
328				 const struct vmw_ctx_bindinfo *bi)
329{
330	size_t offset = (unsigned long)bi - (unsigned long)from;
331	struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
332		((unsigned long) cbs + offset);
333
334	if (loc->ctx != NULL) {
335		WARN_ON(bi->scrubbed);
336
337		vmw_binding_drop(loc);
338	}
339
340	if (bi->res != NULL) {
341		memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
342		list_add_tail(&loc->ctx_list, &cbs->list);
343		list_add_tail(&loc->res_list, &loc->res->binding_head);
344	}
345}
346
347/**
348 * vmw_binding_state_kill - Kill all bindings associated with a
349 * struct vmw_ctx_binding state structure, and re-initialize the structure.
350 *
351 * @cbs: Pointer to the context binding state tracker.
352 *
353 * Emits commands to scrub all bindings associated with the
354 * context binding state tracker. Then re-initializes the whole structure.
355 */
356void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
357{
358	struct vmw_ctx_bindinfo *entry, *next;
359
360	vmw_binding_state_scrub(cbs);
361	list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
362		vmw_binding_drop(entry);
363}
364
365/**
366 * vmw_binding_state_scrub - Scrub all bindings associated with a
367 * struct vmw_ctx_binding state structure.
368 *
369 * @cbs: Pointer to the context binding state tracker.
370 *
371 * Emits commands to scrub all bindings associated with the
372 * context binding state tracker.
373 */
374void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
375{
376	struct vmw_ctx_bindinfo *entry;
377
378	list_for_each_entry(entry, &cbs->list, ctx_list) {
379		if (!entry->scrubbed) {
380			(void) vmw_binding_infos[entry->bt].scrub_func
381				(entry, false);
382			entry->scrubbed = true;
383		}
384	}
385
386	(void) vmw_binding_emit_dirty(cbs);
387}
388
389/**
390 * vmw_binding_res_list_kill - Kill all bindings on a
391 * resource binding list
392 *
393 * @head: list head of resource binding list
394 *
395 * Kills all bindings associated with a specific resource. Typically
396 * called before the resource is destroyed.
397 */
398void vmw_binding_res_list_kill(struct list_head *head)
399{
400	struct vmw_ctx_bindinfo *entry, *next;
401
402	vmw_binding_res_list_scrub(head);
403	list_for_each_entry_safe(entry, next, head, res_list)
404		vmw_binding_drop(entry);
405}
406
407/**
408 * vmw_binding_res_list_scrub - Scrub all bindings on a
409 * resource binding list
410 *
411 * @head: list head of resource binding list
412 *
413 * Scrub all bindings associated with a specific resource. Typically
414 * called before the resource is evicted.
415 */
416void vmw_binding_res_list_scrub(struct list_head *head)
417{
418	struct vmw_ctx_bindinfo *entry;
419
420	list_for_each_entry(entry, head, res_list) {
421		if (!entry->scrubbed) {
422			(void) vmw_binding_infos[entry->bt].scrub_func
423				(entry, false);
424			entry->scrubbed = true;
425		}
426	}
427
428	list_for_each_entry(entry, head, res_list) {
429		struct vmw_ctx_binding_state *cbs =
430			vmw_context_binding_state(entry->ctx);
431
432		(void) vmw_binding_emit_dirty(cbs);
433	}
434}
435
436
437/**
438 * vmw_binding_state_commit - Commit staged binding info
439 *
440 * @ctx: Pointer to context to commit the staged binding info to.
441 * @from: Staged binding info built during execbuf.
442 * @scrubbed: Transfer only scrubbed bindings.
443 *
444 * Transfers binding info from a temporary structure
445 * (typically used by execbuf) to the persistent
446 * structure in the context. This can be done once commands have been
447 * submitted to hardware
448 */
449void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
450			      struct vmw_ctx_binding_state *from)
451{
452	struct vmw_ctx_bindinfo *entry, *next;
453
454	list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
455		vmw_binding_transfer(to, from, entry);
456		vmw_binding_drop(entry);
457	}
458}
459
460/**
461 * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
462 *
463 * @ctx: The context resource
464 *
465 * Walks through the context binding list and rebinds all scrubbed
466 * resources.
