Searched refs:oyster (Results 1 - 4 of 4) sorted by relevance
/netbsd-current/games/adventure/ |
H A D | main.c | 161 if (prop[oyster] < 0 && toting(oyster)) 162 pspeak(oyster, 1); 328 if (here(oyster)) 329 obj = oyster; 433 if (closed && toting(oyster)) 434 obj = oyster; 596 || obj == oyster || obj == dwarf || obj == dragon 682 if (obj == oyster && hinted[2] && toting(oyster)) [all...] |
H A D | hdr.h | 138 bird, door, pillow, snake, fissure, tablet, clam, oyster,
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H A D | init.c | 110 bird, door, pillow, snake, fissure, tablet, clam, oyster, variable 200 oyster = vocab(DECR('o', 'y', 's', 't', 'e'), 1, 0);
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H A D | subr.c | 700 if (obj == clam || obj == oyster) { 702 if (obj == oyster) 714 drop(oyster, loc); 800 if (here(clam) || here(oyster)) 818 if (obj == clam || obj == oyster) 1034 prop[oyster] = put(oyster, 115, 0);
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