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/freebsd-11-stable/sys/modules/sound/sound/
H A DMakefilediff 170161 Thu May 31 16:43:33 MDT 2007 ariff Last major commit and updates for RELENG_7:

- Rework the entire pcm_channel structure:
* Remove rarely used link placeholder, instead, make each pcm_channel
as head/link of each own/each other. Unlock - Lock sequence due to
sleep malloc has been reduced.
* Implement "busy" queue which will contain list of busy/active
channels. This greatly reduce locking contention for example while
servicing interrupt for hardware with many channels or when virtual
channels reach its 256 peak channels.

- So I heard you like v chan ... O RLY?
Welcome to Virtual **Record** Channels (vrec, rec vchans, vchans for
recording, Rec-Chan, you decide), the ultimate solutions for your
nagging O_RDWR full-duplex wannabe (note: flash plugins) monopolizing
single record channel causing EBUSY. Vrec works exactly like Vchans
(or, should I rename it to "Vplay" :) , except that it operates on the
opposite direction (recording). Up to 256 vrecs (like vchans) are
possible.

Notes:
* Relocate dev.pcm.%d.{vchans,vchanformat,vchanrate} to each of its
respective node/direction:
dev.pcm.%d.play.* for "play" (cdev = dsp%d.vp%d)
dev.pcm.%d.rec.* for "record" (cdev = dsp%d.vr%d)
* Don't expect that it will magically give you ability to split
"recording source" (eg: 1 channel for cdrom, 1 channel for mic,
etc). Just admit that you only have a *single* recording source /
channel. Please bug your hardware vendor instead :)

- Bump maxautovchans from 4 to 16. For a full-fledged multimedia
desktop/workstation with too many soundservers installed (esound,
artsd, jackd, pulse/polypaudio, ding-dong pling plong mudkip fuh fuh,
etc), 4 seems inadequate. There will be no memory penalty here, since
virtual channels are allocate only by demand.

- Nuke/Rework the entire statically created cdev entries. Everything is
clonable through snd own clone manager which designed to withstand many
kind of abusive devfs droids such as:
* while : ; do /bin/test -e /dev/dsp ; done
* jot 16777216 0 | while read x ; do ls /dev/dsp0.$x ; done
* hundreds (could be thousands) concurrent threads/process opening
"/dev/dsp" (previously, this might result EBUSY even with just
3 contesting threads/procs).
o Reusable clone objects (instead of creating new one like there's no
tomorrow) after certain expiration deadline. The clone allocator will
decide whether to reuse, share, or creating new clone.
o Automatic garbage collector.

- Dynamic unit magic allocator. Maximum attached soundcards can be tuned
using tunable "hw.snd.maxunit" (Default to 512). Minimum is 16, and
maximum is 2048.

- ..other fixes, mostly related to concurrency issues.

joel@ will do the manpage updates on sound(4).

Have fun.
/freebsd-11-stable/sys/dev/sound/pcm/
H A Dchannel.hdiff 170161 Thu May 31 16:43:33 MDT 2007 ariff Last major commit and updates for RELENG_7:

- Rework the entire pcm_channel structure:
* Remove rarely used link placeholder, instead, make each pcm_channel
as head/link of each own/each other. Unlock - Lock sequence due to
sleep malloc has been reduced.
* Implement "busy" queue which will contain list of busy/active
channels. This greatly reduce locking contention for example while
servicing interrupt for hardware with many channels or when virtual
channels reach its 256 peak channels.

- So I heard you like v chan ... O RLY?
Welcome to Virtual **Record** Channels (vrec, rec vchans, vchans for
recording, Rec-Chan, you decide), the ultimate solutions for your
nagging O_RDWR full-duplex wannabe (note: flash plugins) monopolizing
single record channel causing EBUSY. Vrec works exactly like Vchans
(or, should I rename it to "Vplay" :) , except that it operates on the
opposite direction (recording). Up to 256 vrecs (like vchans) are
possible.

