Lines Matching refs:stride
28 * tile (but taking care to pass the full frame stride length to
104 u32 stride;
119 unsigned int stride;
883 tile->stride = tile->width;
886 tile->stride =
999 y_stride = image->stride;
1053 u32 bpp, stride, offset;
1057 stride = image->stride;
1061 row_off = image->tile[tile].top * stride;
1298 u32 width, height, stride;
1314 stride = image->tile[tile_idx[0]].rot_stride;
1321 stride = image->stride;
1334 tile_image.pix.bytesperline = stride;
1939 ic_image->stride = ic_image->base.pix.width;
1941 ic_image->stride = ic_image->base.pix.bytesperline;