Searched refs:shot_req (Results 1 - 4 of 4) sorted by relevance

/netbsd-6-1-5-RELEASE/games/hunt/huntd/
H A Dextern.c76 int shot_req[MAXBOMB] = { variable
H A Dexecute.c348 while (req_index >= 0 && pp->p_ammo < shot_req[req_index])
360 pp->p_ammo -= shot_req[req_index];
366 shot_req[req_index], pp, FALSE, pp->p_face);
454 if (shot_req[size] >= charge)
H A Ddriver.c649 if (n >= shot_req[x])
654 if (y >= 0 && slime_req[y] > shot_req[x]) {
660 x = shot_req[x];
727 shot_req[MINDSHOT +
H A Dhunt.h220 extern int shot_req[];

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