Searched refs:isclosing (Results 1 - 6 of 6) sorted by relevance

/netbsd-current/games/adventure/
H A Ddone.c81 if (isclosing)
149 if (isclosing) { /* 99 */
H A Dhdr.h153 clock2, saved, isclosing, panic, closed, scoring;
H A Dinit.c127 clock2, saved, isclosing, panic, closed, scoring; variable
276 isclosing = panic = closed = scoring = FALSE;
H A Dsave.c471 {&isclosing, sizeof(isclosing)},
584 &isclosing,
H A Dmain.c94 if (newloc < 9 && newloc != 0 && isclosing) {
126 if (loc == 33 && pct(25) && !isclosing)
533 if (obj != rod || !at(fissure) || !toting(obj) || isclosing)
H A Dsubr.c759 if (isclosing) {
1024 isclosing = TRUE;

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