Searched refs:IsPlaying (Results 1 - 23 of 23) sorted by relevance

/haiku-fatelf/src/servers/media_addon/
H A DMediaFilePlayer.h25 bool IsPlaying();
H A DMediaFilePlayer.cpp119 MediaFilePlayer::IsPlaying() function in class:MediaFilePlayer
/haiku-fatelf/headers/os/midi/
H A DSamples.h28 bool IsPlaying(void) const;
/haiku-fatelf/src/kits/game/
H A DGameSoundDevice.cpp230 if (!fSounds[sound - 1]->IsPlaying()) {
246 if (fSounds[sound - 1]->IsPlaying()) {
257 BGameSoundDevice::IsPlaying(gs_id sound) function in class:BGameSoundDevice
261 return fSounds[sound - 1]->IsPlaying();
H A DGameSoundDevice.h63 virtual bool IsPlaying(gs_id sound);
H A DGameSoundBuffer.h39 bool IsPlaying();
H A DGameProducer.h132 bool IsPlaying(GameSoundBuffer* sound) const;
H A DGameSound.cpp99 BGameSound::IsPlaying() function in class:BGameSound
101 return fDevice->IsPlaying(fSound);
H A DFileGameSound.cpp196 if (IsPlaying())
227 if (!IsPlaying())
H A DGameSoundBuffer.cpp481 GameSoundBuffer::IsPlaying() function in class:GameSoundBuffer
/haiku-fatelf/src/kits/midi/
H A DSamples.cpp86 bool BSamples::IsPlaying(void) const function in class:BSamples
/haiku-fatelf/src/bin/playsound/
H A Dplaysound.cpp141 while (snd.IsPlaying() && !interrupted)
/haiku-fatelf/headers/os/media/
H A DSoundPlayer.h103 bool IsPlaying(play_id id);
/haiku-fatelf/src/kits/media/
H A DSoundPlayNode.h29 bool IsPlaying();
H A DSoundPlayer.cpp245 for (tries = 250; fPlayerNode->IsPlaying() && tries != 0; tries--)
493 BSoundPlayer::IsPlaying(play_id id) function in class:BSoundPlayer
H A DSoundPlayNode.cpp58 SoundPlayNode::IsPlaying() function in class:BPrivate::SoundPlayNode
/haiku-fatelf/src/preferences/sounds/
H A DHWindow.cpp256 if (fPlayer->IsPlaying()) {
429 if (fPlayer->IsPlaying())
/haiku-fatelf/headers/os/game/
H A DGameSound.h36 virtual bool IsPlaying();
/haiku-fatelf/src/apps/mediaplayer/media_node_framework/
H A DPlaybackManager.h72 bool IsPlaying() const;
H A DPlaybackManager.cpp327 PlaybackManager::IsPlaying() const function in class:PlaybackManager
/haiku-fatelf/src/tests/kits/game/file_game_sound_test/
H A DFileSoundWindow.cpp270 if (fileSound != 0 && fileSound -> IsPlaying())
/haiku-fatelf/src/apps/mediaplayer/
H A DController.cpp651 fAutoplay = IsPlaying() || fAutoplaySetting;
H A DMainWin.cpp858 if (fHasVideo && !fController->IsPlaying()) {

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