Searched refs:window (Results 76 - 100 of 413) sorted by relevance

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/haiku-fatelf/src/tests/servers/app/no_pointer_history/
H A DNoPointerHistory.cpp82 BWindow* window = new BWindow(BRect(100, 100, 700, 400), "Window", local
84 window->AddChild(new MouseView(BRect(10, 10, 295, 290), true));
85 window->AddChild(new MouseView(BRect(305, 10, 590, 290), false));
86 window->Show();
/haiku-fatelf/src/tests/servers/app/scrollbar/
H A Dmain.cpp63 BWindow* window = new BWindow(frame, "BScrollBar Test", local
67 frame = window->Bounds();
74 window->AddChild(scrollView);
75 window->Show();
/haiku-fatelf/src/apps/drivesetup/
H A DInitParametersPanel.h18 InitParametersPanel(BWindow* window,
/haiku-fatelf/src/apps/cortex/InfoView/
H A DInfoWindowManager.h71 // the screen position where the first window should
139 BWindow *window);
149 BWindow *window);
159 BWindow *window);
171 BWindow *window);
181 BWindow *window);
/haiku-fatelf/src/apps/powerstatus/
H A DPowerStatus.cpp89 B_TRANSLATE("You can run PowerStatus in a window "
90 "or install it in the Deskbar."), B_TRANSLATE("Run in window"),
109 BWindow* window = new PowerStatusWindow(); local
110 window->Show();
117 BWindow* window = WindowAt(0); local
118 if (window == NULL)
121 BView* view = window->FindView(kDeskbarItemName);
/haiku-fatelf/src/servers/app/decorator/
H A DDecorManager.h50 virtual WindowBehaviour* AllocateWindowBehaviour(Window* window);
71 Decorator* AllocateDecorator(Window *window);
72 WindowBehaviour* AllocateWindowBehaviour(Window *window);
73 void CleanupForWindow(Window *window);
75 status_t PreviewDecorator(BString path, Window *window);
/haiku-fatelf/src/tests/servers/app/find_view/
H A DFindView.cpp54 BWindow* window = new BWindow(BRect(100, 100, 400, 400), local
59 BRect frame = window->Bounds();
61 window->AddChild(testView);
72 frame.right = window->Bounds().right - 20;
79 window->Show();
/haiku-fatelf/src/apps/webpositive/
H A DBrowserApp.cpp101 // create the about window
188 fLastWindowFrame = fSettings->GetValue("window frame", fLastWindowFrame);
190 BRect downloadWindowFrame = fSettings->GetValue("downloads window frame",
192 BRect settingsWindowFrame = fSettings->GetValue("settings window frame",
199 // Initially put download window in lower right of screen.
250 BrowserWindow* window; local
251 if (message->FindPointer("window",
252 reinterpret_cast<void**>(&window)) != B_OK)
258 _CreateNewTab(window, url, select);
267 message->FindRect("window fram
439 BrowserWindow* window = new BrowserWindow(fLastWindowFrame, fSettings, local
448 _CreateNewTab(BrowserWindow* window, const BString& url, bool select) argument
459 _ShowWindow(const BMessage* message, BWindow* window) argument
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/haiku-fatelf/src/libs/glut/
H A DglutWindow.cpp20 /*! Helper function to get a new window slot */
51 __glutFatalError("redisplay needed for window %d, but no display callback.",
60 /* Adjust the viewport of the window */
68 /*! Creates a new GLUT window
80 // add myself to window list
144 // if I'm a top-level window, create my BWindow
158 // make myself the default window
163 /*! Creates a new GLUT window */
178 GlutWindow *window = new GlutWindow(0, name,
182 return window
207 __glutSetWindow(GlutWindow *window) argument
220 GlutWindow *window; local
248 __glutDestroyWindow(GlutWindow *window, GlutWindow *initialWindow) argument
291 GlutWindow *window = gState.windowList[win - 1]; local
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H A Dglutint.h325 int num; /* Small integer window id (0-based). */
332 Window win; /* X window for GLUT window */
333 GLXContext ctx; /* OpenGL context GLUT glut window */
334 XVisualInfo *vis; /* visual for window */
336 Colormap cmap; /* RGB colormap for window; None if CI */
342 Window renderWin; /* X window for rendering (might be
346 /* GLUT settable or visible window state. */
347 int width; /* window width in pixels */
348 int height; /* window heigh
466 GLUTwindow *window; member in struct:_GLUTstale
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/haiku-fatelf/src/servers/app/
H A DWindow.cpp59 // a window or because the client invalidates parts.
