/haiku/src/libs/glut/ |
H A D | glutOverlay.cpp | 25 void glutUseLayer(GLenum layer) { argument
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/haiku/src/add-ons/translators/wonderbrush/ |
H A D | Canvas.h | 31 bool AddLayer(Layer* layer); 32 bool AddLayer(Layer* layer, int32 index); 35 bool RemoveLayer(Layer* layer); 39 int32 IndexOf(Layer* layer) const; 41 bool HasLayer(Layer* layer) const;
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H A D | Canvas.cpp | 54 Canvas::AddLayer(Layer* layer) argument 56 return AddLayer(layer, CountLayers()); 61 Canvas::AddLayer(Layer* layer, int32 index) argument 63 return layer && AddItem((void*)layer, index); 75 Canvas::RemoveLayer(Layer* layer) argument 77 return RemoveItem((void*)layer); 96 Canvas::IndexOf(Layer* layer) const 98 return BList::IndexOf((void*)layer); 110 Canvas::HasLayer(Layer* layer) cons 203 Layer* layer = new (nothrow) Layer(); local [all...] |
/haiku/src/tests/servers/app/newerClipping/ |
H A D | ViewLayer.cpp | 57 ViewLayer* layer = fFirstChild; local 58 while (layer) { 59 ViewLayer* toast = layer; 60 layer = layer->fNextSibling; 109 ViewLayer::AddChild(ViewLayer* layer) argument 111 if (layer->fParent) { 116 layer->fParent = this; 120 fFirstChild = layer; 122 // append layer t 146 RemoveChild(ViewLayer* layer) argument 272 ViewLayer* layer = child->ViewAt(where, windowContentClipping); local [all...] |
H A D | main.cpp | 388 ViewLayer* layer; local 389 layer = new ViewLayer(f, "View", B_FOLLOW_LEFT | B_FOLLOW_TOP, 391 layer1->AddChild(layer); 395 layer = new ViewLayer(f, "View", B_FOLLOW_LEFT_RIGHT | B_FOLLOW_TOP, 397 layer1->AddChild(layer); 401 layer = new ViewLayer(f, "View", B_FOLLOW_RIGHT | B_FOLLOW_TOP, 403 layer1->AddChild(layer); 411 layer = new ViewLayer(f, "View", B_FOLLOW_LEFT | B_FOLLOW_TOP_BOTTOM, 413 layer1->AddChild(layer); 417 layer [all...] |
H A D | WindowLayer.cpp | 66 // the top layer is special, it has a coordinate system 68 // the coordinate conversion through the layer tree works 69 // as expected, since the top layer has no "parent" but has 305 // to handle the part that was overlapping a layer 347 WindowLayer::AddChild(ViewLayer* layer) argument 349 fTopLayer->AddChild(layer); 453 ViewLayer* layer = (ViewLayer*)fTokenViewMap.ItemAt(token); local 454 if (!layer || !layer->IsVisible()) { 461 _MarkContentDirty(&layer 590 ViewLayer* layer = (ViewLayer*)fTokenViewMap.ItemAt(token); local 640 ViewLayer* layer = (ViewLayer*)fTokenViewMap.ItemAt(token); local [all...] |
H A D | ViewLayer.h | 37 void AddChild(ViewLayer* layer); 38 bool RemoveChild(ViewLayer* layer);
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H A D | WindowLayer.h | 83 void AddChild(ViewLayer* layer); 166 // redraw requests from the root layer will go
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/haiku/src/tests/servers/app/newClipping/ |
H A D | main.cpp | 112 Layer* layer; local 113 layer = new Layer(f, "View", B_FOLLOW_LEFT | B_FOLLOW_TOP, 115 layer1->AddLayer(layer); 119 layer = new Layer(f, "View", B_FOLLOW_LEFT_RIGHT | B_FOLLOW_TOP, 121 layer1->AddLayer(layer); 125 layer = new Layer(f, "View", B_FOLLOW_RIGHT | B_FOLLOW_TOP, 127 layer1->AddLayer(layer); 135 layer = new Layer(f, "View", B_FOLLOW_LEFT | B_FOLLOW_TOP_BOTTOM, 137 layer1->AddLayer(layer); 141 layer [all...] |
H A D | Layer.cpp | 110 Layer::AddLayer(Layer* layer)// we already have
argument 112 if( layer->fParent != NULL ) {
117 layer->fParent = this;
120 fBottom = layer;
121 fTop = layer;
124 fBottom->fLower = layer;
125 layer->fUpper = fBottom;
126 fBottom = layer;