Notes:
* Relocate dev.pcm.%d.{vchans,vchanformat,vchanrate} to each of its
respective node/direction:
dev.pcm.%d.play.* for "play" (cdev = dsp%d.vp%d)
dev.pcm.%d.rec.* for "record" (cdev = dsp%d.vr%d)
* Don't expect that it will magically give you ability to split
"recording source" (eg: 1 channel for cdrom, 1 channel for mic,
etc). Just admit that you only have a *single* recording source /
channel. Please bug your hardware vendor instead :)

- Bump maxautovchans from 4 to 16. For a full-fledged multimedia
desktop/workstation with too many soundservers installed (esound,
artsd, jackd, pulse/polypaudio, ding-dong pling plong mudkip fuh fuh,
etc), 4 seems inadequate. There will be no memory penalty here, since
virtual channels are allocate only by demand.

- Nuke/Rework the entire statically created cdev entries. Everything is
clonable through snd own clone manager which designed to withstand many
kind of abusive devfs droids such as:
* while : ; do /bin/test -e /dev/dsp ; done
* jot 16777216 0 | while read x ; do ls /dev/dsp0.$x ; done
* hundreds (could be thousands) concurrent threads/process opening
"/dev/dsp" (previously, this might result EBUSY even with just
3 contesting threads/procs).
o Reusable clone objects (instead of creating new one like there's no
tomorrow) after certain expiration deadline. The clone allocator will
decide whether to reuse, share, or creating new clone.
o Automatic garbage collector.

- Dynamic unit magic allocator. Maximum attached soundcards can be tuned
using tunable "hw.snd.maxunit" (Default to 512). Minimum is 16, and
maximum is 2048.

- ..other fixes, mostly related to concurrency issues.

joel@ will do the manpage updates on sound(4).

Have fun.
H A Dbuffer.cdiff 170161 Thu May 31 16:43:33 MDT 2007 ariff Last major commit and updates for RELENG_7:

- Rework the entire pcm_channel structure:
* Remove rarely used link placeholder, instead, make each pcm_channel
as head/link of each own/each other. Unlock - Lock sequence due to
sleep malloc has been reduced.
* Implement "busy" queue which will contain list of busy/active
channels. This greatly reduce locking contention for example while
servicing interrupt for hardware with many channels or when virtual
channels reach its 256 peak channels.

- So I heard you like v chan ... O RLY?
Welcome to Virtual **Record** Channels (vrec, rec vchans, vchans for
recording, Rec-Chan, you decide), the ultimate solutions for your
nagging O_RDWR full-duplex wannabe (note: flash plugins) monopolizing
single record channel causing EBUSY. Vrec works exactly like Vchans
(or, should I rename it to "Vplay" :) , except that it operates on the
opposite direction (recording). Up to 256 vrecs (like vchans) are
possible.

Notes:
* Relocate dev.pcm.%d.{vchans,vchanformat,vchanrate} to each of its
respective node/direction:
dev.pcm.%d.play.* for "play" (cdev = dsp%d.vp%d)
dev.pcm.%d.rec.* for "record" (cdev = dsp%d.vr%d)
* Don't expect that it will magically give you ability to split
"recording source" (eg: 1 channel for cdrom, 1 channel for mic,
etc). Just admit that you only have a *single* recording source /
channel. Please bug your hardware vendor instead :)

- Bump maxautovchans from 4 to 16. For a full-fledged multimedia
desktop/workstation with too many soundservers installed (esound,
artsd, jackd, pulse/polypaudio, ding-dong pling plong mudkip fuh fuh,
etc), 4 seems inadequate. There will be no memory penalty here, since
virtual channels are allocate only by demand.

