Searched refs:SendMessage (Results 1 - 25 of 308) sorted by relevance

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/haiku-fatelf/src/kits/mail/
H A DMailDaemon.cpp26 return daemon.SendMessage(&message);
39 return daemon.SendMessage(&message);
50 return daemon.SendMessage(kMsgSendMessages);
67 daemon.SendMessage(&first, &reply);
85 return daemon.SendMessage(&message);
102 return daemon.SendMessage(&message, &reply);
113 return daemon.SendMessage(B_QUIT_REQUESTED);
/haiku-fatelf/src/apps/diskprobe/
H A DProbeWindow.cpp39 be_app_messenger.SendMessage(&refsReceived);
54 be_app_messenger.SendMessage(&update);
56 be_app_messenger.SendMessage(kMsgWindowClosed);
H A DOpenWindow.cpp87 be_app_messenger.SendMessage(item->Message());
93 be_app_messenger.SendMessage(kMsgOpenFilePanel);
104 be_app_messenger.SendMessage(&openMessage);
120 be_app_messenger.SendMessage(kMsgOpenWindowClosed);
/haiku-fatelf/src/apps/cortex/support/
H A Dobserve.cpp55 return target.SendMessage(&m, observer);
66 return target.SendMessage(&m, observer);
81 return target.SendMessage(&m, &reply, timeout);
94 return target.SendMessage(&m, &reply, timeout);
H A DTextControlFloater.cpp81 // BMessenger(Window()).SendMessage(B_QUIT_REQUESTED);
90 BMessenger(w).SendMessage(B_QUIT_REQUESTED);
171 m_target.SendMessage(message);
185 m_target.SendMessage(m_cancelMessage);
/haiku-fatelf/src/bin/
H A Dquit.cpp26 if ((status = messenger.SendMessage(B_QUIT_REQUESTED)) != B_OK) {
/haiku-fatelf/src/preferences/tracker/
H A DTrackerPreferences.cpp27 BMessenger("application/x-vnd.Be-TRAK").SendMessage(&message);
/haiku-fatelf/src/tests/kits/app/messaging/first_light/
H A Dmain.cpp21 #define DO_EXIT be_app_messenger.SendMessage(B_QUIT_REQUESTED)
59 fTarget.SendMessage('2345');
78 BMessenger(fLooper2).SendMessage('1234');
100 BMessenger(fLooper2).SendMessage('1234');
/haiku-fatelf/headers/os/app/
H A DMessenger.h39 status_t SendMessage(uint32 command, BHandler *replyTo = NULL) const;
40 status_t SendMessage(BMessage *message, BHandler *replyTo = NULL,
42 status_t SendMessage(BMessage *message, BMessenger replyTo,
44 status_t SendMessage(uint32 command, BMessage *reply) const;
45 status_t SendMessage(BMessage *message, BMessage *reply,
/haiku-fatelf/src/kits/interface/
H A DDeskbar.cpp57 result = deskbar.SendMessage(&request, &reply);
113 if (fMessenger->SendMessage(&request, &reply) == B_OK) {
134 return fMessenger->SendMessage(&request);
145 if (fMessenger->SendMessage(&request, &reply) != B_OK
159 return fMessenger->SendMessage(&request);
177 status_t result = fMessenger->SendMessage(&request, &reply);
201 status_t result = fMessenger->SendMessage(&request, &reply);
216 if (fMessenger->SendMessage(&request, &reply) == B_OK)
230 if (fMessenger->SendMessage(&request, &reply) == B_OK)
243 if (fMessenger->SendMessage(
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/haiku-fatelf/src/kits/app/
H A DRosterPrivate.cpp69 return fRoster->_MimeMessenger().SendMessage(message, reply);
71 return fRoster->fMessenger.SendMessage(message, reply);
H A DMessenger.cpp279 BMessenger::SendMessage(uint32 command, BHandler *replyTo) const function in class:BMessenger
282 return SendMessage(&message, replyTo);
311 BMessenger::SendMessage(BMessage *message, BHandler *replyTo, function in class:BMessenger
318 error = SendMessage(message, replyMessenger, timeout);
349 BMessenger::SendMessage(BMessage *message, BMessenger replyTo, function in class:BMessenger
355 return BMessage::Private(message).SendMessage(fPort, fTeam, fHandlerToken,
377 BMessenger::SendMessage(uint32 command, BMessage *reply) const function in class:BMessenger
380 return SendMessage(&message, reply);
410 BMessenger::SendMessage(BMessage *message, BMessage *reply, function in class:BMessenger
416 status_t error = BMessage::Private(message).SendMessage(fPor
[all...]
