Searched refs:GraphicsLayerActor (Results 1 - 6 of 6) sorted by relevance

/macosx-10.9.5/WebCore-7537.78.1/platform/graphics/clutter/
H A DGraphicsLayerActor.h36 GRAPHICS_LAYER_TYPE_ACTOR, GraphicsLayerActor))
54 typedef struct _GraphicsLayerActor GraphicsLayerActor; typedef in typeref:struct:_GraphicsLayerActor
59 * GraphicsLayerActor:
75 GraphicsLayerActor* graphicsLayerActorNewWithClient(WebCore::GraphicsLayerClutter::LayerType, WebCore::PlatformClutterLayerClient*);
77 WebCore::GraphicsLayerClutter::LayerType graphicsLayerActorGetLayerType(GraphicsLayerActor*);
78 void graphicsLayerActorSetLayerType(GraphicsLayerActor*, WebCore::GraphicsLayerClutter::LayerType);
80 WebCore::PlatformClutterLayerClient* graphicsLayerActorGetClient(GraphicsLayerActor*);
81 void graphicsLayerActorSetClient(GraphicsLayerActor*, WebCore::PlatformClutterLayerClient*);
83 void graphicsLayerActorInvalidateRectangle(GraphicsLayerActor*, const WebCore::FloatRect&);
84 void graphicsLayerActorSetScrollPosition(GraphicsLayerActor*, floa
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H A DGraphicsLayerActor.cpp24 #include "GraphicsLayerActor.h"
38 G_DEFINE_TYPE(GraphicsLayerActor, graphics_layer_actor, CLUTTER_TYPE_ACTOR)
74 static gboolean graphicsLayerActorDraw(ClutterCanvas*, cairo_t*, gint width, gint height, GraphicsLayerActor*);
75 static void graphicsLayerActorUpdateTexture(GraphicsLayerActor*);
100 static void graphics_layer_actor_init(GraphicsLayerActor* self)
114 GraphicsLayerActor* layer = GRAPHICS_LAYER_ACTOR(object);
130 GraphicsLayerActor* layer = GRAPHICS_LAYER_ACTOR(object);
147 GraphicsLayerActor* layer = GRAPHICS_LAYER_ACTOR(object);
214 static gboolean graphicsLayerActorDraw(ClutterCanvas* texture, cairo_t* cr, gint width, gint height, GraphicsLayerActor* layer)
238 static void graphicsLayerActorUpdateTexture(GraphicsLayerActor* laye
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H A DGraphicsLayerClutter.h46 typedef struct _GraphicsLayerActor GraphicsLayerActor; typedef in typeref:struct:_GraphicsLayerActor
52 typedef Vector<GRefPtr<GraphicsLayerActor> > GraphicsLayerActorList;
119 void setupContentsLayer(GraphicsLayerActor*);
120 GraphicsLayerActor* contentsLayer() const { return m_contentsLayer.get(); }
125 GraphicsLayerActor* primaryLayer() const { return m_structuralLayer.get() ? m_structuralLayer.get() : m_layer.get(); }
126 GraphicsLayerActor* layerForSuperlayer() const;
127 GraphicsLayerActor* animatedLayer(AnimatedPropertyID) const;
149 static void moveOrCopyLayerAnimation(MoveOrCopy, const String& animationIdentifier, GraphicsLayerActor* fromLayer, GraphicsLayerActor* toLayer);
150 void moveOrCopyAnimations(MoveOrCopy, GraphicsLayerActor* fromLaye
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H A DPlatformClutterAnimation.h45 typedef struct _GraphicsLayerActor GraphicsLayerActor; typedef in typeref:struct:_GraphicsLayerActor
129 void addAnimationForKey(GraphicsLayerActor*, const String&);
130 void removeAnimationForKey(GraphicsLayerActor*, const String&);
H A DGraphicsLayerClutter.cpp36 #include "GraphicsLayerActor.h"
403 void GraphicsLayerClutter::moveOrCopyLayerAnimation(MoveOrCopy operation, const String& animationIdentifier, GraphicsLayerActor* fromLayer, GraphicsLayerActor* toLayer)
420 void GraphicsLayerClutter::moveOrCopyAnimations(MoveOrCopy operation, GraphicsLayerActor* fromLayer, GraphicsLayerActor* toLayer)
773 void GraphicsLayerClutter::setupContentsLayer(GraphicsLayerActor* contentsLayer)
833 // So whenever the list of child layer changes, the list of GraphicsLayerActor should be updated accordingly.
851 GraphicsLayerActor* childLayer = currentChild->layerForSuperlayer();
1287 GraphicsLayerActor* layer = animatedLayer(property);
1306 GraphicsLayerActor* laye
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H A DPlatformClutterAnimation.cpp34 #include "GraphicsLayerActor.h"
660 void PlatformClutterAnimation::addAnimationForKey(GraphicsLayerActor* platformLayer, const String& key)
681 void PlatformClutterAnimation::removeAnimationForKey(GraphicsLayerActor* layer, const String& key)

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