- Nuke/Rework the entire statically created cdev entries. Everything is
clonable through snd own clone manager which designed to withstand many
kind of abusive devfs droids such as:
* while : ; do /bin/test -e /dev/dsp ; done
* jot 16777216 0 | while read x ; do ls /dev/dsp0.$x ; done
* hundreds (could be thousands) concurrent threads/process opening
"/dev/dsp" (previously, this might result EBUSY even with just
3 contesting threads/procs).
o Reusable clone objects (instead of creating new one like there's no
tomorrow) after certain expiration deadline. The clone allocator will
decide whether to reuse, share, or creating new clone.
o Automatic garbage collector.

- Dynamic unit magic allocator. Maximum attached soundcards can be tuned
using tunable "hw.snd.maxunit" (Default to 512). Minimum is 16, and
maximum is 2048.

- ..other fixes, mostly related to concurrency issues.

joel@ will do the manpage updates on sound(4).

Have fun.
H A Dsound.hdiff 170161 Thu May 31 16:43:33 MDT 2007 ariff Last major commit and updates for RELENG_7:

- Rework the entire pcm_channel structure:
* Remove rarely used link placeholder, instead, make each pcm_channel
as head/link of each own/each other. Unlock - Lock sequence due to
sleep malloc has been reduced.
* Implement "busy" queue which will contain list of busy/active
channels. This greatly reduce locking contention for example while
servicing interrupt for hardware with many channels or when virtual
channels reach its 256 peak channels.

- So I heard you like v chan ... O RLY?
Welcome to Virtual **Record** Channels (vrec, rec vchans, vchans for
recording, Rec-Chan, you decide), the ultimate solutions for your
nagging O_RDWR full-duplex wannabe (note: flash plugins) monopolizing
single record channel causing EBUSY. Vrec works exactly like Vchans
(or, should I rename it to "Vplay" :) , except that it operates on the
opposite direction (recording). Up to 256 vrecs (like vchans) are
possible.

Notes:
* Relocate dev.pcm.%d.{vchans,vchanformat,vchanrate} to each of its
respective node/direction:
dev.pcm.%d.play.* for "play" (cdev = dsp%d.vp%d)
dev.pcm.%d.rec.* for "record" (cdev = dsp%d.vr%d)
* Don't expect that it will magically give you ability to split
"recording source" (eg: 1 channel for cdrom, 1 channel for mic,
etc). Just admit that you only have a *single* recording source /
channel. Please bug your hardware vendor instead :)

- Bump maxautovchans from 4 to 16. For a full-fledged multimedia
desktop/workstation with too many soundservers installed (esound,
artsd, jackd, pulse/polypaudio, ding-dong pling plong mudkip fuh fuh,
etc), 4 seems inadequate. There will be no memory penalty here, since
virtual channels are allocate only by demand.

- Nuke/Rework the entire statically created cdev entries. Everything is
clonable through snd own clone manager which designed to withstand many
kind of abusive devfs droids such as:
* while : ; do /bin/test -e /dev/dsp ; done
* jot 16777216 0 | while read x ; do ls /dev/dsp0.$x ; done
* hundreds (could be thousands) concurrent threads/process opening
"/dev/dsp" (previously, this might result EBUSY even with just
3 contesting threads/procs).
o Reusable clone objects (instead of creating new one like there's no
tomorrow) after certain expiration deadline. The clone allocator will
decide whether to reuse, share, or creating new clone.
o Automatic garbage collector.

- Dynamic unit magic allocator. Maximum attached soundcards can be tuned
using tunable "hw.snd.maxunit" (Default to 512). Minimum is 16, and
maximum is 2048.

- ..other fixes, mostly related to concurrency issues.

joel@ will do the manpage updates on sound(4).

Have fun.
H A Dmixer.cdiff 170161 Thu May 31 16:43:33 MDT 2007 ariff Last major commit and updates for RELENG_7:

- Rework the entire pcm_channel structure:
* Remove rarely used link placeholder, instead, make each pcm_channel
as head/link of each own/each other. Unlock - Lock sequence due to
sleep malloc has been reduced.
* Implement "busy" queue which will contain list of busy/active
channels. This greatly reduce locking contention for example while
servicing interrupt for hardware with many channels or when virtual
channels reach its 256 peak channels.

