Searched refs:object (Results 126 - 150 of 228) sorted by relevance

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/haiku/src/system/libroot/os/
H A Dsystem_info.cpp194 __start_watching_system(int32 object, uint32 flags, port_id port, int32 token) argument
196 return _kern_start_watching_system(object, flags, port, token);
201 __stop_watching_system(int32 object, uint32 flags, port_id port, int32 token) argument
203 return _kern_stop_watching_system(object, flags, port, token);
/haiku/src/add-ons/kernel/drivers/sensor/acpi_als/
H A Dacpi_als.cpp66 acpi_object_type object; local
67 buf.pointer = &object;
70 // Assume that what we've been pointed at is an Integer object, or
75 if (object.object_type == ACPI_TYPE_INTEGER)
76 *number = object.integer.integer;
/haiku/src/apps/icon-o-matic/gui/
H A DStyleView.h52 virtual void ObjectChanged(const Observable* object);
H A DStyleView.cpp190 StyleView::ObjectChanged(const Observable* object) argument
199 if (object == controlGradient) {
224 } else if (object == fGradient) {
231 } else if (object == fStyle) {
237 } else if (object == fCurrentColor) {
/haiku/src/libs/icon/
H A DIcon.h88 virtual void ObjectChanged(const Observable* object);
H A DIcon.cpp151 Icon::ObjectChanged(const Observable* object) argument
153 const Shape* shape = dynamic_cast<const Shape*>(object);
/haiku/src/libs/icon/style/
H A DStyle.h58 virtual void ObjectChanged(const Observable* object);
/haiku/src/libs/icon/shape/
H A DPathSourceShape.h46 const PropertyObject* object);
H A DShape.cpp244 PropertyObject* object = IconObject::MakePropertyObject(); local
245 return object;
250 Shape::SetToPropertyObject(const PropertyObject* object) argument
252 IconObject::SetToPropertyObject(object);
272 Shape::ObjectChanged(const Observable* object) argument
/haiku/src/apps/debuganalyzer/model/
H A DModel.cpp256 while (ThreadWaitObject* object = it.Next()) {
257 if (!objects.AddItem(object))
378 Model::Thread::ThreadWaitObjectGroupFor(uint32 type, addr_t object) const
382 key.object = object;
454 // create a thread wait object
460 // find the thread wait object group
479 // exists -- just add the object
871 // create a wait object
876 // find the wait object grou
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H A DModel.h113 addr_t object) const;
121 addr_t object) const;
178 addr_t object; member in struct:Model::type_and_object
292 const WaitObject* object);
478 addr_t object) const;
947 return fEvent->object;
984 key.object = a->Object();
992 const WaitObject* object)
994 if (key->type == object->Type()) {
995 if (key->object
991 CompareWithTypeObject(const type_and_object* key, const WaitObject* object) argument
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/haiku/src/add-ons/kernel/busses/i2c/pch/
H A Dpch_i2c.cpp288 acpi_object_type object; local
289 buf.pointer = &object;
292 // Assume that what we've been pointed at is an Integer object, or
296 if (object.object_type == ACPI_TYPE_INTEGER)
297 *number = object.integer.integer;
306 pch_i2c_scan_bus_callback(acpi_handle object, uint32 nestingLevel, argument
310 TRACE("pch_i2c_scan_bus_callback %p\n", object);
314 status_t status = acpi_GetInteger(object, "_STA", &sta);
320 status = gACPI->walk_resources(object, (ACPI_STRING)"_CRS",
332 status = gACPI->ns_handle_to_pathname(object,
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H A Dpch_i2c.h50 acpi_status pch_i2c_scan_bus_callback(acpi_handle object, uint32 nestingLevel,
/haiku/src/apps/icon-o-matic/generic/property/view/
H A DPropertyListView.cpp366 PropertyListView::SetTo(PropertyObject* object) argument
371 if (fPropertyObject && object &&
372 fPropertyObject->ContainsSameProperties(*object)) {
376 Property* property = object->PropertyAt(i);
390 // of the object
393 // some properties of the original object
395 // delete the original object if the process
400 fPropertyObject = object;
418 fPropertyObject = object;
462 PropertyListView::PasteProperties(const PropertyObject* object) argument
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/haiku/src/add-ons/kernel/bus_managers/acpi/
