Searched refs:uy (Results 1 - 3 of 3) sorted by relevance

/haiku-fatelf/src/libs/agg/src/
H A Dagg_bezier_arc.cpp201 double uy = (y1 - cy1) / ry; local
208 n = sqrt(ux*ux + uy*uy);
209 p = ux; // (1 * ux) + (0 * uy)
210 sign = (uy < 0) ? -1.0 : 1.0;
218 n = sqrt((ux*ux + uy*uy) * (vx*vx + vy*vy));
219 p = ux * vx + uy * vy;
220 sign = (ux * vy - uy * vx < 0) ? -1.0 : 1.0;
/haiku-fatelf/src/system/libroot/posix/glibc/arch/generic/
H A De_atan2.c60 int i,de,ux,dx,uy,dy; local
82 num.d = y; uy = num.i[HIGH_HALF]; dy = num.i[LOW_HALF];
83 if ((uy&0x7ff00000) ==0x7ff00000) {
84 if (((uy&0x000fffff)|dy)!=0x00000000) return y+y; }
87 if (uy==0x00000000) {
91 else if (uy==0x80000000) {
98 if ((uy&0x80000000)==0x00000000) return hpi.d;
104 if (uy==0x7ff00000) {
106 else if (uy==0xfff00000) {
109 if ((uy
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/haiku-fatelf/src/tests/kits/interface/picture/
H A DSVGViewView.cpp444 double CalcVectorAngle(double ux, double uy, double vx, double vy) {
445 double ta = atan2(uy, ux);
443 CalcVectorAngle(double ux, double uy, double vx, double vy) argument

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