Searched refs:SLIME (Results 1 - 5 of 5) sorted by relevance

/netbsd-6-1-5-RELEASE/games/hunt/huntd/
H A Dexecute.c164 fire_slime(pp, 0); /* SLIME */
250 case SLIME:
412 add_shot(SLIME, pp->p_y, pp->p_x, pp->p_face,
419 showexpl(pp->p_y, pp->p_x, SLIME);
H A Dshots.c110 case SLIME:
525 case SLIME:
676 case SLIME:
685 bp->b_type = SLIME;
783 move_slime(nbp, nbp->b_type == SLIME ? SLIMESPEED : LAVASPEED, next);
968 case SLIME:
H A Ddriver.c469 if (this_shot_type == SLIME)
517 case SLIME:
645 len = SLIME;
656 len = SLIME;
H A Dhunt.h153 #define SLIME '$' macro
/netbsd-6-1-5-RELEASE/games/hunt/hunt/
H A Dotto.c257 case SLIME:

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