Searched refs:Shield (Results 1 - 4 of 4) sorted by relevance

/netbsd-6-1-5-RELEASE/games/phantasia/
H A Dphantglobs.c16 double Shield; /* force field thrown up in monster battle */ variable
103 {"Shield", 5},
H A Dphantglobs.h8 extern double Shield; /* force field thrown up in monster battle */
H A Dinterplayer.c84 Shield = Player.p_energy;
156 mvprintw(1, 26, "%20.0f", Shield); /* overprint energy */
216 Shield -= dtemp;
240 if (Other.p_istat == I_KILLED || Shield < 0.0)
243 Shield = -2.0; /* insure this value is negative */
279 Player.p_energy = Shield; /* set energy to actual value */
H A Dfight.c46 Shield = 0.0; /* no shield up yet */
88 mvprintw(1, 26, "%20.0f", Player.p_energy + Shield); /* overprint energy */
369 inflict = (Player.p_energy + Shield) * 1.02;
602 if ((Shield -= inflict) < 0) {
603 Player.p_energy += Shield;
604 Shield = 0.0;
745 Shield = (Player.p_maxenergy + Player.p_shield) * 4.2 + 45.0;
1081 Shield =

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