/haiku/src/apps/processcontroller/ |
H A D | MemoryBarMenuItem.cpp | 244 MemoryBarMenuItem::Reset(char* name, team_id team, BBitmap* icon, function in class:MemoryBarMenuItem 249 IconMenuItem::Reset(icon, deleteIcon);
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H A D | TeamBarMenuItem.cpp | 220 TeamBarMenuItem::Reset(char* name, team_id team, BBitmap* icon, bool deleteIcon) function in class:TeamBarMenuItem 222 IconMenuItem::Reset(icon, deleteIcon); 229 ((ThreadBarMenu*)Submenu())->Reset(team);
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H A D | TeamBarMenuItem.h | 24 void Reset(char* name, team_id team, BBitmap* icon, bool deleteIcon);
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H A D | MemoryBarMenuItem.h | 25 void Reset(char* name, team_id team, BBitmap* icon, bool deleteIcon);
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H A D | IconMenuItem.cpp | 41 IconMenuItem::Reset(BBitmap* icon, bool purge) function in class:IconMenuItem
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H A D | IconMenuItem.h | 22 void Reset(BBitmap*, bool purge = false);
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/haiku/src/apps/musiccollection/ |
H A D | FileMonitor.h | 74 void Reset();
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H A D | MusicCollectionWindow.cpp | 314 fQueryReader->Reset(); 315 fQueryHandler->Reset();
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/haiku/src/apps/stylededit/ |
H A D | StyledEditWindow.cpp | 1647 fTextView->Reset();
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/haiku/src/apps/terminal/ |
H A D | HistoryBuffer.cpp | 98 attributes.Reset(); 107 attributes.Reset(); 126 buffer->cells[charCount++].attributes.Reset(); 165 attributes.Reset();
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H A D | BasicTerminalBuffer.h | 46 void Reset() function in struct:TerminalBufferDirtyInfo 57 Reset();
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H A D | BasicTerminalBuffer.cpp | 183 fDirtyInfo.Reset(); 514 attr.Reset();
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/haiku/headers/private/kernel/platform/efi/protocol/ |
H A D | block-io.h | 25 efi_status (*Reset)(efi_block_io_protocol* self,
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/haiku/src/add-ons/translators/rtf/ |
H A D | convert.cpp | 35 Reset(); 38 void Reset(); 77 conversion_context::Reset() function in class:conversion_context
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/haiku/src/kits/support/ |
H A D | StopWatch.cpp | 42 Reset(); 106 BStopWatch::Reset() function in class:BStopWatch
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/haiku/src/kits/game/ |
H A D | GameSoundBuffer.cpp | 347 GameSoundBuffer::Reset() function in class:GameSoundBuffer 463 Reset(); 496 SimpleSoundBuffer::Reset() function in class:SimpleSoundBuffer 498 GameSoundBuffer::Reset();
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H A D | GameSoundDevice.cpp | 243 fSounds[sound - 1]->Reset(); 256 fSounds[sound - 1]->Reset();
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/haiku/src/system/boot/platform/efi/ |
H A D | console.cpp | 269 kSystemTable->ConOut->Reset(kSystemTable->ConOut, false);
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/haiku/src/add-ons/kernel/file_systems/nfs4/ |
H A D | NFS4Server.cpp | 126 request.Reset();
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/haiku/src/add-ons/kernel/bus_managers/ata/ |
H A D | ATAPrivate.h | 87 status_t Reset();
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/haiku/src/add-ons/input_server/devices/virtio/ |
H A D | VirtioInputDevice.cpp | 294 handler.Reset(); 345 KeyboardHandler::Reset() function in class:KeyboardHandler 631 TabletHandler::Reset() function in class:TabletHandler
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H A D | VirtioInputDevice.h | 70 virtual void Reset() = 0; 93 virtual void Reset(); 128 virtual void Reset();
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/haiku/src/servers/app/drawing/Painter/ |
H A D | AGGTextRenderer.cpp | 79 fEmbeddedTransformation.Reset();
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/haiku/src/add-ons/kernel/drivers/input/hid_shared/ |
H A D | HIDWriter.cpp | 264 HIDWriter::Reset() function in class:HIDWriter
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H A D | HIDWriter.h | 58 void Reset();
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