Searched refs:inBuffer (Results 1 - 11 of 11) sorted by relevance

/haiku-fatelf/src/apps/mediaplayer/media_node_framework/audio/
H A DAudioChannelConverter.cpp26 convert(Type* inBuffer, Type* outBuffer, int32 inChannels, int32 outChannels, argument
37 *outBuffer++ = *inBuffer;
38 *outBuffer++ = *inBuffer++;
48 = (Type)((BigType)inBuffer[0] + inBuffer[1]) / 2;
49 inBuffer += 2;
58 outBuffer[0] = inBuffer[0];
59 outBuffer[1] = inBuffer[1];
60 inBuffer += outChannels;
111 uint8* inBuffer local
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H A DAudioFormatConverter.cpp110 const char* inBuffer, char* outBuffer, int32 frames,
115 write(outBuffer, read(inBuffer));
116 inBuffer += inSampleSize;
215 char* inBuffer = (char*)buffer; local
232 inBuffer = reformatBuffer;
234 error = fSource->Read(inBuffer, pos, frames);
239 swap_sample_byte_order(inBuffer, fSource->Format().u.raw_audio.format,
250 convert(ReadFloat(), WriteInt(), inBuffer, (char*)buffer, local
254 convert(ReadFloat(), WriteShort(), inBuffer, (char*)buffer, local
258 convert(ReadFloat(), WriteUChar(), inBuffer, (cha local
109 convert(const ReadT& read, const WriteT& write, const char* inBuffer, char* outBuffer, int32 frames, int32 inSampleSize, int32 outSampleSize, int32 channelCount) argument
262 convert(ReadFloat(), WriteChar(), inBuffer, (char*)buffer, local
271 convert(ReadInt(), WriteFloat(), inBuffer, (char*)buffer, local
277 convert(ReadInt(), WriteShort(), inBuffer, (char*)buffer, local
281 convert(ReadInt(), WriteUChar(), inBuffer, (char*)buffer, local
285 convert(ReadInt(), WriteChar(), inBuffer, (char*)buffer, local
294 convert(ReadShort(), WriteFloat(), inBuffer, (char*)buffer, local
298 convert(ReadShort(), WriteInt(), inBuffer, (char*)buffer, local
304 convert(ReadShort(), WriteUChar(), inBuffer, (char*)buffer, local
308 convert(ReadShort(), WriteChar(), inBuffer, (char*)buffer, local
317 convert(ReadUChar(), WriteFloat(), inBuffer, (char*)buffer, local
321 convert(ReadUChar(), WriteInt(), inBuffer, (char*)buffer, local
325 convert(ReadUChar(), WriteShort(), inBuffer, (char*)buffer, local
331 convert(ReadUChar(), WriteChar(), inBuffer, (char*)buffer, local
340 convert(ReadChar(), WriteFloat(), inBuffer, (char*)buffer, local
344 convert(ReadChar(), WriteInt(), inBuffer, (char*)buffer, local
348 convert(ReadChar(), WriteShort(), inBuffer, (char*)buffer, local
352 convert(ReadChar(), WriteUChar(), inBuffer, (char*)buffer, local
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H A DAudioResampler.cpp42 Buffer inBuffer(_inBuffer);
57 Buffer inFrameBuf1 = inBuffer + inFrame * channelCount;
144 char* inBuffer = new char[sourceFrames * channelCount * sampleSize]; local
145 error = fSource->Read(inBuffer, sourcePos, sourceFrames);
156 resample_linear< FloatSampleBuffer<double> >(inBuffer, buffer,
160 resample_linear< IntSampleBuffer<double> >(inBuffer, buffer,
164 resample_linear< ShortSampleBuffer<double> >(inBuffer, buffer,
168 resample_linear< UCharSampleBuffer<double> >(inBuffer, buffer,
172 resample_linear< CharSampleBuffer<double> >(inBuffer, buffer,
179 delete[] inBuffer;
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/haiku-fatelf/src/kits/mail/
