/haiku-fatelf/src/tests/servers/app/no_pointer_history/ |
H A D | NoPointerHistory.cpp | 82 BWindow* window = new BWindow(BRect(100, 100, 700, 400), "Window", local 84 window->AddChild(new MouseView(BRect(10, 10, 295, 290), true)); 85 window->AddChild(new MouseView(BRect(305, 10, 590, 290), false)); 86 window->Show();
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/haiku-fatelf/src/tests/servers/app/scrollbar/ |
H A D | main.cpp | 63 BWindow* window = new BWindow(frame, "BScrollBar Test", local 67 frame = window->Bounds(); 74 window->AddChild(scrollView); 75 window->Show();
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/haiku-fatelf/src/apps/drivesetup/ |
H A D | InitParametersPanel.h | 18 InitParametersPanel(BWindow* window,
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/haiku-fatelf/src/apps/cortex/InfoView/ |
H A D | InfoWindowManager.h | 71 // the screen position where the first window should 139 BWindow *window); 149 BWindow *window); 159 BWindow *window); 171 BWindow *window); 181 BWindow *window);
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/haiku-fatelf/src/apps/powerstatus/ |
H A D | PowerStatus.cpp | 89 B_TRANSLATE("You can run PowerStatus in a window " 90 "or install it in the Deskbar."), B_TRANSLATE("Run in window"), 109 BWindow* window = new PowerStatusWindow(); local 110 window->Show(); 117 BWindow* window = WindowAt(0); local 118 if (window == NULL) 121 BView* view = window->FindView(kDeskbarItemName);
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/haiku-fatelf/src/servers/app/decorator/ |
H A D | DecorManager.h | 50 virtual WindowBehaviour* AllocateWindowBehaviour(Window* window); 71 Decorator* AllocateDecorator(Window *window); 72 WindowBehaviour* AllocateWindowBehaviour(Window *window); 73 void CleanupForWindow(Window *window); 75 status_t PreviewDecorator(BString path, Window *window);
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/haiku-fatelf/src/tests/servers/app/find_view/ |
H A D | FindView.cpp | 54 BWindow* window = new BWindow(BRect(100, 100, 400, 400), local 59 BRect frame = window->Bounds(); 61 window->AddChild(testView); 72 frame.right = window->Bounds().right - 20; 79 window->Show();
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/haiku-fatelf/src/apps/webpositive/ |
H A D | BrowserApp.cpp | 101 // create the about window 188 fLastWindowFrame = fSettings->GetValue("window frame", fLastWindowFrame); 190 BRect downloadWindowFrame = fSettings->GetValue("downloads window frame", 192 BRect settingsWindowFrame = fSettings->GetValue("settings window frame", 199 // Initially put download window in lower right of screen. 250 BrowserWindow* window; local 251 if (message->FindPointer("window", 252 reinterpret_cast<void**>(&window)) != B_OK) 258 _CreateNewTab(window, url, select); 267 message->FindRect("window fram 439 BrowserWindow* window = new BrowserWindow(fLastWindowFrame, fSettings, local 448 _CreateNewTab(BrowserWindow* window, const BString& url, bool select) argument 459 _ShowWindow(const BMessage* message, BWindow* window) argument [all...] |
/haiku-fatelf/src/libs/glut/ |
H A D | glutWindow.cpp | 20 /*! Helper function to get a new window slot */ 51 __glutFatalError("redisplay needed for window %d, but no display callback.", 60 /* Adjust the viewport of the window */ 68 /*! Creates a new GLUT window 80 // add myself to window list 144 // if I'm a top-level window, create my BWindow 158 // make myself the default window 163 /*! Creates a new GLUT window */ 178 GlutWindow *window = new GlutWindow(0, name, 182 return window 207 __glutSetWindow(GlutWindow *window) argument 220 GlutWindow *window; local 248 __glutDestroyWindow(GlutWindow *window, GlutWindow *initialWindow) argument 291 GlutWindow *window = gState.windowList[win - 1]; local [all...] |
