Searched refs:cave (Results 1 - 4 of 4) sorted by relevance
/netbsd-current/games/wump/ |
H A D | wump.c | 67 /* some defines to spec out what our wumpus cave should look like */ 70 #define MAX_LINKS_IN_ROOM 25 /* a complex cave */ 88 /* simple cave data structure; +1 so we can index from '1' not '0' */ 92 } cave[MAX_ROOMS_IN_CAVE+1]; variable in typeref:struct:room_record 107 static int pit_num = PIT_COUNT; /* # pits in cave */ 109 static int room_num = ROOMS_IN_CAVE; /* # rooms in cave */ 175 "No self-respecting wumpus would live in such a small cave!\n"); 200 "Too many tunnels! The cave collapsed!\n(Fortunately, the wumpus escaped!)\n"); 211 "The wumpus refused to enter the cave, claiming it was too crowded!\n"); 217 "The wumpus refused to enter the cave, claimin [all...] |
/netbsd-current/games/adventure/ |
H A D | hdr.h | 142 emerald, pyramid, pearl, rug, chain, spices, back, look, cave,
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H A D | init.c | 114 emerald, pyramid, pearl, rug, chain, spices, back, look, cave, variable 235 cave = vocab(DECR('c', 'a', 'v', 'e', '\0'), 0, 0);
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H A D | subr.c | 308 if (k == cave) { /* 40 */
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