#
0eed9183 |
|
20-Aug-2009 |
Axel Dörfler <axeld@pinc-software.de> |
* Rewrote screen configuration management: VirtualScreen doesn't have anything to do with the configurations now, instead, there is a separated ScreenConfigurations class that maintains all known screen_configurations per workspace (and the Workspace::Private class has two of them, one for the current modes, one for the stored modes). * Added Desktop::{Get|Set}ScreenMode() methods, ServerApp now only calls those. * Getting and setting of anything else than the current screen is now supported. * This change also fixes that a temporarily set screen mode was not being restored on workspace switch. * Also, the Deskbar now seems to have the wrong location a lot, which is something that should be easily fixable therefore. I will look into this next. * Got rid of the unhandy screen_id structure server side, and in BPrivateScreen; we now just use an int32 - the next API break should definitely replace the screen_id with a simple typedef. * Some cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32541 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
02b6c959 |
|
20-Aug-2009 |
Axel Dörfler <axeld@pinc-software.de> |
* VirtualScreen::RestoreConfiguration() now also takes care of collecting the screens that actually changed their resolution, which simplifies the code in Desktop considerably. * Minor cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32537 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
9db35b68 |
|
21-Oct-2007 |
Axel Dörfler <axeld@pinc-software.de> |
Revised named configurations a bit: * Named settings are only overwritten if they were an exact match (ie. it's the very same monitor). * The unnamed settings retrieval now has two passes, on the first it will now ignore named settings. It will also only remove unnamed settings now. * Added some TODO commments. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22632 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
4ee81443 |
|
19-Oct-2007 |
Axel Dörfler <axeld@pinc-software.de> |
* The app_server now stores the whole display_timing structure of a mode, not just the frequency. * Previously saved modes are no longer supported, though. * Screen modes are now stored with the monitor info it belongs to, IOW the app_server will now choose a mode from the settings that fit your monitor description. Driver support is required for this to work as intended. * The changes are completely untested at this point, though, sorry (shouldn't harm anyone, though) :-) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22622 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
cb134e25 |
|
02-Feb-2007 |
Axel Dörfler <axeld@pinc-software.de> |
Resolved a TODO: WorkspacesLayer must take the whole workspaces frame into account, not just the one of the first screen. This also solves a locking bug, as the HWInterface is already read-locked when WorkspacesLayer::Draw() is called. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20054 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
58468dfe |
|
04-Nov-2005 |
Stephan Aßmus <superstippi@gmx.de> |
first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14694 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
ef8810f2 |
|
17-Jul-2005 |
Axel Dörfler <axeld@pinc-software.de> |
Extracted the settings stuff from the Desktop class. If you now need to access the desktop's settings, you have to do something like this: DesktopSettings settings(desktop); settings.SetMouseMode(mode); The advantage of this is that this object is fully locked, and cannot lead to corrupted settings anymore. Also, the settings will stay the same until you delete the object again. Updated all accesses to use this new API. Removed no longer used FFM messages. Implemented AS_{GET|SET}_MENU_INFO for future use. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13719 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
fd5bec1e |
|
14-Jul-2005 |
Axel Dörfler <axeld@pinc-software.de> |
First baby step to a restructured app_server: - introduced new ScreenManager and VirtualScreen classes - removed screen handling from RootLayer - removed multiple screen/root layer stuff from Desktop, it's now using a VirtualScreen object instead git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13686 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
0eed9183061a7763972bc2589f9c43489cd078ab |
|
20-Aug-2009 |
Axel Dörfler <axeld@pinc-software.de> |
* Rewrote screen configuration management: VirtualScreen doesn't have anything to do with the configurations now, instead, there is a separated ScreenConfigurations class that maintains all known screen_configurations per workspace (and the Workspace::Private class has two of them, one for the current modes, one for the stored modes). * Added Desktop::{Get|Set}ScreenMode() methods, ServerApp now only calls those. * Getting and setting of anything else than the current screen is now supported. * This change also fixes that a temporarily set screen mode was not being restored on workspace switch. * Also, the Deskbar now seems to have the wrong location a lot, which is something that should be easily fixable therefore. I will look into this next. * Got rid of the unhandy screen_id structure server side, and in BPrivateScreen; we now just use an int32 - the next API break should definitely replace the screen_id with a simple typedef. * Some cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32541 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
02b6c95990a4fd1647d63898cfbe0ee79e11e008 |
|
20-Aug-2009 |
Axel Dörfler <axeld@pinc-software.de> |
* VirtualScreen::RestoreConfiguration() now also takes care of collecting the screens that actually changed their resolution, which simplifies the code in Desktop considerably. * Minor cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32537 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
9db35b68257b1dc654e0cd4906dd96f22bef630e |
|
21-Oct-2007 |
Axel Dörfler <axeld@pinc-software.de> |
Revised named configurations a bit: * Named settings are only overwritten if they were an exact match (ie. it's the very same monitor). * The unnamed settings retrieval now has two passes, on the first it will now ignore named settings. It will also only remove unnamed settings now. * Added some TODO commments. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22632 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
4ee81443c3a220910aa7b7e654c8ce50fef6fa46 |
|
19-Oct-2007 |
Axel Dörfler <axeld@pinc-software.de> |
* The app_server now stores the whole display_timing structure of a mode, not just the frequency. * Previously saved modes are no longer supported, though. * Screen modes are now stored with the monitor info it belongs to, IOW the app_server will now choose a mode from the settings that fit your monitor description. Driver support is required for this to work as intended. * The changes are completely untested at this point, though, sorry (shouldn't harm anyone, though) :-) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22622 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
cb134e2550619a0311f0d39c0a9094d0123cb131 |
|
02-Feb-2007 |
Axel Dörfler <axeld@pinc-software.de> |
Resolved a TODO: WorkspacesLayer must take the whole workspaces frame into account, not just the one of the first screen. This also solves a locking bug, as the HWInterface is already read-locked when WorkspacesLayer::Draw() is called. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20054 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
58468dfed0b7013c600aecb0a714194bc98eeecc |
|
04-Nov-2005 |
Stephan Aßmus <superstippi@gmx.de> |
first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14694 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
ef8810f2adeb29b35fc895347011ad39bd591bd1 |
|
17-Jul-2005 |
Axel Dörfler <axeld@pinc-software.de> |
Extracted the settings stuff from the Desktop class. If you now need to access the desktop's settings, you have to do something like this: DesktopSettings settings(desktop); settings.SetMouseMode(mode); The advantage of this is that this object is fully locked, and cannot lead to corrupted settings anymore. Also, the settings will stay the same until you delete the object again. Updated all accesses to use this new API. Removed no longer used FFM messages. Implemented AS_{GET|SET}_MENU_INFO for future use. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13719 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
fd5bec1e482fc3aa3b6b98ae26599433d3cb797d |
|
14-Jul-2005 |
Axel Dörfler <axeld@pinc-software.de> |
First baby step to a restructured app_server: - introduced new ScreenManager and VirtualScreen classes - removed screen handling from RootLayer - removed multiple screen/root layer stuff from Desktop, it's now using a VirtualScreen object instead git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13686 a95241bf-73f2-0310-859d-f6bbb57e9c96
|