- So I heard you like v chan ... O RLY?
Welcome to Virtual **Record** Channels (vrec, rec vchans, vchans for
recording, Rec-Chan, you decide), the ultimate solutions for your
nagging O_RDWR full-duplex wannabe (note: flash plugins) monopolizing
single record channel causing EBUSY. Vrec works exactly like Vchans
(or, should I rename it to "Vplay" :) , except that it operates on the
opposite direction (recording). Up to 256 vrecs (like vchans) are
possible.

Notes:
* Relocate dev.pcm.%d.{vchans,vchanformat,vchanrate} to each of its
respective node/direction:
dev.pcm.%d.play.* for "play" (cdev = dsp%d.vp%d)
dev.pcm.%d.rec.* for "record" (cdev = dsp%d.vr%d)
* Don't expect that it will magically give you ability to split
"recording source" (eg: 1 channel for cdrom, 1 channel for mic,
etc). Just admit that you only have a *single* recording source /
channel. Please bug your hardware vendor instead :)

- Bump maxautovchans from 4 to 16. For a full-fledged multimedia
desktop/workstation with too many soundservers installed (esound,
artsd, jackd, pulse/polypaudio, ding-dong pling plong mudkip fuh fuh,
etc), 4 seems inadequate. There will be no memory penalty here, since
virtual channels are allocate only by demand.

- Nuke/Rework the entire statically created cdev entries. Everything is
clonable through snd own clone manager which designed to withstand many
kind of abusive devfs droids such as:
* while : ; do /bin/test -e /dev/dsp ; done
* jot 16777216 0 | while read x ; do ls /dev/dsp0.$x ; done
* hundreds (could be thousands) concurrent threads/process opening
"/dev/dsp" (previously, this might result EBUSY even with just
3 contesting threads/procs).
o Reusable clone objects (instead of creating new one like there's no
tomorrow) after certain expiration deadline. The clone allocator will
decide whether to reuse, share, or creating new clone.
o Automatic garbage collector.

- Dynamic unit magic allocator. Maximum attached soundcards can be tuned
using tunable "hw.snd.maxunit" (Default to 512). Minimum is 16, and
maximum is 2048.

- ..other fixes, mostly related to concurrency issues.

joel@ will do the manpage updates on sound(4).

Have fun.
H A Dsound.cdiff 170161 Thu May 31 16:43:33 MDT 2007 ariff Last major commit and updates for RELENG_7:

- Rework the entire pcm_channel structure:
* Remove rarely used link placeholder, instead, make each pcm_channel
as head/link of each own/each other. Unlock - Lock sequence due to
sleep malloc has been reduced.
* Implement "busy" queue which will contain list of busy/active
channels. This greatly reduce locking contention for example while
servicing interrupt for hardware with many channels or when virtual
channels reach its 256 peak channels.

- So I heard you like v chan ... O RLY?
Welcome to Virtual **Record** Channels (vrec, rec vchans, vchans for
recording, Rec-Chan, you decide), the ultimate solutions for your
nagging O_RDWR full-duplex wannabe (note: flash plugins) monopolizing
single record channel causing EBUSY. Vrec works exactly like Vchans
(or, should I rename it to "Vplay" :) , except that it operates on the
opposite direction (recording). Up to 256 vrecs (like vchans) are
possible.

Notes:
* Relocate dev.pcm.%d.{vchans,vchanformat,vchanrate} to each of its
respective node/direction:
dev.pcm.%d.play.* for "play" (cdev = dsp%d.vp%d)
dev.pcm.%d.rec.* for "record" (cdev = dsp%d.vr%d)
* Don't expect that it will magically give you ability to split
"recording source" (eg: 1 channel for cdrom, 1 channel for mic,
etc). Just admit that you only have a *single* recording source /
channel. Please bug your hardware vendor instead :)

- Bump maxautovchans from 4 to 16. For a full-fledged multimedia
desktop/workstation with too many soundservers installed (esound,
artsd, jackd, pulse/polypaudio, ding-dong pling plong mudkip fuh fuh,
etc), 4 seems inadequate. There will be no memory penalty here, since
virtual channels are allocate only by demand.

