Searched refs:motion (Results 1 - 3 of 3) sorted by relevance
/freebsd-current/contrib/nvi/vi/ |
H A D | vi.c | 137 * motion. If it does, we get it too, calling its underlying 171 * any motion component goes away, i.e. "d3w2." deletes a 196 * Do any required motion; v_motion sets the from MARK and the 281 * its motion, the count was used only for the motion. 301 * motion component. Other similar commands (e.g. +, -) don't 419 * The O_TILDEOP option makes the ~ command take a motion instead 429 "[count]~[count]motion", 430 " ~ change case to motion" 439 * [count] [buffer] [count] key [[motion] | [buffe 719 VICMD motion; local [all...] |
H A D | vi.h | 35 * succeed if they were associated with a motion command, and fail 43 * motion routines know what's really going on. 46 * functions (motion component or command) as well. For this reason, 83 * Commands that can be motion components set the end of the range 96 * as a motion component. The general rules are as follows: 98 * 1: If not a motion component, the final cursor is at the end 105 * Usually, if moving backward in the file and it's a motion component, 222 VICMD cmd; /* Current command, motion. */ 223 VICMD motion; member in struct:_vi_private 230 VICMD sdot; /* Saved dot, motion comman [all...] |
/freebsd-current/sys/contrib/xen/io/ |
H A D | kbdif.h | 265 * rel_x - int32_t, relative X motion 266 * rel_y - int32_t, relative Y motion 267 * rel_z - int32_t, relative Z motion (wheel) 325 * rel_z - int32_t, relative Z motion (wheel) 353 * with a down event, followed by zero or more motion events, 402 * Multi-touch motion event 505 struct xenkbd_motion motion; member in union:xenkbd_in_event
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