Searched defs:v0 (Results 1 - 14 of 14) sorted by relevance

/haiku/src/libs/agg/src/
H A Dagg_vcgen_smooth_poly1.cpp80 void vcgen_smooth_poly1::calculate(const vertex_dist& v0, argument
/haiku/src/system/libroot/posix/crypt/
H A DSHA256.cpp148 uint32 v0 = fBuffer[i - 15]; local
/haiku/headers/tools/cppunit/
H A DTestShell.h82 enum VerbosityLevel { v0, v1, v2, v3, v4 }; enumerator in enum:BTestShell::VerbosityLevel
/haiku/src/apps/glteapot/
H A DVector3.h197 inline void setInterpolate3(const Vector3& v0, const Vector3& v1, float rt) argument
H A DQuaternion.h383 shortestArcQuat(const Vector3& v0, const Vector3& v1) // Game Programming Gems 2.10. make sure v0,v1 are normalized argument
399 shortestArcQuatNormalize2(Vector3& v0,Vector3& v1) argument
/haiku/src/apps/haiku3d/
H A DVector3.h208 inline void setInterpolate3(const Vector3& v0, const Vector3& v1, float rt) argument
H A DQuaternion.h391 shortestArcQuat(const Vector3& v0, const Vector3& v1) argument
407 shortestArcQuatNormalize2(Vector3& v0, Vector3& v1) argument
/haiku/src/add-ons/screen_savers/flurry/
H A DSmoke.cpp258 float v0; local
/haiku/headers/libs/agg/
H A Dagg_math_stroke.h202 calc_miter(VC& out_vertices, const vertex_dist& v0, const vertex_dist& v1, const vertex_dist& v2, double dx1, double dy1, double dx2, double dy2, line_join_e lj, double ml) argument
290 calc_cap(VC& out_vertices, const vertex_dist& v0, const vertex_dist& v1, double len) argument
352 calc_join(VC& out_vertices, const vertex_dist& v0, const vertex_dist& v1, const vertex_dist& v2, double len1, double len2) argument
[all...]
H A Dagg_trans_affine.h98 trans_affine(double v0, double v1, double v2, argument
H A Dagg_trans_perspective.h40 trans_perspective(double v0, double v1, double v2, argument
/haiku/src/system/libroot/posix/musl/math/
H A Dlgammal.c157 v0 = 1.150830924194461522996462401210374632929E3L, variable
/haiku/src/libs/glut/
H A Dglut_shapes.c393 subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2, argument
/haiku/src/apps/icon-o-matic/import_export/svg/
H A Dnanosvg.h572 float* v0 = &curve[0]; local

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