H A Dmail_encoding.cpp310 uint8 *p, *inBuffer = (uint8 *)in; local
313 inBuffer = (uint8 *)strstr((char *)inBuffer, "begin");
316 while ((inBuffer - (uint8 *)in) <= length
317 && strncmp((char *)inBuffer, "end", 3)) {
318 p = inBuffer;
319 n = DEC(inBuffer[0]);
321 for (++inBuffer; n > 0; inBuffer += 4, n -= 3) {
323 *outBuffer++ = DEC(inBuffer[
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/haiku-fatelf/src/add-ons/translators/tiff/
H A DTIFFTranslator.cpp305 convert_buffers_bgra_rgba(uint8* inBuffer, uint8* outBuffer, uint32 rows, argument
309 uint8* inHandle = inBuffer;
319 inBuffer += bytesPerRow;
326 convert_buffers_argb_rgba(uint8* inBuffer, uint8* outBuffer, uint32 rows, argument
330 uint8* inHandle = inBuffer;
340 inBuffer += bytesPerRow;
347 convert_buffers_bgrX_rgb(uint8* inBuffer, uint8* outBuffer, uint32 rows, argument
351 uint8* inHandle = inBuffer;
354 // the usage of temp is just in case inBuffer == outBuffer
363 inBuffer
370 convert_buffers_rgbX_rgb(uint8* inBuffer, uint8* outBuffer, uint32 rows, uint32 width, uint32 bytesPerRow, uint32 samplesPerPixel) argument
391 convert_buffers_cmap(uint8* inBuffer, uint8* outBuffer, uint32 rows, uint32 width, uint32 bytesPerRow) argument
436 convert_buffers(color_space format, uint8* inBuffer, uint8* outBuffer, uint32 rows, uint32 width, uint32 bytesPerRow) argument
512 uint8* inBuffer = (uint8*)_TIFFmalloc(inBufferSize); local
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/haiku-fatelf/src/apps/cortex/addons/audioOps/
H A DAudioAdapterOp.cpp117 in_t* inBuffer = local
128 *inBuffer,
134 ++inBuffer;
139 *inBuffer,
144 ++inBuffer;
187 in_t* inBuffer = local
198 *inBuffer,
204 ++inBuffer;
209 *inBuffer,
214 ++inBuffer;
250 in_t* inBuffer = local
309 in_t* inBuffer = local
369 in_t* inBuffer = local
432 in_t* inBuffer = local
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/haiku-fatelf/src/kits/game/
H A DPushGameSound.cpp144 BPushGameSound::SetStreamHook(void (*hook)(void * inCookie, void * inBuffer, argument
152 BPushGameSound::FillBuffer(void *inBuffer, size_t inByteCount) argument
162 char * buffer = (char*)inBuffer;
176 memcpy(inBuffer, &fBuffer[fPlayPos], bytes);
180 BStreamingGameSound::FillBuffer(inBuffer, inByteCount);
H A DStreamingGameSound.cpp72 BStreamingGameSound::SetStreamHook(void (*hook)(void* inCookie, void* inBuffer, argument
83 BStreamingGameSound::FillBuffer(void *inBuffer, argument
87 (fStreamHook)(fStreamCookie, inBuffer, inByteCount, this);
H A DFileGameSound.cpp235 BFileGameSound::FillBuffer(void *inBuffer, size_t inByteCount) argument
261 char * buffer = (char*)inBuffer;
309 char * buffer = (char*)inBuffer;
/haiku-fatelf/src/kits/interface/textview_support/
H A DWidthBuffer.cpp160 \param inBuffer The TextGapBuffer to be examined.
168 WidthBuffer::StringWidth(TextGapBuffer &inBuffer, int32 fromOffset, argument
171 const char* text = inBuffer.GetString(fromOffset, &length);
/haiku-fatelf/src/kits/media/
H A DMediaTrack.cpp357 BMediaTrack::ReplaceFrames(const void* inBuffer, int64* inOutFrameCount, argument

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