Searched refs:screen (Results 126 - 131 of 131) sorted by relevance

123456

/haiku/src/servers/app/
H A DServerApp.cpp2941 // 1) int32 screen
2957 // 1) int32 screen
2989 const Screen* screen = NULL; local
2991 screen = window->Screen();
2993 if (screen == NULL) {
3000 fLink.Attach<int32>(screen->ID());
3018 // 1) int32 screen
3041 // 1) int32 screen
3069 // Memorize the screen change, so that it can be reverted
3111 // TODO: use this screen i
[all...]
H A DServerWindow.cpp2558 // screen coordinates.
3064 // Convert to screen coords and draw
4477 const Screen* screen = fWindow->Screen(); local
4478 if (screen == NULL)
/haiku/src/kits/tracker/
H A DContainerWindow.cpp1060 BScreen screen(this);
1061 BRect screenFrame(screen.Frame());
1236 BScreen screen(this);
1237 BRect screenFrame(screen.Frame());
1254 // move frame left top on screen
1264 // make sure entire window fits on screen
H A DPoseView.cpp3737 // we just switched screen resolution, pick up the right
3760 // pose doesn't fit on screen
7396 BScreen screen(Window());
7397 rgb_color color = screen.DesktopColor();
9175 BScreen screen(Window());
9176 rgb_color color = screen.DesktopColor();
9274 BScreen screen(Window());
9275 rgb_color d = screen.DesktopColor();
/haiku/src/apps/mediaplayer/
H A DMainWin.cpp1705 // Resize to 100% but stay on screen
1708 // Make sure we relayout the video view when in full screen mode
1822 fVideoMenu->AddItem(new BMenuItem(B_TRANSLATE("Full screen"),
2107 // Shrink the screen frame by the window border size
2119 // screen frame.
2142 // just off-screen on one or more sides
2264 // printf("screen where: %.0f, %.0f => ", mousePos.x, mousePos.y);
2307 menu->AddItem(item = new BMenuItem(B_TRANSLATE("Full screen"),
2569 BScreen screen(this);
2570 BRect rect(screen
[all...]
/haiku/src/apps/mail/
H A DMailWindow.cpp1909 BScreen screen(this);
1910 BRect screenFrame = screen.Frame();

Completed in 87 milliseconds

123456