/haiku/src/apps/soundrecorder/ |
H A D | RecorderWindow.cpp | 196 // Set up size limits based on new screen size 197 BScreen screen(this); 198 BRect rect = screen.Frame(); 202 // Don't zoom to cover all of screen; user can resize last bit if necessary.
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/haiku/src/apps/stylededit/ |
H A D | StyledEditApp.cpp | 45 BScreen screen; local 46 BRect screenBorder = screen.Frame(); 62 BScreen screen; local 63 BRect screenBorder = screen.Frame();
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/haiku/src/apps/switcher/ |
H A D | CaptureWindow.cpp | 96 BScreen screen; local 97 BRect screenFrame = screen.Frame();
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H A D | PanelWindow.cpp | 99 // TODO: multi-screen support 100 BScreen screen; local 101 BRect screenFrame = screen.Frame(); 157 // The window might not span over the whole screen, but one dimension
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/haiku/src/apps/workspaces/ |
H A D | Workspaces.cpp | 218 BScreen screen; local 225 && settings.FindRect("screen", &fScreenFrame) == B_OK; 241 // we now also store the frame of the screen to know 247 fScreenFrame = screen.Frame(); 255 // if the current screen frame is different from the one 257 if (fScreenFrame != screen.Frame()) 258 UpdateFramesForScreen(screen.Frame()); 275 && settings.AddRect("screen", fScreenFrame) == B_OK 288 // don't change the position if the screen frame hasn't changed 311 BScreen screen; local 742 BScreen screen; local 826 BScreen screen; local 845 BScreen screen; local 1111 BScreen screen; local [all...] |
/haiku/src/bin/screen_blanker/ |
H A D | ScreenBlanker.cpp | 71 // TODO: we need a window per screen... 72 BScreen screen(B_MAIN_SCREEN_ID); 73 fWindow = new ScreenSaverWindow(screen.Frame(), fTestSaver); 106 BScreen screen; local 107 screen.SetDPMS(B_DPMS_ON); 114 BScreen screen; local 115 screen.SetDPMS(mode); 154 syslog(LOG_ERR, "resume screen saver runner failed\n"); 172 BScreen screen; local 173 uint32 capabilities = screen [all...] |
/haiku/src/bin/ |
H A D | screeninfo.cpp | 94 BScreen screen(B_MAIN_SCREEN_ID); 97 screen_id screenIndex = screen.ID(); 100 // At the moment, screen.ID() is always 0; 101 printf("Screen %" B_PRId32 ":", screen.ID().id); 102 if (screen.GetDeviceInfo(&info) != B_OK) { 113 } while (screen.SetToNext() == B_OK);
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/haiku/src/bin/screenmode/ |
H A D | screenmode.cpp | 90 "Sets the specified screen mode. When no screen mode has been chosen,\n" 96 " -s --short\t\twhen no mode is given the current screen mode is\n" 130 // TODO: add a possibility to set a virtual screen size in addition to 248 BScreen screen; local 251 screen.GetBrightness(&previousBrightness); 264 screen.SetBrightness(brightness); 270 printf("Available screen modes:\n"); 359 "%s: Could not set screen mode " 372 "reset the screen mod [all...] |
/haiku/src/kits/interface/ |
H A D | PrivateScreen.cpp | 47 fLock("screen list") 124 // search for the screen ID 127 BPrivateScreen* screen = screens->list.ItemAt(i); local 129 if (screen->ID() == id) { 130 screen->_Acquire(); 131 return screen; 143 BPrivateScreen* screen = new (std::nothrow) BPrivateScreen(id); local 144 if (screen == NULL) 147 screens->list.AddItem(screen); 148 return screen; 153 Put(BPrivateScreen* screen) argument 172 GetNext(BPrivateScreen* screen) argument [all...] |
H A D | Screen.cpp | 50 BPrivateScreen* screen = BPrivateScreen::GetNext(fScreen); local 51 if (screen != NULL) { 52 fScreen = screen;
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H A D | ToolTipManager.cpp | 171 Makes sure the tool tip can be shown on screen in its entirety, ie. it will 182 BScreen screen(Window()); 183 BRect screenFrame = screen.Frame().InsetBySelf(2, 2); 186 // Ensure that the tip can be placed on screen completely 244 // screen frame. Try to fit the tooltip on the requested side of the 283 // Cut off any out-of-screen areas
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/haiku/src/libs/glut/ |
