/haiku/src/system/kernel/ |
H A D | kernel_daemon.cpp | 52 thread_id fThread; member in class:KernelDaemon 71 fThread = spawn_kernel_thread(&_DaemonThreadEntry, name, B_LOW_PRIORITY, 73 if (fThread < 0) 74 return fThread; 76 resume_thread(fThread); 244 return find_thread(NULL) == fThread;
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/haiku/src/add-ons/input_server/devices/mouse/ |
H A D | MouseInputDevice.cpp | 146 thread_id fThread; member in class:MouseDevice 173 fThread(-1), 217 fThread = spawn_thread(_ControlThreadEntry, threadName, 221 if (fThread < 0) 222 status = fThread; 225 status = resume_thread(fThread); 252 if (fThread >= 0) { 254 suspend_thread(fThread); 255 resume_thread(fThread); 258 wait_for_thread(fThread, [all...] |
/haiku/src/kits/debugger/debug_managers/ |
H A D | ValueNodeManager.cpp | 25 fThread(NULL) 53 fThread = thread; 116 newNode->CreateChildren(fThread->GetTeam()->GetTeamTypeInformation()); 158 fThread->GetTeam()->GetTeamTypeInformation()); 240 fThread->GetTeam()->GetTeamTypeInformation());
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/haiku/src/system/kernel/scheduler/ |
H A D | scheduler_thread.cpp | 62 if (fThread->previous_cpu != NULL) { 64 = CPUEntry::GetCPU(fThread->previous_cpu->cpu_num); 65 if (previousCPU->Core() == core && !fThread->previous_cpu->disabled) { 91 fThread(thread) 210 if (running || fThread->state == B_THREAD_READY)
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/haiku/headers/private/debugger/controllers/ |
H A D | ThreadHandler.h | 47 thread_id ThreadID() const { return fThread->ID(); } 48 ::Thread* GetThread() const { return fThread; } 125 ::Thread* fThread; member in class:ThreadHandler
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/haiku/src/tests/add-ons/kernel/kernelland_emu/ |
H A D | condition_variable.cpp | 74 fThread = get_current_thread(); 129 fThread = get_current_thread(); 245 _kern_unblock_thread(get_thread_id(entry->fThread), result);
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/haiku/src/kits/debugger/debugger_interface/remote/ |
H A D | RemoteDebugRequest.h | 196 thread_id Thread() const { return fThread; } 208 thread_id fThread; member in class:RemoteDebugSetThreadFlagsRequest 223 thread_id Thread() const { return fThread; } 232 thread_id fThread; member in class:RemoteDebugThreadActionRequest 283 thread_id Thread() const { return fThread; } 294 thread_id fThread; member in class:RemoteDebugSetCpuStateRequest
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/haiku/src/add-ons/kernel/file_systems/nfs4/ |
H A D | NFS4Server.cpp | 44 wait_for_thread(fThread, &result); 209 fThread = spawn_kernel_thread(&NFS4Server::_RenewalThreadStart, 211 if (fThread < B_OK) 212 return fThread; 214 status_t result = resume_thread(fThread); 216 kill_thread(fThread);
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H A D | NFS4Server.h | 56 thread_id fThread; member in class:NFS4Server
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H A D | RPCServer.cpp | 113 wait_for_thread(fThread, &result); 124 fThread = spawn_kernel_thread(&Server::_ListenerThreadStart, 126 if (fThread < B_OK) 127 return fThread; 129 status_t result = resume_thread(fThread); 131 kill_thread(fThread); 227 wait_for_thread(fThread, &result);
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/haiku/src/system/kernel/arch/arm64/ |
H A D | arch_int.cpp | 208 fThread = thread_get_current_thread(); 209 if (fThread) 210 arm64_push_iframe(&fThread->arch_info.iframes, iframe); 217 if (fThread) 218 arm64_pop_iframe(&fThread->arch_info.iframes); 223 Thread* fThread; member in class:IFrameScope
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/haiku/src/kits/tracker/ |