467 */
468int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
469{
470	struct vmw_ctx_bindinfo *entry;
471	int ret;
472
473	list_for_each_entry(entry, &cbs->list, ctx_list) {
474		if (likely(!entry->scrubbed))
475			continue;
476
477		if ((entry->res == NULL || entry->res->id ==
478			    SVGA3D_INVALID_ID))
479			continue;
480
481		ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
482		if (unlikely(ret != 0))
483			return ret;
484
485		entry->scrubbed = false;
486	}
487
488	return vmw_binding_emit_dirty(cbs);
489}
490
491/**
492 * vmw_binding_scrub_shader - scrub a shader binding from a context.
493 *
494 * @bi: single binding information.
495 * @rebind: Whether to issue a bind instead of scrub command.
496 */
497static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
498{
499	struct vmw_ctx_bindinfo_shader *binding =
500		container_of(bi, typeof(*binding), bi);
501	struct vmw_private *dev_priv = bi->ctx->dev_priv;
502	struct {
503		SVGA3dCmdHeader header;
504		SVGA3dCmdSetShader body;
505	} *cmd;
506
507	cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
508	if (unlikely(cmd == NULL))
509		return -ENOMEM;
510
511	cmd->header.id = SVGA_3D_CMD_SET_SHADER;
512	cmd->header.size = sizeof(cmd->body);
513	cmd->body.cid = bi->ctx->id;
514	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
515	cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
516	vmw_fifo_commit(dev_priv, sizeof(*cmd));
517
518	return 0;
519}
520
521/**
522 * vmw_binding_scrub_render_target - scrub a render target binding
523 * from a context.
524 *
525 * @bi: single binding information.
526 * @rebind: Whether to issue a bind instead of scrub command.
527 */
528static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
529					   bool rebind)
530{
531	struct vmw_ctx_bindinfo_view *binding =
532		container_of(bi, typeof(*binding), bi);
533	struct vmw_private *dev_priv = bi->ctx->dev_priv;
534	struct {
535		SVGA3dCmdHeader header;
536		SVGA3dCmdSetRenderTarget body;
537	} *cmd;
538
539	cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
540	if (unlikely(cmd == NULL))
541		return -ENOMEM;
542
543	cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
544	cmd->header.size = sizeof(cmd->body);
545	cmd->body.cid = bi->ctx->id;
546	cmd->body.type = binding->slot;
547	cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
548	cmd->body.target.face = 0;
549	cmd->body.target.mipmap = 0;
550	vmw_fifo_commit(dev_priv, sizeof(*cmd));
551
552	return 0;
553}
554
555/**
556 * vmw_binding_scrub_texture - scrub a texture binding from a context.
557 *
558 * @bi: single binding information.
559 * @rebind: Whether to issue a bind instead of scrub command.
560 *
561 * TODO: Possibly complement this function with a function that takes
562 * a list of texture bindings and combines them to a single command.
563 */
564static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
565				     bool rebind)
566{
567	struct vmw_ctx_bindinfo_tex *binding =
568		container_of(bi, typeof(*binding), bi);
569	struct vmw_private *dev_priv = bi->ctx->dev_priv;
570	struct {
571		SVGA3dCmdHeader header;
572		struct {
573			SVGA3dCmdSetTextureState c;
574			SVGA3dTextureState s1;
575		} body;
576	} *cmd;
577
578	cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
579	if (unlikely(cmd == NULL))
580		return -ENOMEM;
581
582	cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
583	cmd->header.size = sizeof(cmd->body);
584	cmd->body.c.cid = bi->ctx->id;
585	cmd->body.s1.stage = binding->texture_stage;
586	cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
587	cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
588	vmw_fifo_commit(dev_priv, sizeof(*cmd));
589
590	return 0;
591}
592
593/**
594 * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
595 *
596 * @bi: single binding information.
597 * @rebind: Whether to issue a bind instead of scrub command.
