Searched refs:colors (Results 76 - 100 of 124) sorted by relevance

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/haiku/headers/libs/agg/
H A Dagg_pixfmt_rgb_packed.h16 // Adaptation for high precision colors has been sponsored by
1022 const color_type* colors)
1027 *p++ = m_blender.make_pix(colors->r, colors->g, colors->b);
1028 ++colors;
1036 const color_type* colors)
1041 *p = m_blender.make_pix(colors->r, colors->g, colors
1020 copy_color_hspan(int x, int y, unsigned len, const color_type* colors) argument
1034 copy_color_vspan(int x, int y, unsigned len, const color_type* colors) argument
1048 blend_color_hspan(int x, int y, unsigned len, const color_type* colors, const int8u* covers, int8u cover) argument
1063 blend_color_vspan(int x, int y, unsigned len, const color_type* colors, const int8u* covers, int8u cover) argument
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H A Dagg_renderer_outline_image.h864 void blend_color_hspan(int x, int y, unsigned len, const color_type* colors) argument
866 m_ren->blend_color_hspan(x, y, len, colors, 0);
870 void blend_color_vspan(int x, int y, unsigned len, const color_type* colors) argument
872 m_ren->blend_color_vspan(x, y, len, colors, 0);
/haiku/src/servers/app/drawing/interface/local/
H A DAccelerantHWInterface.cpp1718 uint8 colors[3 * 256]; local
1723 colors[j++] = palette[i].red;
1724 colors[j++] = palette[i].green;
1725 colors[j++] = palette[i].blue;
1728 setIndexedColors(256, 0, colors, 0);
1740 uint8 colors[3 * 256];
1747 colors[j++] = (i & 0xf) * 17;
1748 colors[j++] = (i & 0xf) * 17;
1749 colors[j++] = (i & 0xf) * 17;
1752 setIndexedColors(256, 0, colors,
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/haiku/src/add-ons/translators/webp/
H A DWebPTranslator.cpp202 if (bitsHeader.colors == B_CMAP8) {
209 switch (bitsHeader.colors) {
349 bitmapHeader.colors = B_RGBA32;
/haiku/src/servers/app/
H A DDesktopSettingsPrivate.h80 void SetUIColors(const BMessage& colors,
83 // size to colors' size
/haiku/src/servers/app/drawing/Painter/drawing_modes/
H A DPixelFormat.cpp116 const color_type* colors,
126 const color_type* colors,
115 blend_color_hspan_empty(int x, int y, unsigned len, const color_type* colors, const uint8* covers, uint8 cover, agg_buffer* buffer, const PatternHandler* pattern) argument
125 blend_color_vspan_empty(int x, int y, unsigned len, const color_type* colors, const uint8* covers, uint8 cover, agg_buffer* buffer, const PatternHandler* pattern) argument
/haiku/src/kits/shared/
H A DBarberPole.cpp151 // Default colors, chosen from system color scheme
275 // Example with 3 colors and a visible area of 2*fStripeWidth (which means
335 BarberPole::SetColors(const rgb_color* colors, uint32 numColors) argument
340 colorsCopy[i] = colors[i];
/haiku/src/add-ons/translators/tiff/
H A DTIFFTranslator.cpp714 switch (bitsHeader.colors) {
728 ret = write_tif_stream(tif, inSource, bitsHeader.colors,
764 ret = write_tif_stream(tif, inSource, bitsHeader.colors,
776 ret = write_tif_stream(tif, inSource, bitsHeader.colors,
855 bitsHeader.colors = B_RGBA32;
/haiku/src/add-ons/accelerants/intel_extreme/
H A Dmode.cpp798 intel_set_indexed_colors(uint count, uint8 first, uint8* colors, uint32 flags) argument
800 TRACE("%s(colors = %p, first = %u)\n", __func__, colors, first);
802 if (colors == NULL)
808 uint32 color = colors[0] << 16 | colors[1] << 8 | colors[2];
809 colors += 3;
/haiku/src/apps/serialconnect/libvterm/src/
H A Dpen.c39 *col = state->colors[index];
144 state->colors[col] = ansi_colors[col];
203 state->colors[index] = *col;
