Searched refs:fixd (Results 1 - 8 of 8) sorted by relevance

/netbsd-current/games/adventure/
H A Dinit.c94 int fixd[101], fixed[101]; /* location fixed? */ variable
165 if (fixd[j] > 0) {
166 drop(j + 100, fixd[j]);
170 fixed[j] = fixd[j];
171 if (plac[j] != 0 && fixd[j] <= 0)
H A Dhdr.h117 extern int fixd[101], fixed[101]; /* location fixed? */
H A Dsubr.c453 move(troll + 100, fixd[troll]);
458 newloc = plac[troll] + fixd[troll] - loc; /* 30310 */
678 move(troll2 + 100, fixd[troll]);
843 k = (plac[dragon] + fixd[dragon]) / 2;
849 if (place[obj] == plac[dragon] || place[obj] == fixd[dragon])
871 drop(troll2 + 100, fixd[troll]);
1014 move(troll2 + 100, fixd[troll]);
H A Dio.c469 fixd[obj] = rnum();
471 fixd[obj] = 0;
/netbsd-current/sys/dev/vme/
H A Dxdreg.h165 volatile u_char fixd:1; /* fixed media (vs removable) */ member in struct:xd_iopb
H A Dxd.c597 xdc->iopbase[lcv].fixd = 1; /* always the same */
/netbsd-current/sys/arch/sun3/dev/
H A Dxdreg.h165 volatile u_char fixd:1; /* fixed media (vs removable) */ member in struct:xd_iopb
H A Dxd.c458 xdc->iopbase[lcv].fixd = 1; /* always the same */

Completed in 139 milliseconds