598 */
599static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
600{
601	struct vmw_ctx_bindinfo_shader *binding =
602		container_of(bi, typeof(*binding), bi);
603	struct vmw_private *dev_priv = bi->ctx->dev_priv;
604	struct {
605		SVGA3dCmdHeader header;
606		SVGA3dCmdDXSetShader body;
607	} *cmd;
608
609	cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
610	if (unlikely(cmd == NULL))
611		return -ENOMEM;
612
613	cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
614	cmd->header.size = sizeof(cmd->body);
615	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
616	cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
617	vmw_fifo_commit(dev_priv, sizeof(*cmd));
618
619	return 0;
620}
621
622/**
623 * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
624 *
625 * @bi: single binding information.
626 * @rebind: Whether to issue a bind instead of scrub command.
627 */
628static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
629{
630	struct vmw_ctx_bindinfo_cb *binding =
631		container_of(bi, typeof(*binding), bi);
632	struct vmw_private *dev_priv = bi->ctx->dev_priv;
633	struct {
634		SVGA3dCmdHeader header;
635		SVGA3dCmdDXSetSingleConstantBuffer body;
636	} *cmd;
637
638	cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
639	if (unlikely(cmd == NULL))
640		return -ENOMEM;
641
642	cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
643	cmd->header.size = sizeof(cmd->body);
644	cmd->body.slot = binding->slot;
645	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
646	if (rebind) {
647		cmd->body.offsetInBytes = binding->offset;
648		cmd->body.sizeInBytes = binding->size;
649		cmd->body.sid = bi->res->id;
650	} else {
651		cmd->body.offsetInBytes = 0;
652		cmd->body.sizeInBytes = 0;
653		cmd->body.sid = SVGA3D_INVALID_ID;
654	}
655	vmw_fifo_commit(dev_priv, sizeof(*cmd));
656
657	return 0;
658}
659
660/**
661 * vmw_collect_view_ids - Build view id data for a view binding command
662 * without checking which bindings actually need to be emitted
663 *
664 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
665 * @bi: Pointer to where the binding info array is stored in @cbs
666 * @max_num: Maximum number of entries in the @bi array.
667 *
668 * Scans the @bi array for bindings and builds a buffer of view id data.
669 * Stops at the first non-existing binding in the @bi array.
670 * On output, @cbs->bind_cmd_count contains the number of bindings to be
671 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
672 * contains the command data.
673 */
674static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
675				 const struct vmw_ctx_bindinfo *bi,
676				 u32 max_num)
677{
678	const struct vmw_ctx_bindinfo_view *biv =
679		container_of(bi, struct vmw_ctx_bindinfo_view, bi);
680	unsigned long i;
681
682	cbs->bind_cmd_count = 0;
683	cbs->bind_first_slot = 0;
684
685	for (i = 0; i < max_num; ++i, ++biv) {
686		if (!biv->bi.ctx)
687			break;
688
689		cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
690			((biv->bi.scrubbed) ?
691			 SVGA3D_INVALID_ID : biv->bi.res->id);
692	}
693}
694
695/**
696 * vmw_collect_dirty_view_ids - Build view id data for a view binding command
697 *
698 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
699 * @bi: Pointer to where the binding info array is stored in @cbs
700 * @dirty: Bitmap indicating which bindings need to be emitted.
701 * @max_num: Maximum number of entries in the @bi array.
702 *
703 * Scans the @bi array for bindings that need to be emitted and
704 * builds a buffer of view id data.
705 * On output, @cbs->bind_cmd_count contains the number of bindings to be
706 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
707 * binding, and @cbs->bind_cmd_buffer contains the command data.
708 */
709static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
710				       const struct vmw_ctx_bindinfo *bi,
711				       unsigned long *dirty,
712				       u32 max_num)
713{
714	const struct vmw_ctx_bindinfo_view *biv =
715		container_of(bi, struct vmw_ctx_bindinfo_view, bi);
716	unsigned long i, next_bit;
717
718	cbs->bind_cmd_count = 0;
719	i = find_first_bit(dirty, max_num);
720	next_bit = i;
721	cbs->bind_first_slot = i;
722
723	biv += i;
724	for (; i < max_num; ++i, ++biv) {
725		cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
726			((!biv->bi.ctx || biv->bi.scrubbed) ?
