Searched refs:cv_win (Results 1 - 4 of 4) sorted by relevance

/netbsd-current/games/gomoku/
H A Dmakemove.c84 val += weight[5 - cb.cv_force - cb.cv_win];
86 val += weight[5 - cb.cv_force - cb.cv_win];
169 cp->cv_win = 1;
172 cp->cv_win = 0;
211 if (cp->cv_win != 0) {
213 cp->cv_win = 0;
216 if (cp->cv_win != 0) {
218 cp->cv_win = 0;
H A Dpickmove.c185 tcv.cv_force + tcv.cv_win >= ocv.cv_force + ocv.cv_win))
235 for (int off = 5 + cb.cv_win, d = dd[r]; off-- > 0; sp += d) {
282 if (cp->cv_win != 0) {
288 cb.cv_win = 0;
440 baseB = ocb.cv_force + ocb.cv_win - 1;
442 emask = fcnt != 0 ? ((ocb.cv_win != 0 ? 0x1E : 0x1F) & ~(1 << off)) : 0;
475 if ((f == 0 && fcb.cv_win != 0) || fcb.s == 0x101) {
477 fcb.cv_win = 0;
484 int n = fcb.cv_force + fcb.cv_win
[all...]
H A Dgomoku.h143 #define cv_win c.b /* # moves to win */ macro
H A Dbdinit.c273 * and White have the same value for cv_win.
275 int len = 5 + board[s].s_fval[BLACK][ra].cv_win;

Completed in 121 milliseconds