Searched refs:Connect (Results 101 - 125 of 169) sorted by relevance

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/haiku/src/add-ons/media/media-add-ons/opensound/
H A DOpenSoundNode.h138 virtual void Connect(status_t error,
/haiku/docs/develop/media/
H A DMediaFileProducer.h171 virtual void Connect(
/haiku/src/bin/desklink/
H A DMixerControl.cpp46 MixerControl::Connect(int32 volumeWhich, float* _value, const char** _error) function in class:MixerControl
H A DVolumeControl.cpp399 fMixerControl->Connect(fMixerControl->VolumeWhich(), &volume, &errorString);
/haiku/src/apps/cortex/addons/LoggingConsumer/
H A DNodeHarnessWin.cpp79 mConnectButton = new BButton(r, "Connect", B_TRANSLATE("Connect"),
206 err = r->Connect(mConnection.source, mConnection.destination, &format, &soundOutput, &logInput);
/haiku/src/add-ons/media/media-add-ons/esound_sink/
H A DESDSinkNode.cpp135 if (fDevice->Connect(fHostname.String()) >= 0) {
308 err = fDevice->Connect(fHostname.String(), fPort);
561 // FormatProposal() is the first stage in the BMediaRoster::Connect() process. We hand
661 // inside BMediaRoster::Connect(). At this point, the consumer's AcceptFormat()
712 ESDSinkNode::Connect(status_t error, const media_source& source, const media_destination& destination, const media_format& format, char* io_name)
721 fprintf(stderr, "ESDSinkNode::Connect returning (cause : B_MEDIA_BAD_SOURCE)\n");
725 // If something earlier failed, Connect() might still be called, but with a non-zero
1157 if (fDevice->Connect(fHostname.String(), fPort) >= 0) {
1173 if (fDevice->Connect(fHostname.String(), fPort) >= 0) {
H A DESDEndpoint.cpp133 ESDEndpoint::Connect(const char *host, uint16 port) function in class:ESDEndpoint
145 // TODO: return now instead and move Connect() call
247 fprintf(stderr, "ESDEndpoint::Connect: didn't get ok from ESD_PROTO_INIT (%ld)!\n", result);
269 fprintf(stderr, "ESDEndpoint::Connect: ESD_PROTO_LATENCY: %ld\n", result);
275 fprintf(stderr, "ESDEndpoint::Connect: Latency: server: %lld, net1: %lld, net2: %lld\n", serverLatency, fLatency, ping);
289 fprintf(stderr, "ESDEndpoint::Connect: SNDBUF: %ld\n", flag);
291 fprintf(stderr, "ESDEndpoint::Connect: SNDBUF: %ld\n", flag);
/haiku/src/kits/network/libnetapi/
H A DAbstractSocket.cpp216 BAbstractSocket::Connect(const BNetworkAddress& peer, int type, function in class:BAbstractSocket
H A DSocketMessenger.cpp164 status_t error = fSocket.Connect(address, timeout);
/haiku/src/add-ons/kernel/network/protocols/tcp/
H A DTCPEndpoint.h39 status_t Connect(const struct sockaddr* address);
/haiku/src/add-ons/media/media-add-ons/reader/
H A DMediaReader.cpp197 status = roster->Connect(output.source,outputDestination,
344 // buffer period gets initialized in Connect() because
442 void MediaReader::Connect( function in class:MediaReader
/haiku/src/add-ons/media/media-add-ons/dvb/
H A DDVBMediaNode.h96 virtual void Connect(status_t error, const media_source &source,
/haiku/src/kits/game/
H A DGameProducer.cpp211 GameProducer::Connect(status_t error, const media_source& source, function in class:GameProducer
215 // If something earlier failed, Connect() might still be called, but with a
/haiku/src/tests/kits/media/nodetest/
H A DProducerNode.cpp227 ProducerNode::Connect(status_t error, const media_source& source, function in class:ProducerNode
231 out("ProducerNode::Connect\n");
H A Dmain.cpp190 rv = roster->Connect(output.source, input.destination, &format, &output, &input);
/haiku/src/tests/kits/net/
H A DNetEndpointTest.cpp302 status = client.Connect(serverAddr);
304 fprintf(stderr, "Connect() failed in testClient - %s\n",
/haiku/src/add-ons/mail_daemon/inbound_protocols/imap/imap_lib/
H A DProtocol.cpp45 Protocol::Connect(const BNetworkAddress& address, const char* username, function in class:IMAP::Protocol
48 TRACE("Connect\n");
/haiku/src/add-ons/mail_daemon/inbound_protocols/imap/
H A DFolderConfigWindow.cpp316 status_t status = fProtocol.Connect(fSettings.ServerAddress(),
/haiku/src/add-ons/media/media-add-ons/multi_audio/
H A DMultiAudioNode.h116 virtual void Connect(status_t error,
/haiku/src/servers/app/stackandtile/
H A DSATGroup.h114 Constraint* Connect(Variable* variable);
/haiku/src/bin/cddb_lookup/
H A Dcddb_server.cpp342 if (fConnection.Connect(fServerAddress) == B_OK) {
/haiku/src/add-ons/kernel/network/protocols/udp/
H A Dudp.cpp84 status_t Connect(const sockaddr* newAddr);
967 UdpEndpoint::Connect(const sockaddr *address) function in class:UdpEndpoint
969 TRACE_EP("Connect(%s)", AddressString(Domain(), address, true).Data());
1177 return ((UdpEndpoint *)protocol)->Connect(address);
/haiku/src/add-ons/kernel/file_systems/nfs4/
H A DRPCServer.cpp372 result = Connection::Connect(&conn, address);
/haiku/src/add-ons/media/media-add-ons/writer/
H A DMediaWriter.cpp186 status = roster->Connect(inputSource,input.destination,
/haiku/src/apps/midiplayer/
H A DMidiPlayerWindow.cpp502 endpoint->Connect(fSynthBridge);

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