Searched refs:MOVEOK (Results 1 - 3 of 3) sorted by relevance

/netbsd-current/games/gomoku/
H A Dgomoku.h73 #define MOVEOK 0 macro
H A Dmakemove.c92 * MOVEOK everything is OK.
231 return MOVEOK;
H A Dmain.c318 if ((outcome = makemove(color, curmove)) != MOVEOK)

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