Searched refs:Table (Results 26 - 42 of 42) sorted by last modified time
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/haiku/src/apps/debugger/user_interface/gui/team_window/ |
H A D | StackTraceView.cpp | 218 StackTraceView::TableSelectionChanged(Table* table) 233 fFramesTable = new Table("stack trace", 0, B_FANCY_BORDER);
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H A D | BreakpointListView.cpp | 432 BreakpointListView::TableSelectionChanged(Table* table) 455 fBreakpointsTable = new Table("breakpoints list", 0, B_FANCY_BORDER);
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H A D | ImageListView.cpp | 284 ImageListView::TableSelectionChanged(Table* table) 302 fImagesTable = new Table("images list", 0, B_FANCY_BORDER);
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H A D | StackTraceView.h | 10 #include "table/Table.h" 43 virtual void TableSelectionChanged(Table* table); 49 Table* fFramesTable;
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H A D | RegistersView.h | 11 #include "table/Table.h" 40 virtual void TableRowInvoked(Table* table, int32 rowIndex); 42 virtual void TableCellMouseDown(Table* table, int32 rowIndex, 52 Table* fRegisterTable;
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H A D | BreakpointListView.h | 12 #include "table/Table.h" 74 virtual void TableSelectionChanged(Table* table); 80 Table* fBreakpointsTable;
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H A D | ImageListView.h | 10 #include "table/Table.h" 44 virtual void TableSelectionChanged(Table* table); 51 Table* fImagesTable;
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H A D | ThreadListView.h | 11 #include "table/Table.h" 50 virtual void TableSelectionChanged(Table* table); 57 Table* fThreadsTable;
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/haiku/src/apps/debuganalyzer/gui/table/ |
H A D | Table.cpp | 6 #include "table/Table.h" 140 TableSelectionModel::TableSelectionModel(Table* table) 231 TableListener::TableSelectionChanged(Table* table) 237 TableListener::TableRowInvoked(Table* table, int32 rowIndex) 243 TableListener::TableCellMouseDown(Table* table, int32 rowIndex, 250 TableListener::TableCellMouseUp(Table* table, int32 rowIndex, int32 columnIndex, 259 class Table::Column : public AbstractColumn { 282 Table::Column::Column(TableModel* model, TableColumn* tableColumn) 290 Table::Column::~Column() 296 Table 378 Table::Table(const char* name, uint32 flags, border_style borderStyle, function in class:Table 390 Table::Table(TableModel* model, const char* name, uint32 flags, function in class:Table [all...] |
H A D | Table.h | 18 class Table; 64 TableSelectionModel(Table* table); 71 friend class Table; 78 Table* fTable; 98 virtual void TableSelectionChanged(Table* table); 99 virtual void TableRowInvoked(Table* table, int32 rowIndex); 101 virtual void TableCellMouseDown(Table* table, int32 rowIndex, 104 virtual void TableCellMouseUp(Table* table, int32 rowIndex, 110 class Table : public AbstractTable, private TableModelListener { class in inherits:AbstractTable,TableModelListener 112 Table(cons [all...] |
/haiku/docs/develop/kits/storage/resources/ |
H A D | ResourcesFormat.tex | 417 \subsection{Resource Info Table}
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/haiku/src/apps/debugger/user_interface/gui/team_settings_window/ |
H A D | SignalsConfigView.cpp | 348 SignalsConfigView::TableSelectionChanged(Table* table) 367 .Add(fDispositionExceptions = new Table("customDispositions",
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H A D | SignalsConfigView.h | 11 #include "table/Table.h" 52 virtual void TableSelectionChanged(Table* table); 63 Table* fDispositionExceptions;
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/haiku/src/apps/debuganalyzer/gui/main_window/ |
H A D | ThreadsPage.cpp | 121 fThreadsTable = new Table("threads list", 0); 191 MainWindow::ThreadsPage::TableRowInvoked(Table* table, int32 rowIndex)
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H A D | TeamsPage.cpp | 79 fTeamsTable = new Table("teams list", 0); 125 MainWindow::TeamsPage::TableRowInvoked(Table* table, int32 rowIndex)
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H A D | TeamsPage.h | 10 #include "table/Table.h" 27 virtual void TableRowInvoked(Table* table, int32 rowIndex); 31 Table* fTeamsTable;
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H A D | ThreadsPage.h | 10 #include "table/Table.h" 27 virtual void TableRowInvoked(Table* table, int32 rowIndex); 31 Table* fThreadsTable;
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