- Nuke/Rework the entire statically created cdev entries. Everything is
clonable through snd own clone manager which designed to withstand many
kind of abusive devfs droids such as:
* while : ; do /bin/test -e /dev/dsp ; done
* jot 16777216 0 | while read x ; do ls /dev/dsp0.$x ; done
* hundreds (could be thousands) concurrent threads/process opening
"/dev/dsp" (previously, this might result EBUSY even with just
3 contesting threads/procs).
o Reusable clone objects (instead of creating new one like there's no
tomorrow) after certain expiration deadline. The clone allocator will
decide whether to reuse, share, or creating new clone.
o Automatic garbage collector.

- Dynamic unit magic allocator. Maximum attached soundcards can be tuned
using tunable "hw.snd.maxunit" (Default to 512). Minimum is 16, and
maximum is 2048.

- ..other fixes, mostly related to concurrency issues.

joel@ will do the manpage updates on sound(4).

Have fun.
H A Ddsp.cdiff 170161 Thu May 31 16:43:33 MDT 2007 ariff Last major commit and updates for RELENG_7:

- Rework the entire pcm_channel structure:
* Remove rarely used link placeholder, instead, make each pcm_channel
as head/link of each own/each other. Unlock - Lock sequence due to
sleep malloc has been reduced.
* Implement "busy" queue which will contain list of busy/active
channels. This greatly reduce locking contention for example while
servicing interrupt for hardware with many channels or when virtual
channels reach its 256 peak channels.

- So I heard you like v chan ... O RLY?
Welcome to Virtual **Record** Channels (vrec, rec vchans, vchans for
recording, Rec-Chan, you decide), the ultimate solutions for your
nagging O_RDWR full-duplex wannabe (note: flash plugins) monopolizing
single record channel causing EBUSY. Vrec works exactly like Vchans
(or, should I rename it to "Vplay" :) , except that it operates on the
opposite direction (recording). Up to 256 vrecs (like vchans) are
possible.

Notes:
* Relocate dev.pcm.%d.{vchans,vchanformat,vchanrate} to each of its
respective node/direction:
dev.pcm.%d.play.* for "play" (cdev = dsp%d.vp%d)
dev.pcm.%d.rec.* for "record" (cdev = dsp%d.vr%d)
* Don't expect that it will magically give you ability to split
"recording source" (eg: 1 channel for cdrom, 1 channel for mic,
etc). Just admit that you only have a *single* recording source /
channel. Please bug your hardware vendor instead :)

- Bump maxautovchans from 4 to 16. For a full-fledged multimedia
desktop/workstation with too many soundservers installed (esound,
artsd, jackd, pulse/polypaudio, ding-dong pling plong mudkip fuh fuh,
etc), 4 seems inadequate. There will be no memory penalty here, since
virtual channels are allocate only by demand.

- Nuke/Rework the entire statically created cdev entries. Everything is
clonable through snd own clone manager which designed to withstand many
kind of abusive devfs droids such as:
* while : ; do /bin/test -e /dev/dsp ; done
* jot 16777216 0 | while read x ; do ls /dev/dsp0.$x ; done
* hundreds (could be thousands) concurrent threads/process opening
"/dev/dsp" (previously, this might result EBUSY even with just
3 contesting threads/procs).
o Reusable clone objects (instead of creating new one like there's no
tomorrow) after certain expiration deadline. The clone allocator will
decide whether to reuse, share, or creating new clone.
o Automatic garbage collector.

- Dynamic unit magic allocator. Maximum attached soundcards can be tuned
using tunable "hw.snd.maxunit" (Default to 512). Minimum is 16, and
maximum is 2048.

- ..other fixes, mostly related to concurrency issues.

joel@ will do the manpage updates on sound(4).

Have fun.

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