Searched refs:screen (Results 26 - 50 of 131) sorted by path

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/haiku/src/apps/soundrecorder/
H A DRecorderWindow.cpp196 // Set up size limits based on new screen size
197 BScreen screen(this);
198 BRect rect = screen.Frame();
202 // Don't zoom to cover all of screen; user can resize last bit if necessary.
/haiku/src/apps/stylededit/
H A DStyledEditApp.cpp45 BScreen screen; local
46 BRect screenBorder = screen.Frame();
62 BScreen screen; local
63 BRect screenBorder = screen.Frame();
/haiku/src/apps/switcher/
H A DCaptureWindow.cpp96 BScreen screen; local
97 BRect screenFrame = screen.Frame();
H A DPanelWindow.cpp99 // TODO: multi-screen support
100 BScreen screen; local
101 BRect screenFrame = screen.Frame();
157 // The window might not span over the whole screen, but one dimension
/haiku/src/apps/workspaces/
H A DWorkspaces.cpp218 BScreen screen; local
225 && settings.FindRect("screen", &fScreenFrame) == B_OK;
241 // we now also store the frame of the screen to know
247 fScreenFrame = screen.Frame();
255 // if the current screen frame is different from the one
257 if (fScreenFrame != screen.Frame())
258 UpdateFramesForScreen(screen.Frame());
275 && settings.AddRect("screen", fScreenFrame) == B_OK
288 // don't change the position if the screen frame hasn't changed
311 BScreen screen; local
742 BScreen screen; local
826 BScreen screen; local
845 BScreen screen; local
1111 BScreen screen; local
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/haiku/src/bin/screen_blanker/
H A DScreenBlanker.cpp71 // TODO: we need a window per screen...
72 BScreen screen(B_MAIN_SCREEN_ID);
73 fWindow = new ScreenSaverWindow(screen.Frame(), fTestSaver);
106 BScreen screen; local
107 screen.SetDPMS(B_DPMS_ON);
114 BScreen screen; local
115 screen.SetDPMS(mode);
154 syslog(LOG_ERR, "resume screen saver runner failed\n");
172 BScreen screen; local
173 uint32 capabilities = screen
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/haiku/src/bin/
H A Dscreeninfo.cpp94 BScreen screen(B_MAIN_SCREEN_ID);
97 screen_id screenIndex = screen.ID();
100 // At the moment, screen.ID() is always 0;
101 printf("Screen %" B_PRId32 ":", screen.ID().id);
102 if (screen.GetDeviceInfo(&info) != B_OK) {
113 } while (screen.SetToNext() == B_OK);
/haiku/src/bin/screenmode/
H A Dscreenmode.cpp90 "Sets the specified screen mode. When no screen mode has been chosen,\n"
96 " -s --short\t\twhen no mode is given the current screen mode is\n"
130 // TODO: add a possibility to set a virtual screen size in addition to
248 BScreen screen; local
251 screen.GetBrightness(&previousBrightness);
264 screen.SetBrightness(brightness);
270 printf("Available screen modes:\n");
359 "%s: Could not set screen mode "
372 "reset the screen mod
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/haiku/src/kits/interface/
H A DPrivateScreen.cpp47 fLock("screen list")
124 // search for the screen ID
127 BPrivateScreen* screen = screens->list.ItemAt(i); local
129 if (screen->ID() == id) {
130 screen->_Acquire();
131 return screen;
143 BPrivateScreen* screen = new (std::nothrow) BPrivateScreen(id); local
144 if (screen == NULL)
147 screens->list.AddItem(screen);
148 return screen;
153 Put(BPrivateScreen* screen) argument
172 GetNext(BPrivateScreen* screen) argument
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H A DScreen.cpp50 BPrivateScreen* screen = BPrivateScreen::GetNext(fScreen); local
51 if (screen != NULL) {
52 fScreen = screen;
H A DToolTipManager.cpp171 Makes sure the tool tip can be shown on screen in its entirety, ie. it will
182 BScreen screen(Window());
183 BRect screenFrame = screen.Frame().InsetBySelf(2, 2);
186 // Ensure that the tip can be placed on screen completely