H A D | glutGameMode.cpp | 101 BScreen screen; 105 screen.GetMode(fGameModeWorkspace, &fOriginalMode); 109 status_t status = screen.SetMode(fGameModeWorkspace, mode, false); 115 screen.GetMode(fGameModeWorkspace, &fCurrentMode); 171 BScreen screen; local 174 screen.SetMode(fGameModeWorkspace, &fOriginalMode, true); 192 BScreen screen; local 193 if (screen.GetModeList(&fModesList, &fModesCount) == B_OK) {
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/haiku/src/libs/print/libprint/ |
H A D | Preview.cpp | 965 BScreen screen; local 966 if (screen.Frame().right == 0.0) 976 rect = screen.Frame(); 977 // dimensions so that window does not reach outside of screen
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/haiku/src/preferences/datatranslations/ |
H A D | DataTranslationsWindow.cpp | 68 // Make sure that the window isn't positioned off screen 69 BScreen screen; local 70 BRect screenFrame = screen.Frame();
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/haiku/src/preferences/repositories/ |
H A D | RepositoriesWindow.cpp | 40 // Size and location on screen 43 BScreen screen; local 44 BRect screenFrame = screen.Frame();
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/haiku/src/preferences/screen/ |
H A D | multimon.cpp | 40 GetSetting(BScreen *screen, uint16 code, uint32 *setting) argument 45 result = TestMultiMonSupport(screen); 54 result = screen->ProposeMode(&mode, &low, &high); 66 SetSetting(BScreen *screen, uint16 code, uint32 value) argument 71 result = TestMultiMonSupport(screen); 81 return screen->ProposeMode(&mode, &low, &high); 87 GetNthSupportedSetting(BScreen *screen, uint16 code, int32 idx, argument 93 result = TestMultiMonSupport(screen); 103 result = screen->ProposeMode(&mode, &low, &high); 115 GetSwapDisplays(BScreen *screen, boo argument 132 SetSwapDisplays(BScreen *screen, bool swap) argument 140 GetUseLaptopPanel(BScreen *screen, bool *use) argument 156 SetUseLaptopPanel(BScreen *screen, bool use) argument 164 GetNthSupportedTVStandard(BScreen *screen, int idx, uint32 *standard) argument 173 GetTVStandard(BScreen *screen, uint32 *standard) argument 181 SetTVStandard(BScreen *screen, uint32 standard) argument 189 TestMultiMonSupport(BScreen *screen) argument [all...] |
/haiku/src/preferences/virtualmemory/ |
H A D | SettingsWindow.cpp | 232 BScreen screen; local 233 BRect screenFrame = screen.Frame();
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/haiku/src/servers/app/ |
H A D | BitmapManager.h | 33 int32 screen = B_MAIN_SCREEN_ID.id,
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H A D | ServerCursor.h | 28 screen_id screen = B_MAIN_SCREEN_ID);
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H A D | VirtualScreen.h | 41 status_t AddScreen(Screen* screen, 43 status_t RemoveScreen(Screen* screen); 48 // TODO: we need to play with a real multi-screen configuration to 58 status_t _GetMode(Screen* screen, 64 Screen* screen; member in struct:VirtualScreen::screen_item 66 // TODO: do we want to have a different color per screen as well?
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/haiku/src/servers/app/decorator/ |
H A D | MagneticBorder.cpp | 40 MagneticBorder::AlterDeltaForSnap(const Screen* screen, BRect& frame, argument 45 // screen. 58 BRect screenFrame = screen->Frame();
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H A D | MagneticBorder.h | 26 bool AlterDeltaForSnap(const Screen* screen,
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/haiku/src/tests/add-ons/opengl/fake_renderer/ |
H A D | FakeRenderer.cpp | 70 BScreen screen(GLView()->Window()); 71 screen.WaitForRetrace();
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/haiku/src/tests/kits/game/set_mouse_position_test/ |
H A D | test_mouse.cpp | 114 BScreen screen; local 115 BRect screenBounds = screen.Frame();
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/haiku/src/tests/kits/interface/ |
H A D | ScreenTest.cpp | 10 BScreen screen; local 12 if (!screen.IsValid()) { 18 status_t status = screen.GetMode(&oldMode); 28 screen.Frame().PrintToStream(); 35 status = screen.SetMode(&newMode); 40 status_t status = screen.GetMode(&newMode); 49 screen.Frame().PrintToStream(); 57 status = screen.SetMode(&oldMode);
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