/haiku/headers/libs/agg/ |
H A D | agg_pixfmt_rgb_packed.h | 16 // Adaptation for high precision colors has been sponsored by 1022 const color_type* colors) 1027 *p++ = m_blender.make_pix(colors->r, colors->g, colors->b); 1028 ++colors; 1036 const color_type* colors) 1041 *p = m_blender.make_pix(colors->r, colors->g, colors 1020 copy_color_hspan(int x, int y, unsigned len, const color_type* colors) argument 1034 copy_color_vspan(int x, int y, unsigned len, const color_type* colors) argument 1048 blend_color_hspan(int x, int y, unsigned len, const color_type* colors, const int8u* covers, int8u cover) argument 1063 blend_color_vspan(int x, int y, unsigned len, const color_type* colors, const int8u* covers, int8u cover) argument [all...] |
H A D | agg_renderer_outline_image.h | 864 void blend_color_hspan(int x, int y, unsigned len, const color_type* colors) argument 866 m_ren->blend_color_hspan(x, y, len, colors, 0); 870 void blend_color_vspan(int x, int y, unsigned len, const color_type* colors) argument 872 m_ren->blend_color_vspan(x, y, len, colors, 0);
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/haiku/src/servers/app/drawing/interface/local/ |
H A D | AccelerantHWInterface.cpp | 1718 uint8 colors[3 * 256]; local 1723 colors[j++] = palette[i].red; 1724 colors[j++] = palette[i].green; 1725 colors[j++] = palette[i].blue; 1728 setIndexedColors(256, 0, colors, 0); 1740 uint8 colors[3 * 256]; 1747 colors[j++] = (i & 0xf) * 17; 1748 colors[j++] = (i & 0xf) * 17; 1749 colors[j++] = (i & 0xf) * 17; 1752 setIndexedColors(256, 0, colors, [all...] |
/haiku/src/add-ons/translators/webp/ |
H A D | WebPTranslator.cpp | 202 if (bitsHeader.colors == B_CMAP8) { 209 switch (bitsHeader.colors) { 349 bitmapHeader.colors = B_RGBA32;
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/haiku/src/servers/app/ |
H A D | DesktopSettingsPrivate.h | 80 void SetUIColors(const BMessage& colors, 83 // size to colors' size
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/haiku/src/servers/app/drawing/Painter/drawing_modes/ |
H A D | PixelFormat.cpp | 116 const color_type* colors, 126 const color_type* colors, 115 blend_color_hspan_empty(int x, int y, unsigned len, const color_type* colors, const uint8* covers, uint8 cover, agg_buffer* buffer, const PatternHandler* pattern) argument 125 blend_color_vspan_empty(int x, int y, unsigned len, const color_type* colors, const uint8* covers, uint8 cover, agg_buffer* buffer, const PatternHandler* pattern) argument
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/haiku/src/kits/shared/ |
H A D | BarberPole.cpp | 151 // Default colors, chosen from system color scheme 275 // Example with 3 colors and a visible area of 2*fStripeWidth (which means 335 BarberPole::SetColors(const rgb_color* colors, uint32 numColors) argument 340 colorsCopy[i] = colors[i];
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/haiku/src/add-ons/translators/tiff/ |
H A D | TIFFTranslator.cpp | 714 switch (bitsHeader.colors) { 728 ret = write_tif_stream(tif, inSource, bitsHeader.colors, 764 ret = write_tif_stream(tif, inSource, bitsHeader.colors, 776 ret = write_tif_stream(tif, inSource, bitsHeader.colors, 855 bitsHeader.colors = B_RGBA32;
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/haiku/src/add-ons/accelerants/intel_extreme/ |
H A D | mode.cpp | 798 intel_set_indexed_colors(uint count, uint8 first, uint8* colors, uint32 flags) argument 800 TRACE("%s(colors = %p, first = %u)\n", __func__, colors, first); 802 if (colors == NULL) 808 uint32 color = colors[0] << 16 | colors[1] << 8 | colors[2]; 809 colors += 3;
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/haiku/src/apps/serialconnect/libvterm/src/ |
H A D | pen.c | 39 *col = state->colors[index]; 144 state->colors[col] = ansi_colors[col]; 203 state->colors[index] = *col;
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H A D | vterm_internal.h | 105 VTermColor colors[16]; // Store the 8 ANSI and the 8 ANSI high-brights only member in struct:VTermState
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/haiku/src/add-ons/translators/wonderbrush/ |
