/haiku-fatelf/src/bin/coreutils/man/ |
H A D | shuf.x | 2 shuf \- generate random permutations
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/haiku-fatelf/src/libs/compat/freebsd_network/ |
H A D | libkern.c | 13 return random();
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/haiku-fatelf/src/bin/gawk/ |
H A D | random.h | 2 * random.h - redefine name of random lib routines to avoid conflicts 32 #define random gawk_random macro 42 extern long random __P((void));
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H A D | custom.h | 68 #define random rand macro
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H A D | Makefile.am | 102 random.c \ 103 random.h \
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H A D | config.h | 518 #define random rand macro
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H A D | random.c | 33 * $FreeBSD: src/lib/libc/stdlib/random.c,v 1.13 2000/01/27 23:06:49 jasone Exp $ 38 static const char sccsid[] = "@(#)random.c 8.2 (Berkeley) 5/19/95"; 41 #include "random.h" /* gawk addition */ 58 /* For gawk, don't this, use the decl of random() in random.h */ 74 * random.c: 76 * An improved random number generation package. In addition to the standard 80 * then initialized to contain information for random number generation with 85 * information and generates far better random numbers than a linear 97 * The random numbe 509 random() function [all...] |
H A D | Makefile | 249 random.c \ 250 random.h \ 285 node$U.$(OBJEXT) random$U.$(OBJEXT) re$U.$(OBJEXT) \ 310 ./$(DEPDIR)/random$U.Po ./$(DEPDIR)/re$U.Po \ 438 include ./$(DEPDIR)/random$U.Po 500 random_.c: random.c $(ANSI2KNR) 501 $(CPP) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) `if test -f $(srcdir)/random.c; then echo $(srcdir)/random.c; else echo random.c; fi` | sed 's/^# \([0-9]\)/#line \1/' | $(ANSI2KNR) > $@ || rm -f $@
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/haiku-fatelf/src/libs/compat/freebsd_network/compat/sys/ |
H A D | libkern.h | 13 extern int random(void);
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/haiku-fatelf/src/apps/mediaplayer/playlist/ |
H A D | RandomizePLItemsCommand.h | 27 status_t _Sort(bool random);
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H A D | RandomizePLItemsCommand.cpp | 59 // remove the indices from the set in random order 107 RandomizePLItemsCommand::_Sort(bool random) argument 121 if (random) {
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/haiku-fatelf/src/apps/cdplayer/ |
H A D | PlayList.cpp | 96 PlayList::SetShuffle(const bool &random) argument 98 STRACE(("PlayList::SetShuffle(%s)\n", random ? "random" : "sequential")); 101 if (random) 106 fRandom = random; 274 // repeatedly pick two elements at random and swap them
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H A D | PlayList.h | 19 void SetShuffle(const bool &random);
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/haiku-fatelf/src/bin/gdb/libiberty/ |
H A D | random.c | 33 * @(#)random.c 5.5 (Berkeley) 7/6/88 39 @deftypefn Supplement {long int} random (void) 44 Random number functions. @code{random} returns a random number in the 45 range 0 to @code{LONG_MAX}. @code{srandom} initializes the random 47 (else, the values returned by @code{random} are always the same for each 49 control over the state of the random number generator. 83 long int random (); 85 /* An improved random number generation package. In addition to the standard 89 then initialized to contain information for random numbe 381 random () function [all...] |
H A D | sort.c | 167 pointers[i] = (void *) random ();
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/haiku-fatelf/src/add-ons/screen_savers/flurry/ |
H A D | Shared.h | 53 #define random() rand() macro
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H A D | Texture.cpp | 78 while (speck <= 32 && random() % 2)
85 while (speck <= 32 && random() % 2)
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H A D | Spark.cpp | 77 a = ((float) (random() % 3600)) / 10.0f;
82 a = 2.0f + (float) (random() & 255) * c;
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/haiku-fatelf/src/system/libroot/posix/glibc/stdlib/ |
H A D | random.c | 20 * @(#)random.c 5.5 (Berkeley) 7/6/88 60 /* An improved random number generation package. In addition to the standard 64 then initialized to contain information for random number generation with 69 information and generates far better random numbers than a linear 78 for details). The random number generation technique is a linear feedback 85 also influenced by pseudo-random carries out of the lower bits. The 95 /* For each of the currently supported random number generators, we have a 97 bytes of state info to support this random number generator), a degree for 166 away with just one pointer, but the code for random is more efficient 179 Note that for efficiency of random, w [all...] |
/haiku-fatelf/3rdparty/mmu_man/irc/Haiku/ |
H A D | plugin.py | 37 import random 95 Returns a random haiku. 99 h = self.fortunes[int(random.random() * len(self.fortunes))].split('\n')
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/haiku-fatelf/src/system/libroot/posix/stdlib/ |
H A D | random.c | 33 * $FreeBSD: src/lib/libc/stdlib/random.c,v 1.13 2000/01/27 23:06:49 jasone Exp $ 41 /* An improved random number generation package. In addition to the standard 45 * then initialized to contain information for random number generation with 50 * information and generates far better random numbers than a linear 62 * The random number generation technique is a linear feedback shift register 69 * influenced by pseudo-random carries out of the lower bits. The total 90 * state information and generates far better random numbers than a linear 98 * For each of the currently supported random number generators, we have a 100 * many bytes of state info to support this random number generator), a degree 156 /* The random sequence 459 random(void) function [all...] |
/haiku-fatelf/src/bin/network/tcpdump/lbl/ |
H A D | os-sunos4.h | 131 long random(void);
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/haiku-fatelf/src/bin/network/tcpdump/libpcap/lbl/ |
H A D | os-sunos4.h | 131 long random(void);
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/haiku-fatelf/src/tests/kits/game/ParticlesII/ |
H A D | particlesII.cpp | 291 particle_list[i].init_velocity = -((double)((rand_max>>1)+(random()%(rand_max>>1)))/rand_max)*3.333; // magic number 292 particle_list[i].gravity = -(((double)((rand_max>>1)+(random()%(rand_max>>1)))/rand_max))*0.599; // more magic 294 // make the particle initialy invisible and fixed, but at a random moment in time 298 particle_list[i].timeval = random() & 64; 301 particle_list[i].cos_z_theta = cos(random() % 360); // grab an angle
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/haiku-fatelf/src/bin/coreutils/src/ |
H A D | sort.c | 178 bool random; /* Sort by random hash of key. */ member in struct:keyfield 349 -R, --random-sort sort by random hash of keys\n\ 350 --random-source=FILE get random bytes from FILE\n\ 356 numeric -n, random -R, version -V\n\ 455 {"random-sort", no_argument, NULL, 'R'}, 456 {"random-source", required_argument, NULL, RANDOM_SOURCE_OPTION}, 495 _st_("random", ' [all...] |