H A Dvterm_internal.h105 VTermColor colors[16]; // Store the 8 ANSI and the 8 ANSI high-brights only member in struct:VTermState
/haiku/src/add-ons/translators/wonderbrush/
H A DWonderBrushTranslator.cpp228 bitsHeader.colors = format;
/haiku/src/add-ons/translators/icns/
H A DICNSTranslator.cpp175 bitsHeader.bounds.Height() + 1, bitsHeader.colors);
/haiku/src/libs/icon/style/
H A DGradientTransformable.cpp406 Gradient::MakeGradient(uint32* colors, int32 count) const argument
419 // current index into "colors" array
427 uint8* c = (uint8*)&colors[0];
469 uint8* c = (uint8*)&colors[index];
509 uint8* c = (uint8*)&colors[index];
/haiku/src/add-ons/screen_savers/message/
H A DMessage.cpp182 // Set up the colors
188 rgb_color colors[8] = { local
239 offscreen.SetHighColor(colors[rand() % 8]);
/haiku/src/add-ons/translators/raw/
H A DRAWTranslator.cpp327 header.colors = B_RGB24_BIG;
330 header.colors = B_RGB32;
/haiku/src/tests/kits/interface/picture/
H A DSVGViewView.cpp15 named_color colors[] = { variable
252 return colors[0].color;
316 for (int32 i = 0; colors[i].name != NULL; i++)
317 if (strcasecmp(colors[i].name, attr) == 0) {
318 rgb_color color = colors[i].color;
323 rgb_color color = colors[0].color;
/haiku/src/kits/interface/
H A DInterfaceDefs.cpp1288 // check for unset colors
1289 if (shared->colors[index] == B_TRANSPARENT_COLOR)
1290 shared->colors[index] = _kDefaultColors[index];
1292 return shared->colors[index];
1363 set_ui_colors(const BMessage* colors) argument
1365 if (colors == NULL)
1382 // Only colors with names that map to system colors will get through.
1383 while (colors->GetInfo(B_RGB_32_BIT_TYPE, index, &name, &type) == B_OK) {
1388 if (which == B_NO_COLOR || colors
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/haiku/src/kits/game/
H A DWindowScreen.cpp333 uint8 colors[3 * 256]; local
341 colors[j++] = fPalette[x].red;
342 colors[j++] = fPalette[x].green;
343 colors[j++] = fPalette[x].blue;
352 colors, 0);
/haiku/src/add-ons/translators/ppm/
H A DPPMTranslator.cpp400 hdr.colors = (color_space) B_HOST_TO_BENDIAN_INT32(out_space);
789 hdr.colors = (color_space) B_BENDIAN_TO_HOST_INT32(hdr.colors);
794 if (hdr.colors & 0xffff0000) { /* according to <GraphicsDefs.h> this is a
806 *space = hdr.colors;
/haiku/src/apps/terminal/
H A DTermParse.cpp1412 // Reverse Video (inverses colors for the complete screen
1576 static rgb_color colors[kTermColorCount]; local
1583 case 4: // set colors (0 - 255)
1584 case 104: // reset colors (0 - 255)
1588 // colors can be in "idx1:name1;...;idxN:nameN;" sequence too!
1599 if (gXColorsTable.LookUpColor(p, &colors[count]) == B_OK)
1609 fBuffer->SetColors(indexes, colors, count);
1615 // set dynamic colors (10 - 19)
1628 if (gXColorsTable.LookUpColor(p, &colors[count]) != B_OK) {
1629 // dyna-colors ar
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/haiku/src/add-ons/translators/sgi/
H A DSGITranslator.cpp291 color_space format = bitsHeader.colors;
504 bitsHeader.colors = format;
/haiku/src/system/kernel/debug/
H A Dblue_screen.cpp274 /* foreground colors */
284 const uint8 colors[] = {0, 4, 2, 6, 1, 5, 3, 7}; local
285 sScreen.attr = (sScreen.attr & ~FMASK) | colors[args[i] - 30]
290 /* background colors */
/haiku/src/add-ons/translators/psd/
H A DPSDLoader.cpp274 bitsHeader.colors = B_GRAY1;
277 bitsHeader.colors = B_RGBA32;
/haiku/src/tests/kits/game/chart/
H A DChartWindow.h178 /* which ones of the 7 star colors are we using ? */
179 bool colors[7]; member in struct:ChartWindow::setting
281 /* Change the star field colors depending a new set of
282 selected colors. */

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