Lines Matching refs:source
118 // to see which one matched the given source, and then enable/disable that
120 // source matches, then set the enable state accordingly.
121 if (what == fOutput.source)
152 if (output != fOutput.source)
177 // trying to connect something that isn't our source?
178 if (what != fOutput.source)
204 *_source = fOutput.source;
211 GameProducer::Connect(status_t error, const media_source& source,
280 if ((where == fOutput.destination) && (what == fOutput.source)) {
290 GameProducer::FormatChangeRequested(const media_source& source,
304 if (forSource != fOutput.source)
354 if (what == fOutput.source) {
381 GameProducer::LatencyChanged(const media_source& source,
388 if ((source == fOutput.source) && (destination == fOutput.destination)) {
412 GameProducer::AdditionalBufferRequested(const media_source& source,
426 fOutput.source.port = ControlPort();
427 fOutput.source.id = 0;
490 err = SendBuffer(buffer, fOutput.source,