Searched refs:p_ring (Results 1 - 5 of 5) sorted by relevance

/netbsd-current/games/phantasia/
H A Dmisc.c72 Player.p_ring.ring_type = R_NONE;
73 Player.p_ring.ring_duration = 0;
458 flags[Player.p_ring.ring_type != R_NONE],
631 if (Player.p_ring.ring_inuse &&
632 (Player.p_ring.ring_type == R_DLREG || Player.p_ring.ring_type == R_NAZREG))
638 Player.p_ring.ring_type = R_NONE;
644 if (Player.p_ring.ring_type == R_BAD
645 || Player.p_ring.ring_type == R_SPOILED)
826 if (Player.p_ring
[all...]
H A Dphantstruct.h41 } p_ring; /* ring stuff */ member in struct:player
H A Dfight.c168 Player.p_ring.ring_inuse = FALSE; /* not using ring */
232 if (Player.p_ring.ring_type != R_NONE)
253 + (Player.p_ring.ring_inuse ? Player.p_might : 0.0);
265 + (Player.p_ring.ring_inuse ? Player.p_might : 0.0);
346 if (Player.p_ring.ring_type != R_NONE) {
348 Player.p_ring.ring_inuse = TRUE;
349 if (Player.p_ring.ring_type != R_DLREG)
351 --Player.p_ring.ring_duration;
462 if (Player.p_ring.ring_type != R_NONE)
470 Player.p_ring
[all...]
H A Dgamesupport.c148 flag[playerp->p_ring.ring_type != R_NONE]);
151 playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
391 sptr = &playerp->p_ring.ring_type;
396 sptr = &playerp->p_ring.ring_duration;
H A Dio.c103 if (Player.p_ring.ring_type != R_SPOILED)

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