H A D | glutint.h | 325 int num; /* Small integer window id (0-based). */ 332 Window win; /* X window for GLUT window */ 333 GLXContext ctx; /* OpenGL context GLUT glut window */ 334 XVisualInfo *vis; /* visual for window */ 336 Colormap cmap; /* RGB colormap for window; None if CI */ 342 Window renderWin; /* X window for rendering (might be 346 /* GLUT settable or visible window state. */ 347 int width; /* window width in pixels */ 348 int height; /* window heigh 466 GLUTwindow *window; member in struct:_GLUTstale [all...] |
/haiku-fatelf/src/servers/app/ |
H A D | Window.cpp | 59 // a window or because the client invalidates parts. 61 // other windows, the other window will be seen longer at 73 ::ServerWindow* window, DrawingEngine* drawingEngine) 95 fWindow(window), 97 fDesktop(window->Desktop()), 148 // the desktop window spans over the whole screen 166 STRACE(("\tWindow %s\n", window ? window->Title() : "NULL")); 202 // start from full region (as if the window was fully visible) 319 Window* window local 71 Window(const BRect& frame, const char *name, window_look look, window_feel feel, uint32 flags, uint32 workspaces, ::ServerWindow* window, DrawingEngine* drawingEngine) argument 348 Window* window = stack->WindowList().ItemAt(i); local 385 Window* window = stack->WindowList().ItemAt(i); local 604 Window* window = stack->WindowAt(i); local 629 Window* window = stack->WindowAt(i); local 1414 Backmost(Window* window, int32 workspace) argument 1479 AddToSubset(Window* window) argument 1486 RemoveFromSubset(Window* window) argument 1580 Window* window = fSubsets.ItemAt(i); local 2157 AddWindowToStack(Window* window) argument 2216 Window* window = fCurrentStack->WindowAt(tab); local 2345 AddWindow(Window* window, int32 position) argument 2362 RemoveWindow(Window* window) argument 2373 MoveToTopLayer(Window* window) argument [all...] |
H A D | ClickTarget.h | 34 ClickTarget(Type type, int32 window, int32 windowElement) argument 37 fWindow(window),
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/haiku-fatelf/src/apps/icon-o-matic/gui/ |
H A D | SavePanel.cpp | 70 BWindow* window = Window(); local 71 if (!window || !window->Lock()) 74 window->SetTitle(B_TRANSLATE("Save image")); 76 // add this instance as BHandler to the window's looper 77 window->AddHandler(this); 144 // Make sure the smallest window won't draw the "Settings" button over anything else 154 window->Unlock(); 199 BWindow* window = Window(); local 200 if (!window || !windo 228 BWindow* window = Window(); local 282 BWindow* window = Window(); local [all...] |
/haiku-fatelf/src/kits/interface/ |
H A D | MenuBar.cpp | 344 BWindow* window = Window(); local 345 if (!window->IsActive() || !window->IsFront()) { 349 window->Activate(); 350 window->UpdateIfNeeded(); 485 BWindow* window = Window(); 486 if (window == NULL) 487 debugger("MenuBar must be added to a window before it can be used."); 489 BAutolock lock(window); 496 // We are called from the window' 544 BWindow* window = menuBar->Window(); local 561 BWindow* window = Window(); local 727 BWindow* window = Window(); local [all...] |
/haiku-fatelf/src/servers/app/stackandtile/ |
H A D | SATDecorator.cpp | 114 SATWindowBehaviour::SATWindowBehaviour(Window* window, StackAndTile* sat) argument 116 DefaultWindowBehaviour(window), 124 SATWindowBehaviour::AlterDeltaForSnap(Window* window, BPoint& delta, argument 127 if (DefaultWindowBehaviour::AlterDeltaForSnap(window, delta, now) == true) 130 SATWindow* satWindow = fStackAndTile->GetSATWindow(window); 141 return fMagneticBorder.AlterDeltaForSnap(window->Screen(),
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/haiku-fatelf/src/tests/servers/app/view_transit/ |
H A D | ViewTransit.cpp | 118 BWindow* window = new BWindow(BRect(100, 100, 400, 400), local 122 BRect frame = window->Bounds(); 124 window->AddChild(new View(frame, "L ", B_FOLLOW_ALL, 255, 0, 0)); 126 frame.right = window->Bounds().right; 129 window->AddChild(view); 132 window->Show();
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/haiku-fatelf/src/apps/mail/ |