130 Layer::RemLayer(Layer* layer)// we already have
argument 132 if(!layer [all...] |
H A D | Layer.h | 18 void AddLayer(Layer* layer); 19 bool RemLayer(Layer* layer);
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/haiku/src/servers/app/ |
H A D | Canvas.cpp | 239 BReference<Layer> layer(layerPtr, true); 241 if (layer->Opacity() == 255) { 242 layer->Play(this); 246 BReference <UtilityBitmap> layerBitmap(layer->RenderToBitmap(this), true); 251 destination.OffsetBy(layer->LeftTopOffset()); 260 BReference<AlphaMask> mask(new(std::nothrow) UniformAlphaMask(layer->Opacity()), true);
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H A D | Layer.h | 24 void PushLayer(Layer* layer);
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H A D | Layer.cpp | 97 Layer::PushLayer(Layer* layer) argument 99 PushPicture(layer); 129 // Drawing commands of the layer's picture use coordinates in the 131 // of the layer bitmap is at boundingBox.LeftTop(). So all the drawing 152 // Apply state to the new drawing engine of the layer canvas
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H A D | Canvas.h | 73 void BlendLayer(Layer* layer);
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H A D | ServerWindow.cpp | 469 info.layer = 0; 472 info.layer = 2; 474 info.layer = 4; 476 info.layer = 3; 478 info.layer = 1; 2441 Layer* layer = new(std::nothrow) Layer(opacity); local 2442 if (layer == NULL) 2452 fCurrentView->SetPicture(layer); 2511 // the clipping region is empty. The layer itself might set a valid 2514 // nested layer instance 4065 Layer* layer = dynamic_cast<Layer*>(picture); local 4087 Layer* layer = dynamic_cast<Layer*>(picture); local [all...] |
H A D | View.cpp | 1040 Layer* layer = dynamic_cast<Layer*>(fPicture.Get()); 1041 if (layer == NULL) 1043 BlendLayer(layer);
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H A D | PictureBoundingBoxPlayer.cpp | 777 determine_bounds_nested_layer(void* _state, Layer* layer) argument 779 TRACE_BB("%p nested layer\n", _state); 784 PictureBoundingBoxPlayer::Play(layer, state->GetDrawState(), &boundingBox);
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/haiku/headers/private/interface/ |
H A D | WindowInfo.h | 24 int32 layer; // see ServerWindow::GetInfo() member in struct:window_info
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H A D | PicturePlayer.h | 92 void (*blend_layer)(void* userData, Layer* layer);
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H A D | PictureDataWriter.h | 125 status_t WriteBlendLayer(Layer* layer);
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/haiku/src/kits/interface/ |
H A D | PicturePlayer.cpp | 483 blend_layer(void* _context, Layer* layer) argument 487 context->function_table[52])(context->user_data, layer); 1635 Layer* const* layer; local 1636 if (callbacks.blend_layer == NULL || !reader.Get<Layer*>(layer)) 1639 callbacks.blend_layer(userData, *layer);
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H A D | PictureDataWriter.cpp | 882 PictureDataWriter::WriteBlendLayer(Layer* layer) argument 886 Write<Layer*>(layer);
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/haiku/src/apps/autoraise/ |
H A D | AutoRaiseIcon.cpp | 458 PRINT(("wi [%" B_PRId32 "] = %p, %" B_PRId32 " %s\n", i, wi, wi->layer, 460 if (wi->layer < 3) // we hit the desktop or a window not on this WS
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/haiku/headers/libs/glut/GL/ |
H A D | glut.h | 596 GLUTAPI void GLUTAPIENTRY glutUseLayer(GLenum layer);
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