Searched refs:player (Results 1 - 19 of 19) sorted by relevance

/netbsd-current/games/phantasia/
H A Dphantglobs.h7 extern double Circle; /* which circle player is in */
10 extern bool Beyond; /* set if player is beyond point of no return */
11 extern bool Marsh; /* set if player is in dead marshes */
12 extern bool Throne; /* set if player is on throne */
13 extern bool Changed; /* set if important player stats have changed */
14 extern bool Wizard; /* set if player is the 'wizard' of the game */
28 extern long Fileloc; /* location in file of player statistics */
30 extern const char *Login; /* pointer to login of current player */
31 extern const char *Enemyname; /* pointer name of monster/player we are battling*/
33 extern struct player Playe
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H A Dphantglobs.c15 double Circle; /* which circle player is in */
18 bool Beyond; /* set if player is beyond point of no return */
19 bool Marsh; /* set if player is in dead marshes */
20 bool Throne; /* set if player is on throne */
21 bool Changed; /* set if important player stats have changed */
22 bool Wizard; /* set if player is the 'wizard' of the game */
36 long Fileloc; /* location in file of player statistics */
38 const char *Login; /* pointer to login of player */
39 const char *Enemyname; /* pointer name of monster/player we are battling*/
41 struct player Playe
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H A Dphantstruct.h11 struct player /* player statistics */ struct
34 p_2scratch; /* variables used for decree, player battle */
43 long p_age; /* age of player */
100 double sb_level; /* level of player */
101 char sb_type[4]; /* character type of player */
102 char sb_name[SZ_NAME]; /* name of player */
103 char sb_login[SZ_LOGIN]; /* login of player */
110 double c_weakness; /* how strongly poison affects player */
H A Dphantdefs.h130 #define SZ_PLAYERSTRUCT sizeof(struct player) /* size of player structure */
134 #define SZ_NAME 21 /* size of player name (incl. trailing nul) */
H A Dmisc.c82 descrlocation(struct player *playerp, phbool shortflag)
170 int cheat = 0; /* number of times player has tried to cheat */
464 descrtype(struct player *playerp, phbool shortflag)
526 findname(const char *name, struct player *playerp)
566 freerecord(struct player *playerp, long loc)
648 * idiot after player */
694 writerecord(struct player *playerp, long place)
733 case A_SPECIFIC: /* just move player */
772 readrecord(struct player *playerp, long loc)
797 dtemp = MAX(0.0, dtemp);/* gold slows player dow
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H A Dgamesupport.c25 struct player *playerp; /* pointer to structure to alter */
30 long loc; /* location in player file */
40 /* get name of player to examine/alter */
59 /* alter/examine current player */
67 /* find player on file */
69 /* didn't find player */
81 /* print player structure, and prompt for action */
172 /* examining own player; allow to change name and
411 case '?': /* delete player */
514 /* player has
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/netbsd-current/games/fish/
H A Dfish.c269 drawcard(int player, int *hand) argument
274 if (player == USER || hand[card] == CARDS) {
275 printplayer(player);
280 chkwinner(player, hand);
288 gofish(int askedfor, int player, int *hand) argument
290 printplayer(OTHER(player));
292 if (askedfor == drawcard(player, hand)) {
293 printplayer(player);
295 printplayer(player);
303 goodmove(int player, in argument
325 chkwinner(int player, const int *hand) argument
353 printplayer(int player) argument
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/netbsd-current/games/monop/
H A Dtrade.c43 struct trd_st { /* how much to give to other player */
81 tradee = getinp("Which player do you wish to trade with? ",
85 if (tradee == player) {
91 tradee = 1 - player;
92 get_list(0, player);
102 * player, and puts in the structure given.
119 printf("player %s (%d):\n", pp->name, pn+1);
213 * This routine does a switch from one player to another
237 * This routine lets a player resign
253 if (new_own == player)
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H A Dmisc.c67 * This routine tells the player if he's out of money.
83 * This routine switches to the next player
88 player = (player + 1) % num_play;
89 cur_p = &play[player];
200 printf("player # %d\n", pl+1);
264 * This routine gives a list of the current player's routine
269 printhold(player);
H A Dmonop.c96 int player, /* current player number */ variable
98 num_doub, /* # of doubles current player rolled */
125 PLAY *play, /* player structure array ("calloc"ed) */
126 *cur_p; /* pointer to current player's struct */
245 printf("\n%s (%d) (cash $%d) on %s\n", cur_p->name, player + 1,
341 player = max_pl;
H A Dexecute.c63 static bool new_play; /* set if move on to new player */
178 buy(player, sqp);
184 else if (sqp->owner == player)
229 player = 0;
278 fprintf(outf, "currentplayer %d\n", player);
283 fprintf(outf, "player %d {\n", i);
510 /* player attributes */
544 if (getnum("currentplayer", txt, 0, num_play-1, &player) < 0) {
551 cur_p = &play[player];
556 } else if (!strcmp(attribute, "player")) {
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H A Dmonop.h116 struct plr_st { /* player description structure */
136 extern int num_play, player, num_doub, num_luck;
H A Dcards.c115 "Collect $50 from each player for opening night seats.\n"
175 "Pay each player $50.\n"
258 if (i != player)
267 if (i != player)
/netbsd-current/games/dab/
H A DMakefile8 SRCS=algor.cc board.cc main.cc human.cc box.cc player.cc gamescreen.cc \
/netbsd-current/games/snake/snscore/
H A Dsnscore.c58 struct player { struct
64 static struct player players[MAXPLAYERS], temp;
/netbsd-current/games/sail/
H A Dplayer.h1 /* $NetBSD: player.h,v 1.12 2009/03/14 20:10:43 dholland Exp $ */
31 * @(#)player.h 8.2 (Berkeley) 5/3/95
93 extern int player;
94 extern struct ship *ms; /* memorial structure, &cc->ship[player] */
H A Dpl_7.c52 #include "player.h"
93 int player; variable
94 struct ship *ms; /* memorial structure, &cc->ship[player] */
912 mvselprintw(which + 3, 4, which, player, 60,
924 move(player + 3, 63);
953 player = sp - SHIP(0);
978 up(&player, NULL);
982 down(&player, NULL, cc->vessels,
991 if (player < 0)
995 fp = SHIP(player)
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H A Dpl_3.c44 #include "player.h"
234 send_grap(sp, player);
/netbsd-current/sys/arch/luna68k/dev/xplx/
H A Dxplx.asm50 ; FE00 FFDF IN PAM player

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