727			 SVGA3D_INVALID_ID : biv->bi.res->id);
728
729		if (next_bit == i) {
730			next_bit = find_next_bit(dirty, max_num, i + 1);
731			if (next_bit >= max_num)
732				break;
733		}
734	}
735}
736
737/**
738 * vmw_binding_emit_set_sr - Issue delayed DX shader resource binding commands
739 *
740 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
741 */
742static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
743			   int shader_slot)
744{
745	const struct vmw_ctx_bindinfo *loc =
746		&cbs->per_shader[shader_slot].shader_res[0].bi;
747	struct {
748		SVGA3dCmdHeader header;
749		SVGA3dCmdDXSetShaderResources body;
750	} *cmd;
751	size_t cmd_size, view_id_size;
752	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
753
754	vmw_collect_dirty_view_ids(cbs, loc,
755				   cbs->per_shader[shader_slot].dirty_sr,
756				   SVGA3D_DX_MAX_SRVIEWS);
757	if (cbs->bind_cmd_count == 0)
758		return 0;
759
760	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
761	cmd_size = sizeof(*cmd) + view_id_size;
762	cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
763	if (unlikely(cmd == NULL))
764		return -ENOMEM;
765
766	cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
767	cmd->header.size = sizeof(cmd->body) + view_id_size;
768	cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
769	cmd->body.startView = cbs->bind_first_slot;
770
771	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
772
773	vmw_fifo_commit(ctx->dev_priv, cmd_size);
774	bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
775		     cbs->bind_first_slot, cbs->bind_cmd_count);
776
777	return 0;
778}
779
780/**
781 * vmw_binding_emit_set_rt - Issue delayed DX rendertarget binding commands
782 *
783 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
784 */
785static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
786{
787	const struct vmw_ctx_bindinfo *loc = &cbs->render_targets[0].bi;
788	struct {
789		SVGA3dCmdHeader header;
790		SVGA3dCmdDXSetRenderTargets body;
791	} *cmd;
792	size_t cmd_size, view_id_size;
793	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
794
795	vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS);
796	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
797	cmd_size = sizeof(*cmd) + view_id_size;
798	cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
799	if (unlikely(cmd == NULL))
800		return -ENOMEM;
801
802	cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
803	cmd->header.size = sizeof(cmd->body) + view_id_size;
804
805	if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
806		cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
807	else
808		cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
809
810	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
811
812	vmw_fifo_commit(ctx->dev_priv, cmd_size);
813
814	return 0;
815
816}
817
818/**
819 * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
820 * without checking which bindings actually need to be emitted
821 *
822 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
823 * @bi: Pointer to where the binding info array is stored in @cbs
824 * @max_num: Maximum number of entries in the @bi array.
825 *
826 * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
827 * Stops at the first non-existing binding in the @bi array.
828 * On output, @cbs->bind_cmd_count contains the number of bindings to be
829 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
830 * contains the command data.
831 */
832static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
833				   const struct vmw_ctx_bindinfo *bi,
834				   u32 max_num)
835{
836	const struct vmw_ctx_bindinfo_so *biso =
837		container_of(bi, struct vmw_ctx_bindinfo_so, bi);
838	unsigned long i;
839	SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
840
841	cbs->bind_cmd_count = 0;
842	cbs->bind_first_slot = 0;
843
844	for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
845		    ++cbs->bind_cmd_count) {
846		if (!biso->bi.ctx)
847			break;
848
849		if (!biso->bi.scrubbed) {
850			so_buffer->sid = biso->bi.res->id;
851			so_buffer->offset = biso->offset;
852			so_buffer->sizeInBytes = biso->size;
853		} else {
854			so_buffer->sid = SVGA3D_INVALID_ID;
855			so_buffer->offset = 0;
856			so_buffer->sizeInBytes = 0;
857		}
858	}
859}
860
861/**
862 * vmw_binding_emit_set_so - Issue delayed streamout binding commands
863 *
864 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
865 */
866static int vmw_emit_set_so(struct vmw_ctx_binding_state *cbs)
867{
868	const struct vmw_ctx_bindinfo *loc = &cbs->so_targets[0].bi;
869	struct {
870		SVGA3dCmdHeader header;
871		SVGA3dCmdDXSetSOTargets body;
872	} *cmd;