H A D | MailApp.cpp | 169 // a "mailto:" with no name should open an empty window 241 TMailWindow *window = NewWindow(NULL, names.String()); local 242 window->SetTo(names.String(), subject.String(), ccNames.String(), bccNames.String(), 244 window->Show(); 252 TMailWindow *window = NULL; local 262 window = NewWindow(); 274 window = NewWindow(&ref, string.String(), true); 281 if (msg->FindPointer("window", (void **)&sourceWindow) < B_OK 286 window = NewWindow(); 287 if (window 342 TMailWindow *window; local 383 TMailWindow *window; local 573 TMailWindow *window; local 588 TMailWindow *window; local 1070 BWindow *window; local 1142 TMailWindow* window = new TMailWindow(r, title.String(), this, ref, to, local [all...] |
/haiku-fatelf/src/bin/gzip/ |
H A D | deflate.c | 11 * length sliding window trailing behind the new text. 17 * sliding window trailing behind the input currently being processed). 98 * window with tab_suffix. Check that we can do this: 101 error: cannot overlay window with tab_suffix and prev with tab_prefix0 130 /* A Pos is an index in the character window. We use short instead of int to 134 /* DECLARE(uch, window, 2L*WSIZE); */ 135 /* Sliding window. Input bytes are read into the second half of the window, 140 * the window size to 64K, which is quite useful on MSDOS. 141 * To do: limit the window siz [all...] |
/haiku-fatelf/src/apps/launchbox/ |
H A D | PadView.cpp | 166 BWindow* window = Window(); local 167 if (window == NULL) 185 BMessage* message = window->CurrentMessage(); 198 // sends the window to the back 199 window->Activate(false); 203 window->Minimize(true); 206 window->Activate(); 207 fDragOffset = ConvertToScreen(where) - window->Frame().LeftTop(); 219 if (BWindow* window = Window()) { 221 window 234 MainWindow* window = dynamic_cast<MainWindow*>(Window()); local 311 MainWindow* window = dynamic_cast<MainWindow*>(Window()); local [all...] |
/haiku-fatelf/src/add-ons/tracker/zipomatic/ |
H A D | ZipOMatic.cpp | 111 BWindow* window; 117 window = WindowAt(i); 118 if (window == NULL) 121 zippo = dynamic_cast<ZippoWindow*>(window); 139 // We post a message to the window so it can put up its own 142 // Closing or quitting, it doesn't matter for a single window. 170 // if the application has no window there. Activate() triggers 171 // a switch to a workspace where it does have a window. 240 BWindow* window; local 245 window [all...] |
/haiku-fatelf/src/add-ons/translators/raw/ |
H A D | main.cpp | 120 BWindow* window = new BWindow(BRect(0, 0, 1, 1), local 124 BView* view = new BView(window->Bounds(), NULL, 126 BLayoutBuilder::Group<>(window, B_HORIZONTAL) 128 window->Show(); 130 window->Lock(); 131 view->DrawBitmap(bitmap, window->Bounds()); 133 window->Unlock(); 136 wait_for_thread(window->Thread(), &status);
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/haiku-fatelf/src/apps/debuganalyzer/gui/ |
H A D | SubWindowManager.h | 24 bool AddSubWindow(SubWindow* window); 25 bool RemoveSubWindow(SubWindow* window);
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/haiku-fatelf/src/apps/debuganalyzer/gui/main_window/ |
H A D | MainWindow.cpp | 156 // create a sub window key 166 // check whether the window already exists 167 ThreadWindow* window = dynamic_cast<ThreadWindow*>( local 169 if (window != NULL) { 170 // window exists -- just bring it to front 172 window->Lock(); 173 window->Activate(); 177 // window doesn't exist yet -- create it 179 window = new ThreadWindow(fSubWindowManager, fModel, thread); 184 if (!window [all...] |
/haiku-fatelf/src/preferences/fonts/ |
H A D | main.cpp | 34 MainWindow *window = new MainWindow(); local 35 window->Show();
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/haiku-fatelf/src/preferences/virtualmemory/ |
H A D | VirtualMemory.cpp | 33 BWindow* window = new SettingsWindow(); local 34 window->Show();
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