Lines Matching refs:y4
216 double *y3, double *x4, double *y4);
218 double x4, double y4);
233 double x1, y1, x2, y2, x3, y3, x4, y4;
238 while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) {
242 fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) {
247 (double)half(x3, x4), (double)half(y3, y4), x4, y4);
257 double x1, y1, x2, y2, x3, y3, x4, y4;
271 void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
280 wx_stack_top->y4 = y4;
286 double *x3, double *y3, double *x4, double *y4)
299 *y4 = wx_stack_top->y4;