873	size_t cmd_size, so_target_size;
874	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
875
876	vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
877	if (cbs->bind_cmd_count == 0)
878		return 0;
879
880	so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
881	cmd_size = sizeof(*cmd) + so_target_size;
882	cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
883	if (unlikely(cmd == NULL))
884		return -ENOMEM;
885
886	cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
887	cmd->header.size = sizeof(cmd->body) + so_target_size;
888	memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
889
890	vmw_fifo_commit(ctx->dev_priv, cmd_size);
891
892	return 0;
893
894}
895
896/**
897 * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
898 *
899 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
900 *
901 */
902static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
903{
904	struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
905	u32 i;
906	int ret;
907
908	for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
909		if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
910			continue;
911
912		ret = vmw_emit_set_sr(cbs, i);
913		if (ret)
914			break;
915
916		__clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
917	}
918
919	return 0;
920}
921
922/**
923 * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
924 * SVGA3dCmdDXSetVertexBuffers command
925 *
926 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
927 * @bi: Pointer to where the binding info array is stored in @cbs
928 * @dirty: Bitmap indicating which bindings need to be emitted.
929 * @max_num: Maximum number of entries in the @bi array.
930 *
931 * Scans the @bi array for bindings that need to be emitted and
932 * builds a buffer of SVGA3dVertexBuffer data.
933 * On output, @cbs->bind_cmd_count contains the number of bindings to be
934 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
935 * binding, and @cbs->bind_cmd_buffer contains the command data.
936 */
937static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
938				  const struct vmw_ctx_bindinfo *bi,
939				  unsigned long *dirty,
940				  u32 max_num)
941{
942	const struct vmw_ctx_bindinfo_vb *biv =
943		container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
944	unsigned long i, next_bit;
945	SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
946
947	cbs->bind_cmd_count = 0;
948	i = find_first_bit(dirty, max_num);
949	next_bit = i;
950	cbs->bind_first_slot = i;
951
952	biv += i;
953	for (; i < max_num; ++i, ++biv, ++vbs) {
954		if (!biv->bi.ctx || biv->bi.scrubbed) {
955			vbs->sid = SVGA3D_INVALID_ID;
956			vbs->stride = 0;
957			vbs->offset = 0;
958		} else {
959			vbs->sid = biv->bi.res->id;
960			vbs->stride = biv->stride;
961			vbs->offset = biv->offset;
962		}
963		cbs->bind_cmd_count++;
964		if (next_bit == i) {
965			next_bit = find_next_bit(dirty, max_num, i + 1);
966			if (next_bit >= max_num)
967				break;
968		}
969	}
970}
971
972/**
973 * vmw_binding_emit_set_vb - Issue delayed vertex buffer binding commands
974 *
975 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
976 *
977 */
978static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
979{
980	const struct vmw_ctx_bindinfo *loc =
981		&cbs->vertex_buffers[0].bi;
982	struct {
983		SVGA3dCmdHeader header;
984		SVGA3dCmdDXSetVertexBuffers body;
985	} *cmd;
986	size_t cmd_size, set_vb_size;
987	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
988
989	vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
990			     SVGA3D_DX_MAX_VERTEXBUFFERS);
991	if (cbs->bind_cmd_count == 0)
992		return 0;
993
994	set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
995	cmd_size = sizeof(*cmd) + set_vb_size;
996	cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
997	if (unlikely(cmd == NULL))
998		return -ENOMEM;
999
1000	cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
1001	cmd->header.size = sizeof(cmd->body) + set_vb_size;
1002	cmd->body.startBuffer = cbs->bind_first_slot;
1003
1004	memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
1005
1006	vmw_fifo_commit(ctx->dev_priv, cmd_size);
1007	bitmap_clear(cbs->dirty_vb,
1008		     cbs->bind_first_slot, cbs->bind_cmd_count);
1009
1010	return 0;
1011}
1012
1013/**
1014 * vmw_binding_emit_dirty - Issue delayed binding commands
1015 *
1016 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1017 *
1018 * This function issues the delayed binding commands that arise from
1019 * previous scrub / unscrub calls. These binding commands are typically
1020 * commands that batch a number of bindings and therefore it makes sense
1021 * to delay them.
