Searched refs:cave (Results 1 - 4 of 4) sorted by relevance

/netbsd-current/games/wump/
H A Dwump.c67 /* some defines to spec out what our wumpus cave should look like */
70 #define MAX_LINKS_IN_ROOM 25 /* a complex cave */
88 /* simple cave data structure; +1 so we can index from '1' not '0' */
92 } cave[MAX_ROOMS_IN_CAVE+1]; variable in typeref:struct:room_record
107 static int pit_num = PIT_COUNT; /* # pits in cave */
109 static int room_num = ROOMS_IN_CAVE; /* # rooms in cave */
175 "No self-respecting wumpus would live in such a small cave!\n");
200 "Too many tunnels! The cave collapsed!\n(Fortunately, the wumpus escaped!)\n");
211 "The wumpus refused to enter the cave, claiming it was too crowded!\n");
217 "The wumpus refused to enter the cave, claimin
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/netbsd-current/games/adventure/
H A Dhdr.h142 emerald, pyramid, pearl, rug, chain, spices, back, look, cave,
H A Dinit.c114 emerald, pyramid, pearl, rug, chain, spices, back, look, cave, variable
235 cave = vocab(DECR('c', 'a', 'v', 'e', '\0'), 0, 0);
H A Dsubr.c308 if (k == cave) { /* 40 */

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