Searched refs:fUpdateThread (Results 1 - 4 of 4) sorted by relevance

/haiku/src/add-ons/kernel/drivers/input/hid_shared/
H A DJoystickProtocolHandler.cpp38 fUpdateThread(-1)
197 if (fUpdateThread < 0) {
198 fUpdateThread = spawn_kernel_thread(_UpdateThread, "joystick update",
201 if (fUpdateThread < 0)
202 result = fUpdateThread;
204 resume_thread(fUpdateThread);
224 fUpdateThread = -1;
339 while (handler->fUpdateThread == find_thread(NULL)) {
H A DJoystickProtocolHandler.h60 thread_id fUpdateThread; member in class:JoystickProtocolHandler
/haiku/src/preferences/time/
H A DNetworkTimeView.cpp290 fUpdateThread(-1)
377 if (fUpdateThread >= B_OK)
378 kill_thread(fUpdateThread);
385 if (fUpdateThread >= B_OK)
389 update_time(fSettings, messenger, &fUpdateThread);
558 fUpdateThread = -1;
H A DNetworkTimeView.h104 thread_id fUpdateThread; member in class:NetworkTimeView

Completed in 198 milliseconds