1022 */
1023static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
1024{
1025	int ret = 0;
1026	unsigned long hit = 0;
1027
1028	while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
1029	      < VMW_BINDING_NUM_BITS) {
1030
1031		switch (hit) {
1032		case VMW_BINDING_RT_BIT:
1033			ret = vmw_emit_set_rt(cbs);
1034			break;
1035		case VMW_BINDING_PS_BIT:
1036			ret = vmw_binding_emit_dirty_ps(cbs);
1037			break;
1038		case VMW_BINDING_SO_BIT:
1039			ret = vmw_emit_set_so(cbs);
1040			break;
1041		case VMW_BINDING_VB_BIT:
1042			ret = vmw_emit_set_vb(cbs);
1043			break;
1044		default:
1045			BUG();
1046		}
1047		if (ret)
1048			return ret;
1049
1050		__clear_bit(hit, &cbs->dirty);
1051		hit++;
1052	}
1053
1054	return 0;
1055}
1056
1057/**
1058 * vmw_binding_scrub_sr - Schedule a dx shaderresource binding
1059 * scrub from a context
1060 *
1061 * @bi: single binding information.
1062 * @rebind: Whether to issue a bind instead of scrub command.
1063 */
1064static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
1065{
1066	struct vmw_ctx_bindinfo_view *biv =
1067		container_of(bi, struct vmw_ctx_bindinfo_view, bi);
1068	struct vmw_ctx_binding_state *cbs =
1069		vmw_context_binding_state(bi->ctx);
1070
1071	__set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
1072	__set_bit(VMW_BINDING_PS_SR_BIT,
1073		  &cbs->per_shader[biv->shader_slot].dirty);
1074	__set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
1075
1076	return 0;
1077}
1078
1079/**
1080 * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
1081 * scrub from a context
1082 *
1083 * @bi: single binding information.
1084 * @rebind: Whether to issue a bind instead of scrub command.
1085 */
1086static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
1087{
1088	struct vmw_ctx_binding_state *cbs =
1089		vmw_context_binding_state(bi->ctx);
1090
1091	__set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
1092
1093	return 0;
1094}
1095
1096/**
1097 * vmw_binding_scrub_so - Schedule a dx streamoutput buffer binding
1098 * scrub from a context
1099 *
1100 * @bi: single binding information.
1101 * @rebind: Whether to issue a bind instead of scrub command.
1102 */
1103static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
1104{
1105	struct vmw_ctx_binding_state *cbs =
1106		vmw_context_binding_state(bi->ctx);
1107
1108	__set_bit(VMW_BINDING_SO_BIT, &cbs->dirty);
1109
1110	return 0;
1111}
1112
1113/**
1114 * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
1115 * scrub from a context
1116 *
1117 * @bi: single binding information.
1118 * @rebind: Whether to issue a bind instead of scrub command.
1119 */
1120static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
1121{
1122	struct vmw_ctx_bindinfo_vb *bivb =
1123		container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1124	struct vmw_ctx_binding_state *cbs =
1125		vmw_context_binding_state(bi->ctx);
1126
1127	__set_bit(bivb->slot, cbs->dirty_vb);
1128	__set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
1129
1130	return 0;
1131}
1132
1133/**
1134 * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
1135 *
1136 * @bi: single binding information.
1137 * @rebind: Whether to issue a bind instead of scrub command.
1138 */
1139static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
1140{
1141	struct vmw_ctx_bindinfo_ib *binding =
1142		container_of(bi, typeof(*binding), bi);
1143	struct vmw_private *dev_priv = bi->ctx->dev_priv;
1144	struct {
1145		SVGA3dCmdHeader header;
1146		SVGA3dCmdDXSetIndexBuffer body;
1147	} *cmd;
1148
1149	cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
1150	if (unlikely(cmd == NULL))
1151		return -ENOMEM;
1152
1153	cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
1154	cmd->header.size = sizeof(cmd->body);
1155	if (rebind) {
1156		cmd->body.sid = bi->res->id;
1157		cmd->body.format = binding->format;
1158		cmd->body.offset = binding->offset;
1159	} else {
1160		cmd->body.sid = SVGA3D_INVALID_ID;
1161		cmd->body.format = 0;
1162		cmd->body.offset = 0;
1163	}
1164
1165	vmw_fifo_commit(dev_priv, sizeof(*cmd));
1166
1167	return 0;
1168}
1169
1170/**
1171 * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with
1172 * memory accounting.
