Searched refs:p_blindness (Results 1 - 6 of 6) sorted by relevance

/netbsd-current/games/phantasia/
H A Dphantstruct.h62 bool p_blindness; /* blindness */ member in struct:player
H A Dgamesupport.c144 flag[(int)playerp->p_blindness]);
386 bptr = &playerp->p_blindness;
H A Dfight.c585 if (!Player.p_blindness)
589 Player.p_blindness = TRUE;
638 && !Player.p_blindness)
912 if (Player.p_blindness)
H A Dinterplayer.c103 if (Player.p_blindness)
557 if (ingameflag && Player.p_blindness) {
H A Dmisc.c921 playerp->p_blindness = FALSE;
983 if (playerp->p_blindness)
H A Dmain.c910 if (Player.p_blindness) {
912 Player.p_blindness = FALSE;

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