61 // other windows, the other window will be seen longer at
73 ::ServerWindow* window, DrawingEngine* drawingEngine)
95 fWindow(window),
97 fDesktop(window->Desktop()),
148 // the desktop window spans over the whole screen
166 STRACE(("\tWindow %s\n", window ? window->Title() : "NULL"));
202 // start from full region (as if the window was fully visible)
319 Window* window local
71 Window(const BRect& frame, const char *name, window_look look, window_feel feel, uint32 flags, uint32 workspaces, ::ServerWindow* window, DrawingEngine* drawingEngine) argument
348 Window* window = stack->WindowList().ItemAt(i); local
385 Window* window = stack->WindowList().ItemAt(i); local
604 Window* window = stack->WindowAt(i); local
629 Window* window = stack->WindowAt(i); local
1414 Backmost(Window* window, int32 workspace) argument
1479 AddToSubset(Window* window) argument
1486 RemoveFromSubset(Window* window) argument
1580 Window* window = fSubsets.ItemAt(i); local
2157 AddWindowToStack(Window* window) argument
2216 Window* window = fCurrentStack->WindowAt(tab); local
2345 AddWindow(Window* window, int32 position) argument
2362 RemoveWindow(Window* window) argument
2373 MoveToTopLayer(Window* window) argument
[all...]
H A DClickTarget.h34 ClickTarget(Type type, int32 window, int32 windowElement) argument
37 fWindow(window),
/haiku-fatelf/src/apps/icon-o-matic/gui/
H A DSavePanel.cpp70 BWindow* window = Window(); local
71 if (!window || !window->Lock())
74 window->SetTitle(B_TRANSLATE("Save image"));
76 // add this instance as BHandler to the window's looper
77 window->AddHandler(this);
144 // Make sure the smallest window won't draw the "Settings" button over anything else
154 window->Unlock();
199 BWindow* window = Window(); local
200 if (!window || !windo
228 BWindow* window = Window(); local
282 BWindow* window = Window(); local
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/haiku-fatelf/src/kits/interface/
H A DMenuBar.cpp344 BWindow* window = Window(); local
345 if (!window->IsActive() || !window->IsFront()) {
349 window->Activate();
350 window->UpdateIfNeeded();
485 BWindow* window = Window();
486 if (window == NULL)
487 debugger("MenuBar must be added to a window before it can be used.");
489 BAutolock lock(window);
496 // We are called from the window'
544 BWindow* window = menuBar->Window(); local
561 BWindow* window = Window(); local
727 BWindow* window = Window(); local
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/haiku-fatelf/src/servers/app/stackandtile/
H A DSATDecorator.cpp114 SATWindowBehaviour::SATWindowBehaviour(Window* window, StackAndTile* sat) argument
116 DefaultWindowBehaviour(window),
124 SATWindowBehaviour::AlterDeltaForSnap(Window* window, BPoint& delta, argument
127 if (DefaultWindowBehaviour::AlterDeltaForSnap(window, delta, now) == true)
130 SATWindow* satWindow = fStackAndTile->GetSATWindow(window);
141 return fMagneticBorder.AlterDeltaForSnap(window->Screen(),
/haiku-fatelf/src/tests/servers/app/view_transit/
H A DViewTransit.cpp118 BWindow* window = new BWindow(BRect(100, 100, 400, 400), local
122 BRect frame = window->Bounds();
124 window->AddChild(new View(frame, "L ", B_FOLLOW_ALL, 255, 0, 0));
126 frame.right = window->Bounds().right;
129 window->AddChild(view);
132 window->Show();
/haiku-fatelf/src/apps/mail/
H A DMailApp.cpp169 // a "mailto:" with no name should open an empty window
241 TMailWindow *window = NewWindow(NULL, names.String()); local
242 window->SetTo(names.String(), subject.String(), ccNames.String(), bccNames.String(),
244 window->Show();
252 TMailWindow *window = NULL; local
262 window = NewWindow();
274 window = NewWindow(&ref, string.String(), true);
281 if (msg->FindPointer("window", (void **)&sourceWindow) < B_OK
286 window = NewWindow();
287 if (window
342 TMailWindow *window; local
383 TMailWindow *window; local
573 TMailWindow *window; local
588 TMailWindow *window; local
1070 BWindow *window; local
1142 TMailWindow* window = new TMailWindow(r, title.String(), this, ref, to, local
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/haiku-fatelf/src/bin/gzip/
H A Ddeflate.c11 * length sliding window trailing behind the new text.