1173 *
1174 * @dev_priv: Pointer to a device private structure.
1175 *
1176 * Returns a pointer to a newly allocated struct or an error pointer on error.
1177 */
1178struct vmw_ctx_binding_state *
1179vmw_binding_state_alloc(struct vmw_private *dev_priv)
1180{
1181	struct vmw_ctx_binding_state *cbs;
1182	struct ttm_operation_ctx ctx = {
1183		.interruptible = false,
1184		.no_wait_gpu = false
1185	};
1186	int ret;
1187
1188	ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs),
1189				&ctx);
1190	if (ret)
1191		return ERR_PTR(ret);
1192
1193	cbs = vzalloc(sizeof(*cbs));
1194	if (!cbs) {
1195		ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1196		return ERR_PTR(-ENOMEM);
1197	}
1198
1199	cbs->dev_priv = dev_priv;
1200	INIT_LIST_HEAD(&cbs->list);
1201
1202	return cbs;
1203}
1204
1205/**
1206 * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its
1207 * memory accounting info.
1208 *
1209 * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
1210 */
1211void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
1212{
1213	struct vmw_private *dev_priv = cbs->dev_priv;
1214
1215	vfree(cbs);
1216	ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1217}
1218
1219/**
1220 * vmw_binding_state_list - Get the binding list of a
1221 * struct vmw_ctx_binding_state
1222 *
1223 * @cbs: Pointer to the struct vmw_ctx_binding_state
1224 *
1225 * Returns the binding list which can be used to traverse through the bindings
1226 * and access the resource information of all bindings.
1227 */
1228struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
1229{
1230	return &cbs->list;
1231}
1232
1233/**
1234 * vmwgfx_binding_state_reset - clear a struct vmw_ctx_binding_state
1235 *
1236 * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
1237 *
1238 * Drops all bindings registered in @cbs. No device binding actions are
1239 * performed.
1240 */
1241void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
1242{
1243	struct vmw_ctx_bindinfo *entry, *next;
1244
1245	list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
1246		vmw_binding_drop(entry);
1247}
1248
1249/**
1250 * vmw_binding_dirtying - Return whether a binding type is dirtying its resource
1251 * @binding_type: The binding type
1252 *
1253 * Each time a resource is put on the validation list as the result of a
1254 * context binding referencing it, we need to determine whether that resource
1255 * will be dirtied (written to by the GPU) as a result of the corresponding
1256 * GPU operation. Currently rendertarget-, depth-stencil-, and
1257 * stream-output-target bindings are capable of dirtying its resource.
1258 *
1259 * Return: Whether the binding type dirties the resource its binding points to.
1260 */
1261u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)
1262{
1263	static u32 is_binding_dirtying[vmw_ctx_binding_max] = {
1264		[vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET,
1265		[vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET,
1266		[vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET,
1267		[vmw_ctx_binding_so] = VMW_RES_DIRTY_SET,
1268	};
1269
1270	/* Review this function as new bindings are added. */
1271	BUILD_BUG_ON(vmw_ctx_binding_max != 11);
1272	return is_binding_dirtying[binding_type];
1273}
1274
1275/*
1276 * This function is unused at run-time, and only used to hold various build
1277 * asserts important for code optimization assumptions.
1278 */
1279static void vmw_binding_build_asserts(void)
1280{
1281	BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
1282	BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX);
1283	BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
1284
1285	/*
1286	 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
1287	 * view id arrays.
1288	 */
1289	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
1290	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
1291	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
1292
1293	/*
1294	 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for
1295	 * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
1296	 */
1297	BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
1298		     VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1299	BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
1300		     VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1301}
1302