H A D | WonderBrushTranslator.cpp | 228 bitsHeader.colors = format;
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/haiku/src/add-ons/translators/icns/ |
H A D | ICNSTranslator.cpp | 175 bitsHeader.bounds.Height() + 1, bitsHeader.colors);
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/haiku/src/libs/icon/style/ |
H A D | GradientTransformable.cpp | 406 Gradient::MakeGradient(uint32* colors, int32 count) const argument 419 // current index into "colors" array 427 uint8* c = (uint8*)&colors[0]; 469 uint8* c = (uint8*)&colors[index]; 509 uint8* c = (uint8*)&colors[index];
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/haiku/src/add-ons/screen_savers/message/ |
H A D | Message.cpp | 182 // Set up the colors 188 rgb_color colors[8] = { local 239 offscreen.SetHighColor(colors[rand() % 8]);
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/haiku/src/add-ons/translators/raw/ |
H A D | RAWTranslator.cpp | 327 header.colors = B_RGB24_BIG; 330 header.colors = B_RGB32;
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/haiku/src/tests/kits/interface/picture/ |
H A D | SVGViewView.cpp | 15 named_color colors[] = { variable 252 return colors[0].color; 316 for (int32 i = 0; colors[i].name != NULL; i++) 317 if (strcasecmp(colors[i].name, attr) == 0) { 318 rgb_color color = colors[i].color; 323 rgb_color color = colors[0].color;
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/haiku/src/kits/interface/ |
H A D | InterfaceDefs.cpp | 1288 // check for unset colors 1289 if (shared->colors[index] == B_TRANSPARENT_COLOR) 1290 shared->colors[index] = _kDefaultColors[index]; 1292 return shared->colors[index]; 1363 set_ui_colors(const BMessage* colors) argument 1365 if (colors == NULL) 1382 // Only colors with names that map to system colors will get through. 1383 while (colors->GetInfo(B_RGB_32_BIT_TYPE, index, &name, &type) == B_OK) { 1388 if (which == B_NO_COLOR || colors [all...] |
/haiku/src/kits/game/ |
H A D | WindowScreen.cpp | 333 uint8 colors[3 * 256]; local 341 colors[j++] = fPalette[x].red; 342 colors[j++] = fPalette[x].green; 343 colors[j++] = fPalette[x].blue; 352 colors, 0);
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/haiku/src/add-ons/translators/ppm/ |
H A D | PPMTranslator.cpp | 400 hdr.colors = (color_space) B_HOST_TO_BENDIAN_INT32(out_space); 789 hdr.colors = (color_space) B_BENDIAN_TO_HOST_INT32(hdr.colors); 794 if (hdr.colors & 0xffff0000) { /* according to <GraphicsDefs.h> this is a 806 *space = hdr.colors;
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/haiku/src/apps/terminal/ |
H A D | TermParse.cpp | 1412 // Reverse Video (inverses colors for the complete screen 1576 static rgb_color colors[kTermColorCount]; local 1583 case 4: // set colors (0 - 255) 1584 case 104: // reset colors (0 - 255) 1588 // colors can be in "idx1:name1;...;idxN:nameN;" sequence too! 1599 if (gXColorsTable.LookUpColor(p, &colors[count]) == B_OK) 1609 fBuffer->SetColors(indexes, colors, count); 1615 // set dynamic colors (10 - 19) 1628 if (gXColorsTable.LookUpColor(p, &colors[count]) != B_OK) { 1629 // dyna-colors ar [all...] |
/haiku/src/add-ons/translators/sgi/ |
H A D | SGITranslator.cpp | 291 color_space format = bitsHeader.colors; 504 bitsHeader.colors = format;
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/haiku/src/system/kernel/debug/ |
H A D | blue_screen.cpp | 274 /* foreground colors */ 284 const uint8 colors[] = {0, 4, 2, 6, 1, 5, 3, 7}; local 285 sScreen.attr = (sScreen.attr & ~FMASK) | colors[args[i] - 30] 290 /* background colors */
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/haiku/src/add-ons/translators/psd/ |
H A D | PSDLoader.cpp | 274 bitsHeader.colors = B_GRAY1; 277 bitsHeader.colors = B_RGBA32;
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/haiku/src/tests/kits/game/chart/ |
H A D | ChartWindow.h | 178 /* which ones of the 7 star colors are we using ? */ 179 bool colors[7]; member in struct:ChartWindow::setting 281 /* Change the star field colors depending a new set of 282 selected colors. */
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