/haiku/src/apps/cortex/RouteApp/ |
H A D | RouteAppNodeManager.h | 148 Connection* connection); 151 const Connection* connection); 233 // void _exportConnection(Connection* connection, ExportContext& context) const; //nyi
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H A D | ConnectionIO.cpp | 73 const Connection* con, 144 Connection* outCon) { 234 Connection con;
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H A D | RouteAppNodeManager.cpp | 39 #include "Connection.h" 236 Connection* connection) { 245 BString title = B_TRANSLATE("Connection made"); 247 title = B_TRANSLATE("Connection '%name%' made"); 252 if(!(connection->flags() & Connection::INTERNAL)) 341 const Connection* connection) { 348 BString title = B_TRANSLATE("Connection broken"); 350 title = B_TRANSLATE("Connection '%name%' broken"); 355 if(!(connection->flags() & Connection::INTERNAL)) 416 BString title = B_TRANSLATE("Connection faile [all...] |
/haiku/src/kits/game/ |
H A D | GameSoundBuffer.h | 20 struct Connection struct 68 Connection * fConnection;
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H A D | GameSoundDevice.h | 37 struct Connection;
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/haiku/src/add-ons/kernel/file_systems/nfs4/ |
H A D | RPCCallbackServer.h | 15 #include "Connection.h" 24 Connection* fConnection; 53 status_t NewConnection(Connection* connection);
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H A D | RPCServer.h | 15 #include "Connection.h" 55 Connection* connection) = 0; 62 Server(Connection* connection, 99 Connection* fConnection;
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H A D | NFS4Server.h | 41 Connection* connection);
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H A D | RPCCallbackServer.cpp | 213 CallbackServer::NewConnection(Connection* connection) 237 "NFSv4 Callback Connection", B_NORMAL_PRIORITY, arguments); 296 Connection* connection = entry->fConnection; 361 Connection* connection;
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H A D | RPCServer.cpp | 80 Server::Server(Connection* connection, PeerAddress* address) 371 Connection* conn; 372 result = Connection::Connect(&conn, address);
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/haiku/src/apps/cortex/NodeManager/ |
H A D | NodeManager.cpp | 37 #include "Connection.h" 102 Connection* connection) {} 105 const Connection* connection) {} 154 vector<Connection> connections; 268 Connection* connection) { 278 connection->flags() & Connection::INTERNAL && 279 !(connection->flags() & Connection::LOCKED)) { 490 // fetches Connection corresponding to a given source/destination 497 Connection* outConnection) const { 513 *outConnection = Connection(); [all...] |
H A D | NodeRef.h | 67 class Connection; 246 std::vector<Connection>& ioConnections, 250 std::vector<Connection>& ioConnections, 256 Connection* outConnections, 262 Connection* outConnections,
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H A D | NodeRef.cpp | 36 #include "Connection.h" 341 vector<Connection> outputConnections; 344 vector<Connection>::iterator it = outputConnections.begin(); 369 vector<Connection>& ioConnections, 390 vector<Connection>& ioConnections, 412 Connection* outConnections, 438 Connection* outConnections, 624 vector<Connection> c_set; 638 for(vector<Connection>::iterator it = c_set.begin();
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/haiku/headers/os/bluetooth/ |
H A D | RemoteDevice.h | 20 class Connection; 39 /*static RemoteDevice* GetRemoteDevice(Connection conn); Throwing */ 42 /* bool Authorize(Connection conn); Throwing */ 43 /*bool Encrypt(Connection conn, bool on); Throwing */ 45 /*bool IsAuthorized(Connection conn); Throwing */
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/haiku/src/kits/media/experimental/ |
H A D | MediaClient.cpp | 200 return Connect(ourConnection, theirConnection->Connection()); 330 media_node remoteNode = OutputAt(i)->Connection().remote_node; 503 media_output ourOutput = output->Connection()._BuildMediaOutput(); 533 media_input ourInput = input->Connection()._BuildMediaInput(); 562 const media_connection& handle = conn->Connection(); 583 if (conn->Connection().IsInput()) {
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H A D | MediaConnection.cpp | 39 BMediaConnection::Connection() const function in class:BMediaConnection
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/haiku/src/apps/cortex/MediaRoutingView/ |
H A D | MediaRoutingView.h | 73 class Connection; 305 Connection &connection); 307 // finds the ui rep of a given Connection object
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H A D | MediaWire.cpp | 82 Connection connection, 339 if (connection.flags() & Connection::LOCKED)
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/haiku/src/add-ons/kernel/file_systems/netfs/server/ |
H A D | NetFSServer.h | 15 class Connection;
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H A D | ClientConnection.h | 20 class Connection; 37 ClientConnection(Connection* connection,
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/haiku/headers/private/kernel/boot/net/ |
H A D | iSCSITarget.h | 66 iSCSIConnection* Connection() const { return fConnection; } function in class:iSCSISession
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/haiku/src/add-ons/kernel/file_systems/netfs/shared/ |
H A D | AbstractConnection.cpp | 12 : Connection(),
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H A D | RequestConnection.cpp | 8 #include "Connection.h" 100 RequestConnection::RequestConnection(Connection* connection,
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/haiku/src/add-ons/kernel/file_systems/netfs/client/ |
H A D | ServerConnection.cpp | 9 #include "Connection.h" 83 Connection* connection;
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/haiku/headers/private/media/experimental/ |
H A D | MediaConnection.h | 31 const media_connection& Connection() const;
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