17 * sliding window trailing behind the input currently being processed).
98 * window with tab_suffix. Check that we can do this:
101 error: cannot overlay window with tab_suffix and prev with tab_prefix0
130 /* A Pos is an index in the character window. We use short instead of int to
134 /* DECLARE(uch, window, 2L*WSIZE); */
135 /* Sliding window. Input bytes are read into the second half of the window,
140 * the window size to 64K, which is quite useful on MSDOS.
141 * To do: limit the window siz
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/haiku-fatelf/src/apps/launchbox/
H A DPadView.cpp166 BWindow* window = Window(); local
167 if (window == NULL)
185 BMessage* message = window->CurrentMessage();
198 // sends the window to the back
199 window->Activate(false);
203 window->Minimize(true);
206 window->Activate();
207 fDragOffset = ConvertToScreen(where) - window->Frame().LeftTop();
219 if (BWindow* window = Window()) {
221 window
234 MainWindow* window = dynamic_cast<MainWindow*>(Window()); local
311 MainWindow* window = dynamic_cast<MainWindow*>(Window()); local
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/haiku-fatelf/src/add-ons/tracker/zipomatic/
H A DZipOMatic.cpp111 BWindow* window;
117 window = WindowAt(i);
118 if (window == NULL)
121 zippo = dynamic_cast<ZippoWindow*>(window);
139 // We post a message to the window so it can put up its own
142 // Closing or quitting, it doesn't matter for a single window.
170 // if the application has no window there. Activate() triggers
171 // a switch to a workspace where it does have a window.
240 BWindow* window; local
245 window
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/haiku-fatelf/src/add-ons/translators/raw/
H A Dmain.cpp120 BWindow* window = new BWindow(BRect(0, 0, 1, 1), local
124 BView* view = new BView(window->Bounds(), NULL,
126 BLayoutBuilder::Group<>(window, B_HORIZONTAL)
128 window->Show();
130 window->Lock();
131 view->DrawBitmap(bitmap, window->Bounds());
133 window->Unlock();
136 wait_for_thread(window->Thread(), &status);
/haiku-fatelf/src/apps/debuganalyzer/gui/
H A DSubWindowManager.h24 bool AddSubWindow(SubWindow* window);
25 bool RemoveSubWindow(SubWindow* window);
/haiku-fatelf/src/apps/debuganalyzer/gui/main_window/
H A DMainWindow.cpp156 // create a sub window key
166 // check whether the window already exists
167 ThreadWindow* window = dynamic_cast<ThreadWindow*>( local
169 if (window != NULL) {
170 // window exists -- just bring it to front
172 window->Lock();
173 window->Activate();
177 // window doesn't exist yet -- create it
179 window = new ThreadWindow(fSubWindowManager, fModel, thread);
184 if (!window
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/haiku-fatelf/src/preferences/fonts/
H A Dmain.cpp34 MainWindow *window = new MainWindow(); local
35 window->Show();
/haiku-fatelf/src/preferences/virtualmemory/
H A DVirtualMemory.cpp33 BWindow* window = new SettingsWindow(); local
34 window->Show();

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