Searched refs:Table (Results 26 - 42 of 42) sorted by last modified time

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/haiku/src/apps/debugger/user_interface/gui/team_window/
H A DStackTraceView.cpp218 StackTraceView::TableSelectionChanged(Table* table)
233 fFramesTable = new Table("stack trace", 0, B_FANCY_BORDER);
H A DBreakpointListView.cpp432 BreakpointListView::TableSelectionChanged(Table* table)
455 fBreakpointsTable = new Table("breakpoints list", 0, B_FANCY_BORDER);
H A DImageListView.cpp284 ImageListView::TableSelectionChanged(Table* table)
302 fImagesTable = new Table("images list", 0, B_FANCY_BORDER);
H A DStackTraceView.h10 #include "table/Table.h"
43 virtual void TableSelectionChanged(Table* table);
49 Table* fFramesTable;
H A DRegistersView.h11 #include "table/Table.h"
40 virtual void TableRowInvoked(Table* table, int32 rowIndex);
42 virtual void TableCellMouseDown(Table* table, int32 rowIndex,
52 Table* fRegisterTable;
H A DBreakpointListView.h12 #include "table/Table.h"
74 virtual void TableSelectionChanged(Table* table);
80 Table* fBreakpointsTable;
H A DImageListView.h10 #include "table/Table.h"
44 virtual void TableSelectionChanged(Table* table);
51 Table* fImagesTable;
H A DThreadListView.h11 #include "table/Table.h"
50 virtual void TableSelectionChanged(Table* table);
57 Table* fThreadsTable;
/haiku/src/apps/debuganalyzer/gui/table/
H A DTable.cpp6 #include "table/Table.h"
140 TableSelectionModel::TableSelectionModel(Table* table)
231 TableListener::TableSelectionChanged(Table* table)
237 TableListener::TableRowInvoked(Table* table, int32 rowIndex)
243 TableListener::TableCellMouseDown(Table* table, int32 rowIndex,
250 TableListener::TableCellMouseUp(Table* table, int32 rowIndex, int32 columnIndex,
259 class Table::Column : public AbstractColumn {
282 Table::Column::Column(TableModel* model, TableColumn* tableColumn)
290 Table::Column::~Column()
296 Table
378 Table::Table(const char* name, uint32 flags, border_style borderStyle, function in class:Table
390 Table::Table(TableModel* model, const char* name, uint32 flags, function in class:Table
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H A DTable.h18 class Table;
64 TableSelectionModel(Table* table);
71 friend class Table;
78 Table* fTable;
98 virtual void TableSelectionChanged(Table* table);
99 virtual void TableRowInvoked(Table* table, int32 rowIndex);
101 virtual void TableCellMouseDown(Table* table, int32 rowIndex,
104 virtual void TableCellMouseUp(Table* table, int32 rowIndex,
110 class Table : public AbstractTable, private TableModelListener { class in inherits:AbstractTable,TableModelListener
112 Table(cons
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/haiku/docs/develop/kits/storage/resources/
H A DResourcesFormat.tex417 \subsection{Resource Info Table}
/haiku/src/apps/debugger/user_interface/gui/team_settings_window/
H A DSignalsConfigView.cpp348 SignalsConfigView::TableSelectionChanged(Table* table)
367 .Add(fDispositionExceptions = new Table("customDispositions",
H A DSignalsConfigView.h11 #include "table/Table.h"
52 virtual void TableSelectionChanged(Table* table);
63 Table* fDispositionExceptions;
/haiku/src/apps/debuganalyzer/gui/main_window/
H A DThreadsPage.cpp121 fThreadsTable = new Table("threads list", 0);
191 MainWindow::ThreadsPage::TableRowInvoked(Table* table, int32 rowIndex)
H A DTeamsPage.cpp79 fTeamsTable = new Table("teams list", 0);
125 MainWindow::TeamsPage::TableRowInvoked(Table* table, int32 rowIndex)
H A DTeamsPage.h10 #include "table/Table.h"
27 virtual void TableRowInvoked(Table* table, int32 rowIndex);
31 Table* fTeamsTable;
H A DThreadsPage.h10 #include "table/Table.h"
27 virtual void TableRowInvoked(Table* table, int32 rowIndex);
31 Table* fThreadsTable;

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