H A DBusManager.cpp61 get_device_by_hid_callback(ACPI_HANDLE object, UINT32 depth, void* context, argument
67 TRACE("get_device_by_hid_callback %p, %d, %p\n", object, depth, context);
75 if (checkAndLogFailure(AcpiGetName(object, ACPI_FULL_PATHNAME, &buffer),
582 acpi_object_type object; local
583 buf.pointer = &object;
587 && object.object_type == ACPI_TYPE_INTEGER) {
589 *addr = object.integer.integer;
662 evaluate_object(acpi_handle handle, const char* object, acpi_objects *args, argument
671 status = AcpiEvaluateObject(handle, (ACPI_STRING)object,
/haiku/src/add-ons/kernel/bus_managers/usb/
H A DStack.cpp46 TRACE_ERROR("failed to allocate object array\n");
112 Stack::GetUSBID(Object *object) argument
122 fObjectArray[id] = object;
137 Stack::PutUSBID(Object *object) argument
142 usb_id id = object->USBID();
148 if (fObjectArray[id] != object) {
149 TRACE_ERROR("tried to put an object with incorrect usb_id\n");
157 // Validate that no children of this object are still in the stack.
162 ASSERT_PRINT(fObjectArray[i]->Parent() != object,
178 TRACE_ERROR("tried to get object wit
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/haiku/src/build/libbe/app/
H A DMessage.cpp1827 BMessage::AddFlat(const char *name, BFlattenable *object, int32 count) argument
1829 if (object == NULL)
1833 ssize_t size = object->FlattenedSize();
1843 status_t error = object->Flatten(buffer, size);
1846 error = AddData(name, object->TypeCode(), buffer, size, false);
2033 BMessage::FindFlat(const char *name, BFlattenable *object) const
2035 return FindFlat(name, 0, object);
2040 BMessage::FindFlat(const char *name, int32 index, BFlattenable *object) const
2042 if (object == NULL)
2047 status_t error = FindData(name, object
2179 ReplaceFlat(const char *name, BFlattenable *object) argument
2186 ReplaceFlat(const char *name, int32 index, BFlattenable *object) argument
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/haiku/headers/private/debugger/util/
H A DWorker.h54 const void* object; member in struct:SimpleJobKey
58 SimpleJobKey(const void* object, uint32 type);
/haiku/src/add-ons/kernel/partitioning_systems/session/
H A DDebug.h165 #define DUMP(object) \
167 (object).dump(); \
/haiku/src/apps/cortex/Persistence/
H A DXML.h84 // takes responsibility for the given type object
90 // identify object in stream.
103 // create & populate the root object from the given
122 // populate the provided root object from the given
124 // that corresponds to the given object.
143 // create an ExportContext and use it to write the given object
148 IPersistent* object,
186 // object. If a mapping for the element already exists,
187 // the provided object is deleted and the method returns
H A DXML.cpp61 // takes responsibility for the given type object
80 // identify object in stream
137 // read the root object from the given stream
148 // return completed object
164 // return completed object
172 // populate the provided root object from the given
246 // write the given object to the given stream
251 IPersistent* object,
254 ASSERT(object);
257 status_t err = context.writeObject(object);
249 Write( BDataIO* stream, IPersistent* object, BString* outError) argument
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/haiku/src/tests/kits/interface/flatten_picture/
H A DPictureTest.cpp29 AutoDelete(T *object) : fObject(object) { } argument
32 T* Release() { T* object = fObject; fObject = NULL; return object; } local
75 // bitmap is locked during the life time of this object
/haiku/src/apps/mediaplayer/playlist/
H A DPlaylistWindow.h83 void _ObjectChanged(const Notifier* object);
/haiku/src/libs/icon/transformer/
H A DPerspectiveTransformer.h101 virtual void ObjectChanged(const Observable* object);
/haiku/src/kits/game/
H A DGameSoundDevice.cpp170 BGameSoundDevice::CreateBuffer(gs_id* sound, const void* object, argument
174 if (!object || !sound)
184 fSounds[position] = new StreamingSoundBuffer(format, object,

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