1/*	$NetBSD: phantglobs.h,v 1.10 2009/05/25 22:35:01 dholland Exp $	*/
2
3/*
4 * phantglobs.h - global declarations for Phantasia
5 */
6
7extern	double	Circle;		/* which circle player is in */
8extern	double	Shield;		/* force field thrown up in monster battle */
9
10extern	bool	Beyond;		/* set if player is beyond point of no return */
11extern	bool	Marsh;		/* set if player is in dead marshes */
12extern	bool	Throne;		/* set if player is on throne */
13extern	bool	Changed;	/* set if important player stats have changed */
14extern	bool	Wizard;		/* set if player is the 'wizard' of the game */
15extern	bool	Timeout;	/* set if short timeout waiting for input */
16extern	bool	Windows;	/* set if we are set up for curses stuff */
17extern	bool	Luckout;	/* set if we have tried to luck out in fight */
18extern	bool	Foestrikes;	/* set if foe gets a chance to hit in battleplayer()*/
19extern	bool	Echo;		/* set if echo input to terminal */
20
21extern	int	Users;		/* number of users currently playing */
22extern	int	Whichmonster;	/* which monster we are fighting */
23extern	int	Lines;		/* line on screen counter for fight routines */
24
25extern	jmp_buf Fightenv;	/* used to jump into fight routine */
26extern	jmp_buf Timeoenv;	/* used for timing out waiting for input */
27
28extern	long	Fileloc;	/* location in file of player statistics */
29
30extern	const char *Login;	/* pointer to login of current player */
31extern	const char	*Enemyname;	/* pointer name of monster/player we are battling*/
32
33extern	struct player	Player;	/* stats for player */
34extern	struct player	Other;	/* stats for another player */
35
36extern	struct monster	Curmonster;/* stats for current monster */
37
38extern	struct energyvoid Enrgyvoid;/* energy void buffer */
39
40extern	const struct charstats Stattable[];/* used for rolling and changing player stats*/
41
42extern	const struct charstats *Statptr;/* pointer into Stattable[] */
43
44extern	const struct menuitem	Menu[];	/* menu of items for purchase */
45
46extern	FILE	*Playersfp;	/* pointer to open player file */
47extern	FILE	*Monstfp;	/* pointer to open monster file */
48extern	FILE	*Messagefp;	/* pointer to open message file */
49extern	FILE	*Energyvoidfp;	/* pointer to open energy void file */
50
51extern	char	Databuf[];	/* a place to read data into */
52
53/* some canned strings for messages */
54extern const	char	Illcmd[];
55extern const	char	Illmove[];
56extern const	char	Illspell[];
57extern const	char	Nomana[];
58extern const	char	Somebetter[];
59extern const	char	Nobetter[];
60
61/* functions which we need to know about */
62
63const char	*descrlocation(struct player *, bool);
64const char	*descrstatus(struct player *);
65const char	*descrtype(struct player *, bool);
66void	activelist(void);
67void	adjuststats(void);
68long	allocrecord(void);
69void	allstatslist(void);
70void	altercoordinates(double, double, int);
71void	changestats(bool);
72void	checkbattle(void);
73void	checktampered(void);
74void	cleanup(int);
75void	collecttaxes(double, double);
76void	death(const char *);
77void	displaystats(void);
78double	distance(double, double, double, double);
79void	dotampered(void);
80double	drandom(void);
81void	encounter(int);
82void	enterscore(void);
83void	error(const char *);
84long	findname(const char *, struct player *);
85void	freerecord(struct player *, long);
86int	getanswer(const char *, bool);
87void	getstring(char *, int);
88void	ill_sig(int);
89double	infloat(void);
90void	initplayer(struct player *);
91int	inputoption(void);
92void	interrupt(void);
93void	leavegame(void);
94void	monstlist(void);
95void	more(int);
96void	purgeoldplayers(void);
97void	readmessage(void);
98void	readrecord(struct player *, long);
99void	scorelist(void);
100void	throneroom(void);
101void	tradingpost(void);
102void	truncstring(char *);
103void	userlist(bool);
104void	writerecord(struct player *, long);
105void	writevoid(struct energyvoid *, long);
106