Searched refs:p_undershot (Results 1 - 5 of 5) sorted by relevance

/netbsd-6-1-5-RELEASE/games/hunt/huntd/
H A Dexecute.c291 if (newp->p_undershot)
310 if (pp->p_undershot) {
312 pp->p_undershot = FALSE;
367 pp->p_undershot = TRUE;
414 pp->p_undershot = TRUE;
H A Dhunt.h306 int p_undershot; member in struct:player_def
H A Dshots.c571 if (pp->p_undershot) {
573 pp->p_undershot = FALSE;
1117 pp->p_undershot = TRUE;
1134 pp->p_undershot = TRUE;
H A Ddriver.c605 if (pp->p_undershot)
681 np->p_undershot = FALSE;
699 if (pp->p_undershot)
H A Danswer.c269 newpp->p_undershot = FALSE;

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