/haiku-fatelf/src/preferences/screen/
H A DAlertWindow.cpp47 fTarget.SendMessage(MAKE_INITIAL_MSG);
52 fTarget.SendMessage(BUTTON_UNDO_MSG);
/haiku-fatelf/src/tests/kits/app/bmessenger/
H A DForwardMessageTest.cpp18 BMessenger(fLooper).SendMessage(msg);
44 BMessenger(&looper1).SendMessage('toto', &reply);
H A DSMInvoker.cpp50 status_t result = target.SendMessage(MSG_TEST, replyTo);
74 status_t result = target.SendMessage(message, replyTo, fTimeout);
99 status_t result = target.SendMessage(message, replyTo, fTimeout);
120 status_t result = target.SendMessage(MSG_TEST, fReplyMessage);
147 status_t result = target.SendMessage(message, fReplyMessage,
/haiku-fatelf/src/tests/kits/app/broster/testapps/
H A DRosterBroadcastTestApp1.cpp101 unitTesterMessenger.SendMessage(&message);
108 unitTesterMessenger.SendMessage(&message);
118 unitTesterMessenger.SendMessage(&message);
128 unitTesterMessenger.SendMessage(MSG_QUIT_REQUESTED);
134 unitTesterMessenger.SendMessage(MSG_READY_TO_RUN);
173 unitTesterMessenger.SendMessage(&message);
179 unitTesterMessenger.SendMessage(&argsMessage);
184 unitTesterMessenger.SendMessage(MSG_TERMINATED);
H A DRosterLaunchTestApp1.cpp101 unitTesterMessenger.SendMessage(&message);
108 unitTesterMessenger.SendMessage(&message);
116 unitTesterMessenger.SendMessage(&message);
121 unitTesterMessenger.SendMessage(MSG_QUIT_REQUESTED);
127 unitTesterMessenger.SendMessage(MSG_READY_TO_RUN);
166 unitTesterMessenger.SendMessage(&message);
172 unitTesterMessenger.SendMessage(&argsMessage);
177 unitTesterMessenger.SendMessage(MSG_TERMINATED);
H A DRosterWatchingTestApp1.cpp101 unitTesterMessenger.SendMessage(&message);
108 unitTesterMessenger.SendMessage(&message);
123 unitTesterMessenger.SendMessage(&message);
128 unitTesterMessenger.SendMessage(MSG_QUIT_REQUESTED);
134 unitTesterMessenger.SendMessage(MSG_READY_TO_RUN);
173 unitTesterMessenger.SendMessage(&message);
179 unitTesterMessenger.SendMessage(&argsMessage);
184 unitTesterMessenger.SendMessage(MSG_TERMINATED);
/haiku-fatelf/src/tests/servers/app/benchmark/
H A DTestWindow.cpp39 fTarget.SendMessage(MSG_TEST_FINISHED);
62 fTarget.SendMessage(MSG_TEST_CANCELED);
/haiku-fatelf/src/apps/resedit/
H A DResListView.cpp25 messenger.SendMessage(msg);
/haiku-fatelf/src/servers/registrar/
H A DWatcher.cpp40 SendMessage() actually sends the message to the target. It can be
78 // SendMessage
90 Watcher::SendMessage(BMessage *message) function in class:Watcher
H A DWatcher.h41 virtual status_t SendMessage(BMessage *message);
/haiku-fatelf/src/apps/installer/
H A DProgressReporter.cpp54 fMessenger.SendMessage(&message);
78 fMessenger.SendMessage(&message);
110 fMessenger.SendMessage(&message);
/haiku-fatelf/src/apps/terminal/
H A DTerminalBuffer.cpp82 fListener.SendMessage(&message);
93 fListener.SendMessage(&message);
104 fListener.SendMessage(&message);
115 fListener.SendMessage(&message);
133 fListener.SendMessage(&message);
144 fListener.SendMessage(&message);
153 fListener.SendMessage(MSG_TERMINAL_BUFFER_CHANGED);
/haiku-fatelf/src/apps/icon-o-matic/document/savers/
H A DMessengerSaver.cpp48 return fMessenger.SendMessage(&message);

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