Searched refs:isclosing (Results 1 - 6 of 6) sorted by relevance
/netbsd-current/games/adventure/ |
H A D | done.c | 81 if (isclosing) 149 if (isclosing) { /* 99 */
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H A D | hdr.h | 153 clock2, saved, isclosing, panic, closed, scoring;
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H A D | init.c | 127 clock2, saved, isclosing, panic, closed, scoring; variable 276 isclosing = panic = closed = scoring = FALSE;
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H A D | save.c | 471 {&isclosing, sizeof(isclosing)}, 584 &isclosing,
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H A D | main.c | 94 if (newloc < 9 && newloc != 0 && isclosing) { 126 if (loc == 33 && pct(25) && !isclosing) 533 if (obj != rod || !at(fissure) || !toting(obj) || isclosing)
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H A D | subr.c | 759 if (isclosing) { 1024 isclosing = TRUE;
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