Searched refs:Reset (Results 76 - 100 of 137) sorted by relevance

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/haiku/src/apps/processcontroller/
H A DThreadBarMenu.cpp50 ThreadBarMenu::Reset(team_id team) function in class:ThreadBarMenu
H A DMemoryBarMenuItem.cpp244 MemoryBarMenuItem::Reset(char* name, team_id team, BBitmap* icon, function in class:MemoryBarMenuItem
249 IconMenuItem::Reset(icon, deleteIcon);
H A DTeamBarMenu.cpp126 item->Reset(infos.team_name, infos.team_info.team, infos.team_icon, true);
H A DMemoryBarMenu.cpp143 item->Reset(infos.team_name, infos.team_info.team, infos.team_icon, true);
/haiku/src/apps/icon-o-matic/shape/commands/
H A DFreezeTransformationCommand.cpp89 fShapes[i]->Reset();
/haiku/src/add-ons/kernel/drivers/audio/echo/generic/
H A DCMidiInQ.cpp195 // Reset
199 void CMidiInQ::Reset(ECHOGALS_MIDI_IN_CONTEXT *pContext) function in class:CMidiInQ
203 } // void CMidiInQ::Reset()
244 // Reset the buffer pointers
260 Reset(pContext);
H A DCDaffyDuck.cpp129 // Reset - resets the mapping and duck entry circular buffers
133 void CDaffyDuck::Reset() function in class:CDaffyDuck
165 } // Reset
847 pDuck->Reset();
H A DCEchoGals.h549 virtual ECHOSTATUS Reset
557 virtual ECHOSTATUS Reset
596 // Reset the 64 bit DMA position for this pipe
643 // Reset the MIDI input buffer; MIDI input remains enabled and open
/haiku/src/apps/musiccollection/
H A DFileMonitor.cpp29 Reset();
41 FileMonitor::Reset() function in class:FileMonitor
H A DMusicCollectionWindow.cpp314 fQueryReader->Reset();
315 fQueryHandler->Reset();
/haiku/src/kits/game/
H A DGameSoundDevice.cpp243 fSounds[sound - 1]->Reset();
256 fSounds[sound - 1]->Reset();
/haiku/src/apps/sudoku/
H A DSudokuField.cpp148 SudokuField::Reset() function in class:SudokuField
168 Reset();
200 Reset();
H A DSudokuGenerator.cpp67 field.Reset();
/haiku/src/apps/icon-o-matic/transformable/
H A DChannelTransform.cpp220 // Reset
222 ChannelTransform::Reset() function in class:ChannelTransform
/haiku/src/libs/icon/flat_icon/
H A DLittleEndianBuffer.cpp270 // Reset
272 LittleEndianBuffer::Reset() function in class:LittleEndianBuffer
/haiku/src/kits/tracker/
H A DTitleView.h82 void Reset();
H A DStatusWindow.cpp601 fStatusBar->Reset(B_TRANSLATE("Copying: "), buffer.String());
605 fStatusBar->Reset(B_TRANSLATE("Creating links: "),
610 fStatusBar->Reset(B_TRANSLATE("Moving: "), buffer.String());
614 fStatusBar->Reset(
620 fStatusBar->Reset(B_TRANSLATE("Deleting: "), buffer.String());
624 fStatusBar->Reset(B_TRANSLATE("Restoring: "), buffer.String());
629 // SetMaxValue has to be here because Reset changes it to 100
/haiku/headers/private/kernel/platform/efi/protocol/
H A Dsimple-network.h96 efi_status (*Reset) (struct efi_simple_network_protocol* self,
H A Dsimple-text-output.h116 efi_status (*Reset) (struct efi_simple_text_output_protocol* self,
/haiku/src/apps/stylededit/
H A DStyledEditView.cpp94 StyledEditView::Reset() function in class:StyledEditView
/haiku/src/apps/terminal/
H A DBasicTerminalBuffer.h46 void Reset() function in struct:TerminalBufferDirtyInfo
57 Reset();
/haiku/src/add-ons/input_server/devices/virtio/
H A DVirtioInputDevice.cpp294 handler.Reset();
345 KeyboardHandler::Reset() function in class:KeyboardHandler
631 TabletHandler::Reset() function in class:TabletHandler
/haiku/src/kits/shared/
H A DJson.cpp75 status_t Reset() function in class:BPrivate::JsonParseAssemblyBuffer
177 fAssemblyBuffer->Reset();
/haiku/headers/private/kernel/
H A Dtracing.h226 void Reset() function in class:TraceEntryIterator
/haiku/src/apps/packageinstaller/
H A DPackageInstall.cpp136 progress->Reset(n + m + 5);

Completed in 136 milliseconds

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