244 // screen frame. Try to fit the tooltip on the requested side of the
283 // Cut off any out-of-screen areas
/haiku/src/libs/glut/
H A DglutGameMode.cpp101 BScreen screen;
105 screen.GetMode(fGameModeWorkspace, &fOriginalMode);
109 status_t status = screen.SetMode(fGameModeWorkspace, mode, false);
115 screen.GetMode(fGameModeWorkspace, &fCurrentMode);
171 BScreen screen; local
174 screen.SetMode(fGameModeWorkspace, &fOriginalMode, true);
192 BScreen screen; local
193 if (screen.GetModeList(&fModesList, &fModesCount) == B_OK) {
/haiku/src/libs/print/libprint/
H A DPreview.cpp965 BScreen screen; local
966 if (screen.Frame().right == 0.0)
976 rect = screen.Frame();
977 // dimensions so that window does not reach outside of screen
/haiku/src/preferences/datatranslations/
H A DDataTranslationsWindow.cpp68 // Make sure that the window isn't positioned off screen
69 BScreen screen; local
70 BRect screenFrame = screen.Frame();
/haiku/src/preferences/repositories/
H A DRepositoriesWindow.cpp40 // Size and location on screen
43 BScreen screen; local
44 BRect screenFrame = screen.Frame();
/haiku/src/preferences/screen/
H A Dmultimon.cpp40 GetSetting(BScreen *screen, uint16 code, uint32 *setting) argument
45 result = TestMultiMonSupport(screen);
54 result = screen->ProposeMode(&mode, &low, &high);
66 SetSetting(BScreen *screen, uint16 code, uint32 value) argument
71 result = TestMultiMonSupport(screen);
81 return screen->ProposeMode(&mode, &low, &high);
87 GetNthSupportedSetting(BScreen *screen, uint16 code, int32 idx, argument
93 result = TestMultiMonSupport(screen);
103 result = screen->ProposeMode(&mode, &low, &high);
115 GetSwapDisplays(BScreen *screen, boo argument
132 SetSwapDisplays(BScreen *screen, bool swap) argument
140 GetUseLaptopPanel(BScreen *screen, bool *use) argument
156 SetUseLaptopPanel(BScreen *screen, bool use) argument
164 GetNthSupportedTVStandard(BScreen *screen, int idx, uint32 *standard) argument
173 GetTVStandard(BScreen *screen, uint32 *standard) argument
181 SetTVStandard(BScreen *screen, uint32 standard) argument
189 TestMultiMonSupport(BScreen *screen) argument
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/haiku/src/preferences/virtualmemory/
H A DSettingsWindow.cpp232 BScreen screen; local
233 BRect screenFrame = screen.Frame();
/haiku/src/servers/app/
H A DBitmapManager.h33 int32 screen = B_MAIN_SCREEN_ID.id,
H A DServerCursor.h28 screen_id screen = B_MAIN_SCREEN_ID);
H A DVirtualScreen.h41 status_t AddScreen(Screen* screen,
43 status_t RemoveScreen(Screen* screen);
48 // TODO: we need to play with a real multi-screen configuration to
58 status_t _GetMode(Screen* screen,
64 Screen* screen; member in struct:VirtualScreen::screen_item
66 // TODO: do we want to have a different color per screen as well?
/haiku/src/servers/app/decorator/
H A DMagneticBorder.cpp40 MagneticBorder::AlterDeltaForSnap(const Screen* screen, BRect& frame, argument
45 // screen.
58 BRect screenFrame = screen->Frame();
H A DMagneticBorder.h26 bool AlterDeltaForSnap(const Screen* screen,
/haiku/src/tests/add-ons/opengl/fake_renderer/
H A DFakeRenderer.cpp70 BScreen screen(GLView()->Window());
71 screen.WaitForRetrace();
/haiku/src/tests/kits/game/set_mouse_position_test/
H A Dtest_mouse.cpp114 BScreen screen; local
115 BRect screenBounds = screen.Frame();
/haiku/src/tests/kits/interface/
H A DScreenTest.cpp10 BScreen screen; local
12 if (!screen.IsValid()) {
18 status_t status = screen.GetMode(&oldMode);
28 screen.Frame().PrintToStream();
35 status = screen.SetMode(&newMode);
40 status_t status = screen.GetMode(&newMode);
49 screen.Frame().PrintToStream();
57 status = screen.SetMode(&oldMode);

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