H A D | StatusWindow.h | 157 thread_id fThread; member in class:BPrivate::BStatusView 194 return fThread;
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/haiku/src/add-ons/input_server/devices/keyboard/ |
H A D | KeyboardInputDevice.cpp | 132 fThread(-1), 205 fThread = spawn_thread(_ControlThreadEntry, threadName, 207 if (fThread < B_OK) 208 return fThread; 211 resume_thread(fThread); 228 if (fThread >= 0) { 229 suspend_thread(fThread); 230 resume_thread(fThread); 232 wait_for_thread(fThread, &dummy); 242 if (fThread < [all...] |
/haiku/src/apps/debugger/user_interface/gui/team_window/ |
H A D | ThreadListView.h | 56 Thread* fThread; member in class:ThreadListView
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/haiku/src/tests/kits/app/bmessagerunner/ |
H A D | MessageRunnerTestHelpers.h | 68 thread_id fThread; member in class:MessageRunnerTestApp
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/haiku/src/apps/powerstatus/ |
H A D | DriverInterface.h | 78 thread_id fThread; member in class:PowerStatusDriverInterface
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/haiku/src/kits/debugger/jobs/ |
H A D | Jobs.h | 76 Thread* fThread; member in class:GetThreadStateJob 93 ::Thread* fThread; member in class:GetCpuStateJob 119 ::Thread* fThread; member in class:GetStackTraceJob 303 Thread* fThread; member in class:ExpressionEvaluationJob
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/haiku/headers/private/debugger/debug_managers/ |
H A D | ValueNodeManager.h | 51 ::Thread* fThread; member in class:ValueNodeManager
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/haiku/src/add-ons/kernel/bus_managers/virtio/ |
H A D | VirtioBalloonPrivate.h | 70 thread_id fThread; member in class:VirtioBalloonDevice
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/haiku/src/servers/app/ |
H A D | EventDispatcher.cpp | 238 fThread(-1), 282 if (fThread < B_OK) 283 return fThread; 300 wait_for_thread(fThread, &status); 303 fThread = fCursorThread = -1; 313 fThread = spawn_thread(_event_looper, "event loop", 315 if (fThread < B_OK) 316 return fThread; 329 return resume_thread(fThread); 982 fThread [all...] |
/haiku/src/system/kernel/arch/arm/ |
H A D | arch_int.cpp | 208 fThread = thread_get_current_thread(); 209 if (fThread) 210 arm_push_iframe(&fThread->arch_info.iframes, iframe); 217 if (fThread) 218 arm_pop_iframe(&fThread->arch_info.iframes); 223 Thread* fThread; member in class:IFrameScope
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/haiku/src/add-ons/media/media-add-ons/opensound/ |
H A D | OpenSoundNode.cpp | 88 fThread(-1), 177 thread_id fThread; member in class:OpenSoundNode::NodeInput 196 fThread(-1), 307 thread_id fThread; member in class:OpenSoundNode::NodeOutput 2273 if (input->fThread < 0) { 2296 if (input->fEngineIndex == 0 && input->fThread >= 0) { 2317 if (input->fThread >= 0) 2324 } while (input->fThread > -1); 2389 } while (output->fThread > -1); 2403 if (input->fThread > B_O [all...] |
/haiku/src/apps/debuganalyzer/model/ |
H A D | ThreadModel.h | 25 Model::Thread* GetThread() const { return fThread; } 48 Model::Thread* fThread; member in class:ThreadModel
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H A D | ThreadModel.cpp | 42 fThread(thread),
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/haiku/src/tests/add-ons/kernel/drivers/tty/ |
H A D | tty-test.cpp | 232 fThread = spawn_thread(_Entry, name, B_NORMAL_PRIORITY, this); 233 if (fThread < 0) { 234 sprintf("Failed to spawn thread: %s\n", strerror(fThread)); 247 resume_thread(fThread); 253 wait_for_thread(fThread, &result); 258 kill_thread(fThread); 264 return (get_thread_info(fThread, &info) == B_OK); 273 thread_id fThread; member in struct:Thread
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