Searched refs:bytes_per_row (Results 101 - 125 of 130) sorted by relevance

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/haiku/src/add-ons/accelerants/ati/
H A Dmode.cpp373 pFBC->bytes_per_row = si.displayMode.virtual_width * bytesPerPixel;
/haiku/src/add-ons/accelerants/s3/
H A Dmode.cpp450 pFBC->bytes_per_row = si.displayMode.virtual_width * bytesPerPixel;
/haiku/src/tests/servers/app/newerClipping/
H A Dmain.cpp348 test2((uint8*)info->bits, info->bytes_per_row);
/haiku/src/kits/game/
H A DDirectWindow.cpp132 OUTPUT("bytes_per_row: %ld\n", info.bytes_per_row);
/haiku/src/add-ons/media/plugins/raw_decoder/
H A DRawDecoderPlugin.cpp76 fInputSampleSize = ioEncodedFormat->u.raw_video.display.line_count * ioEncodedFormat->u.raw_video.display.bytes_per_row;
/haiku/src/add-ons/accelerants/matrox/engine/
H A Dmga_general.c949 * Mode slopspace is reflected in fbc->bytes_per_row BTW. */
952 status_t gx00_general_validate_pic_size (display_mode *target, uint32 *bytes_per_row, bool *acc_mode) argument
1126 /* now calculate bytes_per_row for this mode */
1127 *bytes_per_row = video_pitch * (depth >> 3);
H A Dmga_crtc.c354 offset = si->fbc.bytes_per_row / 16;
/haiku/src/add-ons/kernel/drivers/graphics/virtio/
H A Dvirtio_gpu.cpp456 sharedInfo.bytes_per_row = info->displayWidth * 4;
623 sharedInfo.bytes_per_row = info->displayWidth * 4;
/haiku/src/add-ons/accelerants/radeon/
H A DSetDisplayMode.c469 vc->fbc.bytes_per_row = vc->pitch;
/haiku/src/add-ons/accelerants/skeleton/engine/
H A Dcrtc.c586 offset = si->fbc.bytes_per_row / 8;
H A Dcrtc2.c569 offset = si->fbc.bytes_per_row / 8;
/haiku/src/add-ons/accelerants/via/engine/
H A Dcrtc.c580 offset = si->fbc.bytes_per_row >> 3;
H A Dcrtc2.c569 offset = si->fbc.bytes_per_row / 8;
/haiku/src/kits/interface/
H A DPrivateScreen.cpp732 return config.bytes_per_row;
/haiku/src/tests/kits/game/ParticlesII/
H A DparticlesII.cpp170 line_length = FrameBufferInfo()->bytes_per_row;
/haiku/src/servers/app/drawing/interface/virtual/
H A DViewHWInterface.cpp625 config.bytes_per_row = fFrontBuffer->BytesPerRow();
/haiku/src/servers/app/drawing/interface/local/
H A DAccelerantHWInterface.cpp682 uint32 depth = (fFrameBufferConfig.bytes_per_row
689 depth, fFrameBufferConfig.bytes_per_row);
/haiku/src/tests/kits/game/chart/
H A DChartWindow.cpp2142 buf->bytes_per_row * pattern_dv[i] +
2894 fBitmapBuffer.bytes_per_row = fOffscreen->BytesPerRow();
2987 (info->window_bounds.top + TOP_LEFT_LIMIT) * info->bytes_per_row +
2990 fDirectBuffer.bytes_per_row = info->bytes_per_row;
/haiku/src/add-ons/accelerants/nvidia/engine/
H A Dnv_crtc.c743 offset = si->fbc.bytes_per_row / 8;
H A Dnv_crtc2.c724 offset = si->fbc.bytes_per_row / 8;
/haiku/src/kits/media/
H A DMediaTrack.cpp265 if (_format->u.raw_video.display.bytes_per_row == 0) {
268 "output bytes_per_row.\n");
/haiku/src/add-ons/accelerants/neomagic/engine/
H A Dnm_crtc.c527 offset = si->fbc.bytes_per_row / 8;
/haiku/src/add-ons/accelerants/radeon_hd/
H A Ddisplay.cpp896 gInfo->shared_info->bytes_per_row = widthAligned * bytesPerPixel;
/haiku/src/add-ons/kernel/drivers/graphics/vesa/
H A Dpatch.cpp448 modeInfo.height, modeInfo.bits_per_pixel, modeInfo.bytes_per_row,
/haiku/src/apps/mediaconverter/
H A DMediaConverterWindow.cpp642 format.u.raw_video.display.bytes_per_row = 4 * 320;

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